MDavis360 said:I really just fucking suck. Enemies kill me in one shot, but my bullets don't seem to do the same...
Ballistik said:Played 4 hours, reached level 42.
Not sure what my problem is but im having a really hard time doing good in this game. I was 1.78 in MW2 and 2.05 in Black Ops, here I'm around 1.6 and struggling to keep it there. Still.. pretty straightforward COD style fun I'm having.
Maps is my big complaint. So dull, uninspired mess. None of them seem to be memorable and they have no flow to them. Quality > Quantity.
When someone used one on me, it flashed me very momentarily (like a very short flash bang). I think it marks me also on the map for the enemy to see me as well...?GECK said:What does the Recon Drone actually do when it locks on?
The_Player said:Just finished SP, and my god, this is just hell of the campaign! It's almost reached Black Ops by the awesomness and the amounts of drama per second. And it's actually way more interesting than multiplayer. I'll be honest, didn't expect it to be this great. I almost cried on.Soap and Sandman's death
computers putin' said:I'm upset Score per minute was ditched as a stat. Spm was absolutely the best stat to determine a players skill level.
www.callofduty.com/founder ?CozMick said:I can now login to Elite, but where do I get my Founder's status?
AwesomeSauce said:I hope Treyarch's next version of CoD to be the best one. Blops was inspired, but marked down for being technically garbage. Now that i'm sure they are using IW's latest engine, I hope that whatever tech issue they had in Blops to be gone and graphics at least on par with this game. I still worry about the ps3 version though.
AwesomeSauce said:I hope Treyarch's next version of CoD to be the best one. Blops was inspired, but marked down for being technically garbage. Now that i'm sure they are using IW's latest engine, I hope that whatever tech issue they had in Blops to be gone and graphics at least on par with this game. I still worry about the ps3 version though.
Gianny said:Does anyone have any problems with ELITE on callofduty.com? No MW3 Multiplayer Data
Before you can begin your Call of Duty: Elite experience, you must first complete a Call of Duty: Modern Warfare 3 multiplayer match. Yet I am already level 25. Now also my Black Ops info dissapeared.
My only complaints are DULL Uninspired and Smalls Maps! That's it.
Really? I think they are great but then again I'm one of the biggest CS nerds around.Gianny said:Does anyone have any problems with ELITE on callofduty.com? No MW3 Multiplayer Data
Before you can begin your Call of Duty: Elite experience, you must first complete a Call of Duty: Modern Warfare 3 multiplayer match. Yet I am already level 25. Now also my Black Ops info dissapeared.
My only complaints are DULL Uninspired and Smalls Maps! That's it.
Trasher said:Can someone explain to me what the four slots are for below the name when you are viewing the nameplates?
Edit: Errr not below the gamertag, but next to it on the right side. It's right underneath your rank.
_Alkaline_ said:Today was...better. Reached level 50 and in general I've figured out things a bit better.
It's really important to remain alert in MW3. Spawns are incredibly punishing - to the point where it's not uncommon for them to spawn ten metres behind you - so you have to play a real 360 degree game. Typically in CoD, if you're somewhere then enemies won't appear there. That's not the case in MW3 and it changes the game massively. Awareness is more important than ever and UAV's have never been more important.
Playing well consistently in MW3 is a rather tough affair. Since you can't really predict spawns, getting high killstreaks in a pain. I'm currently holding an underwhelming K/D of just over 3. I've pretty much just stuck to the lower killstreaks aside from a few maps where spawns seem a little more generous (ie Carbon), purely because getting high killstreaks isn't easy - it's as if MW3 doesn't want you to get them. The awful spawns and insanely high bullet damage basically mean that you're screwed if you're anywhere but the outskirts of a map.
Which brings me to my next point - controlling a space on the outside of the map appears to be the way to go. Rushing into the middle will almost always only get you killed due to the bullet damage and spawns. If you stick to the outside walls and patrol an area, you're able to pick people off from afar while generally preventing spawns next or behind you.
Now this isn't entirely foreign to previous CoD's - running out into the open was always a rather poor idea - but MW3 is another beast. I'm talking about the entire guts of map. Even if you're in a building somewhere in the middle of the map - typically a great choke point in previous CoD's - you're gonna get fucked up sooner or later. It's just the way the maps and spawns are designed. Choke points don't really exist anymore. Sooner or later you're gonna get killed in that choke point, and if you try to get out of there, you're a goner.
When I say 'patrol' an area, I don't mean camping. I'm talking about an entire 1/4 or 1/2 of the map. The key appears to be to stick to one side. Take Carbon for instance - try to avoid going into the interiors throughout the middle of the hill. Stick to the wings and use that your advantage. They won't spawn behind you or even around you.
Ahhhhhh. OK thanks.Heavy's Sandvich said:They're to denote your prestige in the previous CoD games that had it: 4, W@W, MW2 and BlOps.
KDR under 3 is underwhelming? Pft. Wow._Alkaline_ said:Today was...better. Reached level 50 and in general I've figured out things a bit better.
It's really important to remain alert in MW3. Spawns are incredibly punishing - to the point where it's not uncommon for them to spawn ten metres behind you - so you have to play a real 360 degree game. Typically in CoD, if you're somewhere then enemies won't appear there. That's not the case in MW3 and it changes the game massively. Awareness is more important than ever and UAV's have never been more important.
Playing well consistently in MW3 is a rather tough affair. Since you can't really predict spawns, getting high killstreaks is a pain. I'm currently holding an underwhelming K/D of just over 3. I've pretty much just stuck to the lower killstreaks aside from a few maps where spawns seem a little more generous (ie Carbon), purely because getting high killstreaks isn't easy - it's as if MW3 doesn't want you to get them. The awful spawns and insanely high bullet damage basically mean that you're screwed if you're anywhere but the outskirts of a map.
Which brings me to my next point - controlling a space on the outside of the map appears to be the way to go. Rushing into the middle will almost always only get you killed due to the bullet damage and spawns. If you stick to the outside walls and patrol an area, you're able to pick people off from afar while generally preventing spawns next or behind you.
Now this isn't entirely foreign to previous CoD's - running out into the open was always a rather poor idea - but MW3 is another beast. I'm talking about the entire guts of map. Even if you're in a building somewhere in the middle of the map - typically a great choke point in previous CoD's - you're gonna get fucked up sooner or later. It's just the way the maps and spawns are designed. Choke points don't really exist anymore. Sooner or later you're gonna get killed in that choke point, and if you try to get out of there, you're a goner.
When I say 'patrol' an area, I don't mean camping. I'm talking about an entire 1/4 or 1/2 of the map. The key appears to be to stick to one side. Take Carbon for instance - try to avoid going into the interiors throughout the middle of the hill. Stick to the wings and use that your advantage. They won't spawn behind you or even around you.
leng jai said:The fuck?
Also the spawns in this game are horrendous. Have devs forgotten how to make a competent spawning system? It was horrid in Gears, BF3 and now MW3 is just as bad.
AwesomeSauce said:Maintaining position in this game is more necessary than ever. The way the systems work in this game really punishes people who tend to rush through the maps. In past games, rushers who knew how to play where the best players, but here, they seem to be struggling.
CS? As in Counter Strike?rezuth said:Really? I think they are great but then again I'm one of the biggest CS nerds around.
MDavis360 said:I really just fucking suck. Enemies kill me in one shot, but my bullets don't seem to do the same...
_Alkaline_ said:Very much this.
Playing that run'n'gun game in MW3 is really quite difficult. You'll get those initial two or three kills - for god's sake put on a UAV because it's criticial in this game - but soon enough a bunch of enemies with spawn behind you. You might be able to take one out but MW3 seems to really love spawning multiple enemies around you - with the game's insanely high bullet damage, winning these encounters is just plain fucking hard.
Not to say getting double/triple kills is hard - if you're flanking some unsuspecting fools, you're golden - but since this game likes to revenge spawn they'll generally know where you are and get you.
It either shows dots or arrows. I think arrows but I'm not 100% sure since I'm the only one in my group that uses itGECK said:What does the Recon Drone actually do when it locks on?
Absoludacrous said:Just put in like 9 hours of multiplayer. Really enjoyed it. They seemed to build the maps around how I play, so I've been doing pretty well (around a 2.3 kdr). I like the maps way better than MW2 so far.
_Alkaline_ said:Very much this.
Playing that run'n'gun game in MW3 is really quite difficult. You'll get those initial two or three kills - for god's sake put on a UAV because it's criticial in this game - but soon enough a bunch of enemies with spawn behind you. You might be able to take one out but MW3 seems to really love spawning multiple enemies around you - with the game's insanely high bullet damage, winning these encounters is just plain fucking hard.
Not to say getting double/triple kills is hard - if you're flanking some unsuspecting fools, you're golden - but since this game likes to revenge spawn they'll generally know where you are and get you.
Sane thing here-so frustrating...IonicSnake said:When I got the game early and played I killed everyone with few bullets, now it seems I have to empty half the mag into one enemy but when they shot me I die really fast.
I'm at like a 0.7 K/D. Come at me Bro!! Also why did they have to bring back the retarded Blunt ops sign, ugh.Mohonky said:K/D bragging already? <---- why I stopped playing the game.
leng jai said:Thats 0.7 worse than underwhelming bra.
Of course they are totally different but now many maps seem to have a big center which focuses on narrow corridors instead of giant open spaces like in previous games. This really helps me being able to play the game well.Mik2121 said:CS? As in Counter Strike?
Because if so, the maps on Counter Strike are absolutely different than the ones here. In Counter Strike most maps usually have about 3 main paths and combat usually occurs mid-way or near the defenders' bases. Here it's just running around trying to catch each other.
Not saying that's bad, of course. I'm quite a COD fan, but the map layouts are nothing like Counter Strike.
I'm loving it, already past level 24 on PP90M1 and 21 on UMP45.henhowc said:Having to level up guns is kind of annoying. I can see myself not having very much fun with this. Maybe I just suck but it seems to take forever.
Gianny said:Does anyone have any problems with ELITE on callofduty.com? No MW3 Multiplayer Data
Before you can begin your Call of Duty: Elite experience, you must first complete a Call of Duty: Modern Warfare 3 multiplayer match. Yet I am already level 25. Now also my Black Ops info dissapeared.
My only complaints are DULL Uninspired and Smalls Maps! That's it.
hamchan said:What guns is everyone using? I'm still using the starting UMP45 and the M4A1 lol.
hamchan said:What guns is everyone using? I'm still using the starting UMP45 and the M4A1 lol.