It tells the whole story of damage. The feel of a weapon, its effectiveness in a given situation against certain enemies and with a certain strategy, these are parts of the story that can never be articulated, and are thus transient and ephemeral.omnomis said:I am DECIMATING with the CM901. I would take that graph with a grain of salt. It doesn't tell the whole story.
I don't even hate the maps but they are objectively badly designed. MW2 was definitely worse but for example, the most glaring mistake is the ideology that having 30 different paths is "deep" and "complex" which is what IW obviously thinks since they've done it 2 games in a row now. There factually should not be more routes than one person can strategically cover, because if there are more, it becomes dumb luck. Wrong place at the wrong time, turn a corner at the wrong time, etc...There shouldn't be more routes than you can cover.Sub_Level said:I think citing poor map design for this game has become a buzz phrase. I certainly didn't have a problem with any of them today. Big maps work fine with the gameplay, small maps do as well as long as you adjust your play style and loadout accordingly.
I guess another Derail, Wasteland, or giant WaW style map would be good for variety, but there's no more than maybe 3 maps I'd want out of the current rotation.
MustacheBandit_ said:Are you new to Multiplayer FPS games? If a game has poor maps it isn't difficult to figure that out after playing a few rounds on them. this game has really bad maps, there is no debate about this.
I don't think it doeskrameriffic said:It tells the whole story of damage. The feel of a weapon, its effectiveness in a given situation against certain enemies and with a certain strategy, these are parts of the story that can never be articulated, and are thus transient and ephemeral.
excaliburps said:My big question is, how does the MP feel?
dmg04 said:ACR sucks.
-Pyromaniac- said:I don't even hate the maps but they are objectively badly designed. MW2 was definitely worse but for example, the most glaring mistake is the ideology that having 30 different paths is "deep" and "complex" which is what IW obviously thinks since they've done it 2 games in a row now. There factually should not be more routes than one person can strategically cover, because if there are more, it becomes dumb luck. Wrong place at the wrong time, turn a corner at the wrong time, etc...There shouldn't be more routes than you can cover.
That's just one example of map design that had little thought go into it. Treyarch maps don't suffer from that for the most part, yet the last two IW games do. Then there are issues with colors (in relation to characters), the mis-use of indoor/underground regions in maps, and so on.
Could be worse but IW is proving that they don't understand the basics of map design. Which is weird since they were better at it in COD4.
BigNastyCurve said:Major issues with MP. Map control of any kind is nearly impossible, so deaths feel random more than ever. It's often a matter of who turns the corner and sees the other guy first. My god the maps and spawns are completely shit.
Digital-Hero said:The mp maps are god awful, it's like BLOPS. I'm enjoying SP way more but its almost over already.
Perhaps the figures are wrong, and it's not as extensive as the damage charts that show the exact ranges at which the falloff begins, recoil stats, and things of that nature, but the rates of fire and number of hits to kill are the story of how fast the weapons kill. The numbers are wonky, but they tried to build in SP which would give wonky damage numbers without overpowered the guns. It strikes me as odd, but the figures are consistent with my experience in the game so far.slopeslider said:I don't think it does
This would be the first COD game to have such wonky, uneven damage numbers.
42-19?
33-17?
75-49?
As opposed to:
40-20
40-30
30-20
35-25
50-40
25-20
But blops had great maps.Digital-Hero said:The mp maps are god awful, it's like BLOPS. I'm enjoying SP way more but its almost over already.
Kyoufu said:I get killed in one hit by the SPAS. What is wrong with it?
:lol No it won't.MustacheBandit_ said:Word of mouth is gonna hurt this game's future sales. It will be on sale soon, wait for it.
Nabs said:But blops had great maps.
rance said:It's inconsistent. It's one OHK sometimes but it's 4HK the next. This is with damage proficiency added by the way.
madmaxx350 said:I picked it up earlier from a dude with Assassin Pro on (T__T)... I don't see the problem, I got 3 or 4 OHK on him, It does feel a bit inconsistent in the range department though.
Gez said:Saw this on Maximilian's youtube channel
The M.O.A.B
http://www.youtube.com/watch?v=n1dP6doFwxE&feature=channel_video_title
It's a hidden 25 kill killstreak like the Nuke (not in the menu at all) except
-You have use guns only to get it (Strike packages doesn't get you it faster)
-You get no titles/emblems/challenges/reward for getting the MOAB (so there is no incentive to the boosters)
-Unlike the Nuke It doesn't end a match when used. It kills everybody on the enemy team and acts like a EMP, it also disables the enemies perks.
Just use the SMAW.Mik2121 said:Man.. the Javelin sure is a big piece of horseshit. I've been trying to take down a bunch of UAVs but between the fact that it takes forever to spot some (specially in one of the snow levels) and that it takes it's sweet time to actually reach the target, I just can't seem to be able to take down many of them. Plus, by the time I spot one, it's been so long I already got enemies around me.
I've given up on trying to take down UAVs at least until I unlock a good rocket launcher...
omnomis said:I am DECIMATING with the CM901. I would take that graph with a grain of salt. It doesn't tell the whole story.
Xux said:Just use the SMAW.
Yup. I just tried using that one and it's so much faster. The hell.. the Javelin is such a worthless launcher.Xux said:Just use the SMAW.
Seems like it's just one Javelin rocket to take out an attack helicopter but the SMAW is otherwise more useful.Mik2121 said:Yup. I just tried using that one and it's so much faster. The hell.. the Javelin is such a worthless launcher.
dmg04 said:ACR sucks.
I honestly just don't like it. Tons of hit markers.GlamFM said:What? I´m looking forward to this gun. What is the problem with it?
I love Hardhat, that map was made for SMG power.Ninja Scooter said:I hate Hardhat with a passion.
This. It's so much fun to run around like a headless chicken on that map, provided you have an SMG.rezuth said:I love Hardhat, that map was made for SMG power.
Bumblebeetuna said:lol @ strategies for it. Just play like a bitch. Ignore objectives and spawn camp so you shoot a lot of people going for objectives in the back. It is good though that you get nothing for getting the MOAB, will make a lot less people play like he was in that video, which you ALWAYS had people doing in Demolition on MW2.