blame space
Banned
Scarecrow said:Are the achievements single player only, again, or did they cram some into multiplayer?
No multiplayer achievements; Campaign and Spec-Ops only.
Scarecrow said:Are the achievements single player only, again, or did they cram some into multiplayer?
Everdred said:The guys at IW are definitely not against marijuana usage. Some of the maps feature marijuana fields and there is even a title in MP with pot leaves.
Call them. I've seen UPS tracking info say some totally wrong, wild shit.DarknessTear said:Great. Used the UPS tracking number and it says it was sent to my porch but it's not here. Fuuuuuck.
DarknessTear said:Great. Used the UPS tracking number and it says it was sent to my porch but it's not here. Fuuuuuck.
If you're on PS3 at the moment, they're not on anything. Good job IW, the first ever PS3 game to support trophies that doesn't support trophies. What a bunch of amateurs :lolScarecrow said:Are the achievements single player only, again, or did they cram some into multiplayer?
That explains the feature above. Yay, now I have to play through the game on Veteran (woohoo, Favela!) a second time to get credit for it because they broke their own game with a patch. Nice work.Everdred said:The guys at IW are definitely not against marijuana usage. Some of the maps feature marijuana fields and there is even a title in MP with pot leaves.
In other words, move over, Rockstar. There's a new enfant terrible in town to embarrass and shame us all.
Neuromancer said:Anyone seen Tom Chick's article on MW2? It's pretty wild.
"Is Modern Warfare 2 the most disgusting game of the year?"
http://fidgit.com/archives/2009/11/is_modern_warfare_2_the_most_d.php
(Spoiler alert: I think he is saying yes, it is)
TheCardPlayer said:Thanks to Quebec's incredible language laws, I am stuck playing this in French. Yes I understand the game. No, it's not fun motherfuckers. Goddamnit.
Whatever, the game is still badass as shit.
Valkyr Junkie said:Damn. Do you receive enough packages from UPS to warrant them just dropping it off like that? I thought overnight packages almost always had to be signed for, but I receive shipments from UPS almost every day so my guy just drops everything off w/o signature.
DarknessTear said:I guess I can try to call them tomorrow. They're not open right now.
They've NEVER had us sign. It pisses me off every time I peek out the door and see a package. One time they left a 23" LCD box that clearly said "Samsung" on it and had a picture of the monitor on the box.
It looks cool? Scopes in a bit more than the other scopes, too. But it's terribly difficult to use. Not practical at all.tarius1210 said:What's the advantage of the Holographic Sight?
tarius1210 said:What's the advantage of the Holographic Sight?
On the move.endlessflood said:Yeah does that mean "on me"? The confusing thing is they use it for friend and foe, i.e. as "follow me and stay close" as well as "they're shooting at me."
First thing I noticed too... maybe being a designer it sticks out a bit more, but bleh - they obviously have some really talented UI guys, which is why I was pretty surprised about the craptastic main menu.Hazimov said:Finished act 1. So far so good.
The user interface design is a major letdown. The game has one of the crappiest menus ever. Did they design them using Microsoft PowerPoint?!!
Neuromancer said:Anyone seen Tom Chick's article on MW2? It's pretty wild.
"Is Modern Warfare 2 the most disgusting game of the year?"
http://fidgit.com/archives/2009/11/is_modern_warfare_2_the_most_d.php
Wario64 said:Wow...seriously?
I don't think it's unimportant...unless I wasn't following the game right (which is possible given the disjointed and bland storytelling cutscenes) didnt theX26 said:I haven't beaten the game yet, but am pretty close and within the context of the rest of the game the airport level is really unneccassary, pointless, and more than a little pathetic on iw's part
Fusebox said:Airport level was awesome. I was like, "Well if you can't beat them...."
BRAAAP BRAPP BRAAAP!!
lol.. if you're as far as you say, you'd know that scene was far from pointless.X26 said:I haven't beaten the game yet, but am pretty close and within the context of the rest of the game the airport level is really unneccassary, pointless, and more than a little pathetic on iw's part
Isn't effected by EMPs like red dot. so you always have the red reticle.tarius1210 said:What's the advantage of the Holographic Sight?
Revolutionary said:lol.. if you're as far as you say, you'd know that scene was far from pointless.
Indeed. I fairly liked the level after knowing what was actually going down.chubigans said:I don't think it's unimportant...unless I wasn't following the game right (which is possible given the disjointed and bland storytelling cutscenes) didnt theairport scene set off the course of war?
witness said:I'm glad someone could say it better than I ever could.
Wow, what an excellent post. You've articulated some of the points I've clumsily tried to get across quite nicely.Class_A_Ninja said:I think Tom Chick is kind of off on this one. His premise is that the scene in question occurs in the middle of some vacuous action flick for shock value alone. I think the scene plays into the greater premise of the game. This will get spoilery, so you will want to have finished the game:
Before the massacre happens, the game sets the scene up as your patriotic duty. It won't be easy, but it is the right thing to do and will save lives in the end. It also leads you to believe that this is what the game means by "modern" warfare. You go through with it because the game sold you on it. The end result of the mayhem is that tons of your own civilians lose their lives. You later find out that it was one of the main villains in the game that gave you the heroic speech and pushed you out the elevator door.
The game then pushes out a ton of death-quotes that question what patriotism really is at its core, most of which invite the conclusion that it is a silly thing.
Fast forward to the end of the game, and you are following a core group of soldiers working fairly independently of central command (which is in shambles). They are motivated to do the right thing as they see it. If the bad guys won, it would just become a positive history of the victors. No one in the entire world has reason to believe there is an alternate history. The soldiers want to get a true account of what occurred out to the public. The museum during the credits is the realization of this goal.
All this occurs in a game called "call of duty". The entire game is you experiencing different motivations to go to war. You experience someone telling you to commit a patriotic atrocity. There is a fight for your homeland, and they tug at those emotions by setting you in the suburbs, Burger Town, and the nation's capital. You see people going to extreme and impossible lengths for truth and what they feel is right. I'm not saying it is a great story, but I think its wrong to think that the scene is just some shock value inserted into mindless blockbuster.
Revolutionary said:lol.. if you're as far as you say, you'd know that scene was far from pointless.
Wuts dis?xbhaskarx said:So I'm assuming Call of Duty Classic isn't available yet... do we have any idea when it will be released?
Has anyone tried entering the code?
DoctorWho said:I've played through the game twice. Scene still seems pointless to me.
xbhaskarx said:So I'm assuming Call of Duty Classic isn't available yet... do we have any idea when it will be released?
Has anyone tried entering the code?
backflip10019 said:After playing on Live for around 8 1/2 hours, my only real complaint about the multiplayer is the spawn system. I feel like I get spawned behind relatively often, much more often than I ever was in CoD4. And I'm not talking about having bad guys spawn a few hundred feet behind me with obstacles in between us. I'm talking directly behind me (what seems like 10 in game feet). Does anyone else feel the same way?
It reinforced the twisted nature of that character and it also serves as a reason and purpose for the mission in the latter half of Act II, which in IW's exact words, is the 'pivotal point of the story.'Revolutionary said:I can understand "pointless" in the sense of being able to control yourself during the level and whatnot, but the SCENE itself...?? It's the catalyst for everything that happens in the game!!! The war, Shepherd's attempt to silence those who are in the know, etc.
That's what I mean by it's far from pointless.
MattPeters said:Im here to take the crown for worst MW2 player. I was getting my ass kicked over and over in my short time online. Not sure what im doing wrong, but my best game I had 12 more deaths that kills.
Pretty fun though, abeit frustrating.
Not being familiar with the maps makes me rage. No matter how much I play the airport level I still hate it with a fiery passion. All non-breakable windows annoy me,; too much gloss. I liked the flat texture in MW1 better.MattPeters said:Im here to take the crown for worst MW2 player. I was getting my ass kicked over and over in my short time online. Not sure what im doing wrong, but my best game I had 12 more deaths that kills.
Pretty fun though, abeit frustrating.
edit that shit and spare yourself the ridicule.beast786 said:stuff
jedimike said:What mode were you playing? I've only played about a half-hour of free-for-all, and felt that most of the time I was spawned in good positions. I did feel like I was spawned in bad situations slightly more than I was in the first MW, but with my limited play time, I couldn't say for certain.
Unicorn said:Wuts dis?
Nelo Ice said:redeemed the code on live as soon as i got home