I used to use Lightweight when I played at 3 sens, I liked the quicker reaction. But since I raised my sens to 4 (high), I no longer feel the need to use it.aku:jiki said:And to clarify even further, "lift your guns" means hip fire, not ADS. Lightweight has no effect on ADS at all.
I don't see the benefit of using it, personally, except on a class with akimbo weapons (and I don't use those except for Rangers).
I play on 4 or 5 (can't remember) so that was never what I use it for. It's all about getting into their spawn before they know what's up!fps fanatic said:I used to use Lightweight when I played at 3 sens, I liked the quicker reaction. But since I raised my sens to 4 (high), I no longer feel the need to use it.
I've been meaning to replace my secondary shotguns with machine pistols for a while now but keep forgetting, thanks for the reminder!fps fanatic said:Gonna trade out the M1014 shotty for a silenced G18.
aku:jiki said:G18 is awesomely fun, but in my opinion it's less versatile than the other two.
Fugu said:I play on PC. I have played on 360 the same way but not much because I can't stand controllers for FPSes.
I can still record myself playing but I don't think you care now.
It is, but only in close range. At least I have too much trouble aiming akimbo weapons any further than like 10 feet for it to be useful, though.divisionbyzorro said:G18 akimbo + Steady Aim is ridiculously good.
aku:jiki said:It is, but only in close range. At least I have too much trouble aiming akimbo weapons any further than like 10 feet for it to be useful, though.
Mr. B Natural said:That sucks. Is there aim assist on PC at all?
Ogs said:None whatsoever.
divisionbyzorro said:...wow. Tycho at Penny Arcade just took a dump on MW2:
Source: http://www.penny-arcade.com/2010/2/15/corruption-our-youth/
corkscrewblow said:Why someone would be using Lightweight and not Marathon is beyond me. Some people are so silly.
Le-mo said:So I had the chance to play this game at a friend's house yesterday. We were playing split-screen special op and the first thing that I noticed was how TERRIBLE the graphics was. We were snipers in this snow level. Is the rest of the game graphic's this bad?
Aselith said:What the fuck is he even talking about? Did something change in the last patch? I've seen no big changes.
Le-mo said:So I had the chance to play this game at a friend's house yesterday. We were playing split-screen special op and the first thing that I noticed was how TERRIBLE the graphics was. We were snipers in this snow level. Is the rest of the game graphic's this bad?
Akimbo G18 is one of those special anomaly cases though. The reticule spread is the same as non-akimbo G18, whereas for other guns the spread always becomes larger in akimbo.aku:jiki said:It is, but only in close range. At least I have too much trouble aiming akimbo weapons any further than like 10 feet for it to be useful, though.
Le-mo said:So I had the chance to play this game at a friend's house yesterday. We were playing split-screen special op and the first thing that I noticed was how TERRIBLE the graphics was. We were snipers in this snow level. Is the rest of the game graphic's this bad?
johnFkennedy said:I hate the way Tycho writes. It's like he's fellating himself with his own words. I think what he's trying to say is that the game was so broken, that by the time the patch hit, everyone was too turned off by the game to go back.
Though I know what you're trying to say, that's not 100% true. The FAL which is the only gun I use w Hardline hangs in there solidly against AR w SP. The only problem I have with the FAL is in Terminal where target traffic is pretty high - in the case that it's Terminal and I'm using an AR, I'll typically go with the FAMAS w SP. Just my 2 cents (no argumentative tone).Fugu said:By using a perk that complements your playstyle, you will invariably get more kills. Equipping hardline means the odds against you are stacked if your opponent is using a perk that makes them more deadly, meaning you have to work harder and/or play more carefully to get those two kills in the first place.
None. You have to actually, like, aim by yourself and stuff. Incredible, I know.Mr. B Natural said:That sucks. Is there aim assist on PC at all?
Just thought I'd mention, FAL is bugged with the holo to do 40-55 instead of 35-55, which combines with stopping power to make the FAL a two hit kill everywhere at every range.mr_boo said:@ Fugu - took some of your advice on SMGs and I've replaced the UMP for MU and replaced CB for SP. So far so good for MU - with SP, you're pretty much guaranteed to put them down. I'll have to run UMP with SP later on when I have time to see how that goes.
Though I know what you're trying to say, that's not 100% true. The FAL which is the only gun I use w Hardline hangs in there solidly against AR w SP. The only problem I have with the FAL is in Terminal where target traffic is pretty high - in the case that it's Terminal and I'm using an AR, I'll typically go with the FAMAS w SP. Just my 2 cents (no argumentative tone).
Been running the ACR lately with SP and I have to say it's been lackluster. The low base damage is a bit frustrating - I find myself losing a lot of straight up fights. Perhaps I'm playing it wrong - currently using the Holographic Sight....I suspect most of the ACR users go with Silencer?
The spread is actually smaller with akimbo. Bugs are fun. The G18s are a bizarre killing machine on PC.careful said:Akimbo G18 is one of those special anomaly cases though. The reticule spread is the same as non-akimbo G18, whereas for other guns the spread always becomes larger in akimbo.
Slap a Steady Aim on it and the spread becomes really tight. Close range, it's probably the deadliest weapon after shotguns, but you have the benefit of spraying massive amounts of bullets for crazy multikills.
Yeah, I was cognizant of that already but thanks I use Holo Sight on the FAL anyways, the iron sights are THAT bad. It's a bit sad, but even my CB Kit where I'm using the FAL, I have to run with Bling (Silencer + Holo Sight) so that I can actually aim correctly.Fugu said:Just thought I'd mention, FAL is bugged with the holo to do 40-55 instead of 35-55, which combines with stopping power to make the FAL a two hit kill everywhere at every range.
Roger - good to know. Thanks.Fugu said:EDIT: For the love of god do not put a silencer on the ACR. You are going to have a hard time winning close-range fights with the ACR because it fires very slowly and doesn't deal a lot of damage, meaning you should find a secondary that you can use at close range.
Once versed a whole team with Scrambler, it was pretty damn annoying.Animator said:I am sorry Lightweight haters. the %7 speed increase is the difference between gaining and knifing a guy from the back vs running with him the same speed.
There is only one useless perk in this game and it is scrambler. :lol
Funny you mentioned that. The reason why I started toying around with the ACR last weekend was caused I picked up an ACR + ACOG and I actually thought it was pretty effective. I've been on the road of unlocking the ACOG for the ACR ever since (about less than 10 kills away). Never used ACOG much before, but I'll keep trucking along to see how it goes. Does any of y'all actually ever use the ACOG at all, with any gun?Fugu said:Try the ACOG. ACR keeps its low spread with the ACOG and it's essentially like taping a magnifying glass to your sights.
mr_boo said:Funny you mentioned that. The reason why I started toying around with the ACR last weekend was caused I picked up an ACR + ACOG and I actually thought it was pretty effective. I've been on the road of unlocking the ACOG for the ACR ever since (about less than 10 kills away). Never used ACOG much before, but I'll keep trucking along to see how it goes. Does any of y'all actually ever use the ACOG at all, with any gun?
The ACOG is a wreck on most guns. It's decent on the sniper rifles (on PC only. I wouldn't ever use a sniper with an ACOG on 360/PS3) and the ACR but that's about it. You can also use a MU with an ACOG but there's not much reason to.mr_boo said:Funny you mentioned that. The reason why I started toying around with the ACR last weekend was caused I picked up an ACR + ACOG and I actually thought it was pretty effective. I've been on the road of unlocking the ACOG for the ACR ever since (about less than 10 kills away). Never used ACOG much before, but I'll keep trucking along to see how it goes. Does any of y'all actually ever use the ACOG at all, with any gun?
So true.aku:jiki said:The PP2000 and TMP really are underrated gems.
The PP does higher damage than the TMP. TMP has almost no recoil to compensate.Skel said:So true.
As I've said a few times though, I see really no reason to use the TMP over the PP2000. By the time you get the TMP unlocked you will have all of the attachments for the PP including extended mags which makes it that much better. Maybe the TMP does slightly more damage, but the PP rapes regardless all the way to medium range with very little recoil.
I really only use it though on my sniper class, I am not sure how to really fit it in on AR or LMG classes. Do you guys think it'd do better damage up close while running than a TAR or ACR for instance?
Skel said:So true.
As I've said a few times though, I see really no reason to use the TMP over the PP2000. By the time you get the TMP unlocked you will have all of the attachments for the PP including extended mags which makes it that much better. Maybe the TMP does slightly more damage, but the PP rapes regardless all the way to medium range with very little recoil.
I really only use it though on my sniper class, I am not sure how to really fit it in on AR or LMG classes. Do you guys think it'd do better damage up close while running than a TAR or ACR for instance?
You were actually the one who told me to check out the PP so I did and, yup, it's got about the same power and killing efficiency as the TMP but with a bigger clip and more ammo. I think I prefer the sound and feel of the PP too. I really like how it can basically be used as an AR - it's like a little SMG with insane steadyness and accuracy.Skel said:So true.
As I've said a few times though, I see really no reason to use the TMP over the PP2000. By the time you get the TMP unlocked you will have all of the attachments for the PP including extended mags which makes it that much better. Maybe the TMP does slightly more damage, but the PP rapes regardless all the way to medium range with very little recoil.
I really only use it though on my sniper class, I am not sure how to really fit it in on AR or LMG classes. Do you guys think it'd do better damage up close while running than a TAR or ACR for instance?
My FFA setup is a silenced TAR and a silenced PP, and I have to strongly disagree with this. Sure, the TAR is one of the better AR's for close range hipfiring, but I can't do as consistently well when I go inside a house with it as I do with the PP. The machine pistoles just tear shit up in close range!jieen said:I would not use a machine pistol for close range in place of a TAR.
careful said:Akimbo G18 is one of those special anomaly cases though. The reticule spread is the same as non-akimbo G18, whereas for other guns the spread always becomes larger in akimbo.
Slap a Steady Aim on it and the spread becomes really tight. Close range, it's probably the deadliest weapon after shotguns, but you have the benefit of spraying massive amounts of bullets for crazy multikills.
A better complement for the TAR would be the M93 because the M93 is more or less an M16.jiien said:Damage wise, the Raffica and the PP2000 do more damage in range than the ACR, F2000, and M4 do in range. The TMP and Glock do the same as the three ARs I mentioned. All ARs outclass every machine pistol in range.
Machine pistols have a shorter range than ARs, and are less accurate in general. However, they reload fast and ADS fast.
I would use a machine pistol for close range over a gun like the ACR, M4 (because the machine pistols tend to have either the same or more damage per bullet, and comparable or higher rate of fire), the two burst weapons (M16, FAMAS, because if you miss that burst close range, you're screwed), and perhaps the SCAR (because it has such a low rate of fire). This would be more so if you don't have Steady Aim on. I would also use a machine pistol for close range especially if I was Akimbo-ing it. Just my opinion based on experience. Here are some numbers (all without SP, higher is in range, lower is out of it):
M4: 30-20
SCAR: 40-30
FAMAS: 40-30
M16: 40-30
ACR: 30-20
TAR-21 : 40-30
FAL: 50-35
F2000: 30-20
AK-47: 40-30
PP2000: 40-20
Glock: 30-20
Raffica: 40-30
TMP: 30-20
I would not use a machine pistol for close range in place of a TAR. That thing, especially with Steady Aim, is amazing for those types of encounters. Hip-fire with no regrets.
:lol Seriously. It's like he's writing in pig-latin.Aselith said:What the fuck is he even talking about? Did something change in the last patch? I've seen no big changes.
FerranMG said:Hehe, me too.
I'm being destroyed by air support, my own footsteps distract me, and PEOPLE SEE MY FREAKING NAME IN RED WHEN THEY LOOK AT ME! :lol
I saw some kind of aim assist chart for consoles where it showed the Raffica has having the shortest distance aim assist out of all the guns. It kinda matches my experience as I thought it was pretty tough to hit mid range targets with a full three bullet burst. It would usually take me two or three bursts to down someone.Fugu said:A better complement for the TAR would be the M93 because the M93 is more or less an M16.
I hate YOU! Underpass is cool. Just gotta keep in mind to hug walls when you move around. Sniping doesn't hurt.i_am_ben said:i hate everyone who doesn't skip underpass!
aku:jiki said:You're focusing too much on the number. Yes, 7% sounds pathetic in theory, but you can really feel the difference with Marathon+Lightweight+Handgun (you run even faster with those equipped).
Fugu said:It's not even really 7% which is the best part; it makes you 7% faster than someone using the same primary weapon, which means an AR user with lightweight is still slower than an SMG user without it.
MYSELF! said:1. Tweak the range, in both directions. Make the minimum travel distance longer and give it a sensible maximum distance! As it stands, you can use the GL just like you would a shotgun (only you aim at the wall behind the other player) and you can blindfire it across the map. On Invasion you can spam A spawn from C spawn very easily with it. Neither should be possible.
2. Remove direct impact. Yeah, IW, we get that you think it's hilarious, and it was hilarious in CoD4 when it only happened once in a while! In MW2, theres is a ton of players who will equip the GL immediately when they spawn and play with it exclusively. It's not so hilarious anymore.
3. Remove the ability to have a GL *and* a Thumper or RPG. The ability to become an explosion machine is just too tempting for cheap players - they think it's too much fun to pass up. A game designer should never cater to this mindset - the only person having fun is the one shooting explosions all over the map! His team is getting annoyed that he's stealing all the kills and the other team is annoyed by constantly being blown up by blindfired explosives.
4. Tweak OMA. I haven't come up with a good solution for this, but I'm thinking the idea from CoD4 was good and should've stayed - no first perk slot if you equip the GL. That would completely resolve the whole OMA-tubing issue and people would start using OMA the way it was meant to be used - to switch to different classes for different situations.
5. Blast Shield and Danger Close need to be tweaked to actually counter each other. Blast Shield does not help at all as it stands.
I know that's supposed to be true, but I just get places faster when I switch to my handgun+tacknife. It's what me and my friends always do when we want to win a Sabotage match in 40 seconds - switch to the handgun and mad dash for the bomb and plant it before the other team have even managed to get to their camping spots. Try it!Xux said:It's just the primary that you spawn with that determines your movement speed. You can run just as fast with a SMG + launcher or by swapping out your SMG for a LMG (which was pretty fun the one time it's happened to me.)