• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Call of Duty: Modern Warfare 3 |OT| Got 99 Problems, But Sales Ain't One.

Fantasmo

Member
Yeah shotguns are nerfed to fuck. Checked the stats on my SPAS and when i use it I average out at like 0.8 KDR. Piece of shit.
The speed at which the usas and spas fire and the way spawning puts people next to each other requires them to be 1 shot kills but they're not. Meanwhile the fmgs can clear a whole room while spinning in circles.
 
Jesus christ I will never be this good. What I find odd about this video is that you went 75-9 and your team did not dominate the game. There were a lot of times where, if i was you, I would have secured the objective. I am guessing you didn't do that because you wanted to get killstreaks so you can rain hellfire from above and clear the area?

KuGsj.gif
Yeah, I bet that's his true reasoning...

That's why I'll never take a Domination rapeage game seriously. When your opponents are distracted by an objective and you're just going for straight kills, it's not impressive. Do it in TDM and I'll respect it.

In terms of your style putin, I like it. You move purposely, you've mastered the massively overlooked usefulness of jumping in both navigating maps and avoiding firefights, your hipfire skills are lovely and you have good awareness and map sense. What was your kd in BO?
 
That's why I'll never take a Domination rapeage game seriously. When your opponents are distracted by an objective and you're just going for straight kills, it's not impressive. Do it in TDM and I'll respect it.
You can destroy in domination k/d wise and play the objective. You can also do it without stupid killstreaks.
 

SmokeMaxX

Member
What kind of mush-mouthed equivocating is that? They're not garbage if you use them in their role and play smart?

Dual FMG9s aren't amazing, you can do well with a silenced USP .45 if you play well!

Shotguns in this game are objectively worse than the MW2 shotguns. They received a double nerf in the form of a reversion to primary only and a reduction in statistical performance. On top of that, they are hindered again by the presence of a host of 100% stopping power enabled ARs and SMGs, several of which are insanely good, and have no significant downsides (MP7 I'm looking at you).

The ONLY thing that is keeping shotguns competitive right now is an apparent bug with extended mags giving them 50% more pellets. Combined with Damage, it makes the Striker (gasp) actually effective, particularly with the Specialist proficiency on smaller maps.

But go do 30 levels with the KSG, USAS, or AA12 and tell me shotguns are 'fine'.

Shotguns are stunningly inconsistent due to their low pellet counts, short range, and dependance on close range encounters that bring issues with the net code into stark light, barely match up well against a RF SMG, and are outright inferior on most maps, barring the choice to use Overkill and give up Assassin or any of the other strong red perks.

Yes, I'm bitter.
You may have missed my post a few pages back, but I already went like 30 levels with the KSG. I used it up until I had to prestige because of people on here saying it's the "Worst gun in the game."

I never used extended mags or damage on it and the only proficiency I used was Kick then Range. They're not amazing, but people were spoiled by MW2 Shotguns. I think these are roughly equivalent to CoD4 shotguns which is where they SHOULD be at. No, you should NOT be able to kill someone half the map away from you. MW2 shotguns made me sick and I LOVE shotguns. Shotguns dominate CLOSE RANGE only. They shouldn't be outgunning SMGs at mid-range. People run around the middle of the most open maps and expect to do good with a shotgun. It's like shooting from the hip with Snipers. If you want to do it, fine, but IW shouldn't make things easy for you. If you get good at using guns outside of their preferred range, it should be because of skill not because you complained so much that IW finally gave in.

I'll agree that there have been kills that I should have gotten with the KSG, but I'd say a VAST majority of the time if I didn't get the kill, it was because I know I only hit the opponent with 1/2 of the pellets necessary to guarantee the kill.

You can destroy in domination k/d wise and play the objective. You can also do it without stupid killstreaks.

Also, this really bothers me. When people bitch about other people getting huge killstreaks in objective based games, they're bitching at the fact that people IGNORE the objective JUST to get killstreaks. EVERYBODY wants to be on the team with someone who captures all of the objectives and goes 50-0 while very few people will want to be on some guy's team who camps in a corner and goes 50-0 while completely ignoring all objectives.
 
KuGsj.gif
Yeah, I bet that's his true reasoning...

That's why I'll never take a Domination rapeage game seriously. When your opponents are distracted by an objective and you're just going for straight kills, it's not impressive. Do it in TDM and I'll respect it.

In terms of your style putin, I like it. You move purposely, you've mastered the massively overlooked usefulness of jumping in both navigating maps and avoiding firefights, your hipfire skills are lovely and you have good awareness and map sense. What was your kd in BO?

Thanks! Yeah, even though I'm constantly moving I try to pick were my encounters happen, the last thing I want is to be surrounded and shot in the side with no chance to retaliate. It's tough as hell to do that in MW3 though, it seems like people just spawn all around you! Infinity Ward seems to have wanted a really frantic, fast paced game here, and is using the spawning system in part to facilitate high encounter matches. Whereas old cod's spawned players out of harms way, to give them a chance to gather themselves.

In Black Ops my k/d at a 3.48. I became more about getting a high spm than a high k/d after a while though. My spm in team deathmatch was close to 400 and close to 300 for domination, towards the last few months of playing Black Ops I was averaging alot more than that though.
 
What kind of mush-mouthed equivocating is that? They're not garbage if you use them in their role and play smart?

Dual FMG9s aren't amazing, you can do well with a silenced USP .45 if you play well!

Shotguns in this game are objectively worse than the MW2 shotguns. They received a double nerf in the form of a reversion to primary only and a reduction in statistical performance. On top of that, they are hindered again by the presence of a host of 100% stopping power enabled ARs and SMGs, several of which are insanely good, and have no significant downsides (MP7 I'm looking at you).

The ONLY thing that is keeping shotguns competitive right now is an apparent bug with extended mags giving them 50% more pellets. Combined with Damage, it makes the Striker (gasp) actually effective, particularly with the Specialist proficiency on smaller maps.

But go do 30 levels with the KSG, USAS, or AA12 and tell me shotguns are 'fine'.

Shotguns are stunningly inconsistent due to their low pellet counts, short range, and dependance on close range encounters that bring issues with the net code into stark light, barely match up well against a RF SMG, and are outright inferior on most maps, barring the choice to use Overkill and give up Assassin or any of the other strong red perks.

Yes, I'm bitter.

Everyone who played with me on their team last night can verify that USAS is a good gun and you simply suck with shotguns. That gun has an overlooked 2/3 hit kill range, especially with the range proficiency. The USAS has a longer range than the SPAS-12 and even if you don't kill them wit the first shot you can easily get a second or third shot in 80% of the time (unless you have lag issues or the opponent i using a type 95, but everyone knows that gun is cheap and needs to be nerfed).

My shotgun class for reference (although since i recently prestiged i still need to unlock the range proficiency):

USAS-12 w/Range & Extended Mags (9 shells per magazine)
USP (i rarely use it so i never unlock much for it besides a silencer)
Flash Grenade
Frag/Semtex
Sleight of Hand Pro
Quickdraw Pro
Stalker Pro


You are right about the KSG-12 though. that gun's range is riduclously short and is only usable if you avoid 90% of the map and even then you are better off using the spas-12 or AA-12.

'll agree that there have been kills that I should have gotten with the KSG, but I'd say a VAST majority of the time if I didn't get the kill, it was because I know I only hit the opponent with 1/2 of the pellets necessary to guarantee the kill.

Come on dude. You and I both know that every other shotgun can do what the KSG-12 does but better. I even tried the gun with the range proficiency and i kept thinking "I'm better off using my SPAS class because even without the range proficiency it has more consistent 1HKs than the KSG-12 has with range proficeicny.
 
Thanks! Yeah, even though I'm constantly moving I try to pick were my encounters happen, the last thing I want is to be surrounded and shot in the side with no chance to retaliate. It's tough as hell to do that in MW3 though, it seems like people just spawn all around you! Infinity Ward seems to have wanted a really frantic, fast paced game here, and is using the spawning system in part to facilitate high encounter matches. Whereas old cod's spawned players out of harms way, to give them a chance to gather themselves.

I hear you. From my limited experience with MW3, that's where my frustration lies. I have no time to gather myself and execute my flanking style. People spawn behind you, in front of you, to the side, so flanking is really neutered in this game.

In Black Ops my k/d at a 3.48. I became more about getting a high spm than a high k/d after a while though. My spm in team deathmatch was close to 400 and close to 300 for domination, towards the last few months of playing Black Ops I was averaging alot more than that though.

Yeah, you've got me covered. I was running at about 2.6 which is nothing to be ashamed of, but 3.5 is seriously impressive. After watching your games, I'm not surprised. You're a great player.
 
I have rage quit my last three matches. Why are the shotguns so garbage? It's depressing.

I ran up behind someone less than 6 feet from him & unload my SPAS 5 TIMES to his back when he was running away from me with me in pursuit.
Each of those 5 shots, I got hitmarkers & he was still able to turn around & kill me with his Assault rifle in less than half a second!
 
Thanks! Yeah, even though I'm constantly moving I try to pick were my encounters happen, the last thing I want is to be surrounded and shot in the side with no chance to retaliate. It's tough as hell to do that in MW3 though, it seems like people just spawn all around you! Infinity Ward seems to have wanted a really frantic, fast paced game here, and is using the spawning system in part to facilitate high encounter matches. Whereas old cod's spawned players out of harms way, to give them a chance to gather themselves.

In Black Ops my k/d at a 3.48. I became more about getting a high spm than a high k/d after a while though. My spm in team deathmatch was close to 400 and close to 300 for domination, towards the last few months of playing Black Ops I was averaging alot more than that though.

Yeah, the spawn points are weird. As you say, it's like IW wants to facilitate higher encounters. I think they set it up for more revenge kills and encourage tit-for-tat rivalries.
 

hamchan

Member
Even with the crazy spawns I find it's still very possible to anticipate enemy positions when you can see teammate positions and know the hotspots. I've played on a 1 bar connection and still did ok with my map knowledge and spawn anticipation.
 

SmokeMaxX

Member
Come on dude. You and I both know that every other shotgun can do what the KSG-12 does but better. I even tried the gun with the range proficiency and i kept thinking "I'm better off using my SPAS class because even without the range proficiency it has more consistent 1HKs than the KSG-12 has with range proficeicny.

The KSG could stand to be better, but I won't see that it's impossible to do well with it. I think it has a niche that people haven't found yet. I'm actually convinced it will be THE shotgun of choice to throw a Silencer on with Damage or Extended Mags since it does a ton of damage at range (as long as you have either the attachment or proficiency).
 

Madtown_

Member
Robert Bowling says they fixed the slow-mo and sped-up lobbies in under 12 hours. If that's fairly impressive, especially considering this game is probably being attacked unlike any others have been before.

I'm on PS3 so the lobbies wouldn't've affected me, but hopefully the lag is improving. That'll be my major complaint until Mw3 plays like Mw2 lag-wise.
 

mf.luder

Member
I think I finally found my calling. Hardcore Kill Confirmed. I was really, really sucking talking like 0.7 K/D, whereas in BLOPs I had close to a 1.35ish. Slowly I am climbing my way back up there. I think I will spend some time at lvl 80 to recoup my low K/D.

Also, just signed up for the free version of Elite and my god, it's pretty fucking cool. Seems like they put quite a bit of time into it. Not quite sure I'd pay $50 for it but I will use the shit out of the free version.
 
Is it worth shelling extra out for the one with "Gaming Console compatibility"?
Would the normal one be able to record console gaming?

As far as I know, this is the tv tuners hauppauge makes can't record console footage, if that's what you mean. However, the Hauppauge Colossus records console gaming as well, for $40 cheaper the the HD-PVR, but it comes as a plug-in for you're computer instead of being a stand alone boxset.

There aren't any real alternatives out there tbh.
 
The KSG could stand to be better, but I won't see that it's impossible to do well with it. I think it has a niche that people haven't found yet. I'm actually convinced it will be THE shotgun of choice to throw a Silencer on with Damage or Extended Mags since it does a ton of damage at range (as long as you have either the attachment or proficiency).

I disagree because you are better off just using the SPAS-12 with silencer.

If they made it fire more pellets or buffed the close range so that it did 35 damage per pellet at close range, it would have a niche. But right now it can be seen as either a striker with a slow rate of fire or a spas-12 with no real consistent damage past 5 feet.
 

PSYGN

Member
So on my vacation I played some CoD at a hotel with surprisingly decent connection. It said my ping was 11ms on SpeedTest.net and was provided by RoadRunner ISP. By comparison, I have no choice out here in the countryside but to play on a 2-bar connection at home with a ping of 120 to 150ms (Verizon 3G).

A great connection makes a HUGE difference in Black Ops (or at least jumping from 2-bar -> 4-bar) as I was able to reach 520 score per minute within the first few games of tdm with 3 kdr. It went down to 450 score per minute after playing some of the bigger levels (Array, Hanoi, Village). Unfortunately, my disc freezes on Nuketown and Firing Range so I couldn't really recoup from that except for playing Summit twice... pretty much the same outcome earlier this year when I tried the game out on a nice connection so I know just how important a great connection is.

MW3, however, did seem a bit laggier in comparison. Sometimes my shots didn't register at all, but most of the time it seemed fine. On a 2-bar connection I pretty much lag all the time so I didn't know what you lot were talking about as far as the lag getting worse. Match-making in MW3 took around 5 minutes to find a game there. NAT said 'moderate'... not sure what was up with that. Black Ops found my games within a few seconds. With MW3 I am at 1.70 kdr. I just reached level 80 during my vacation. I hadn't had much practice and 99% I play lone wolf in TDM as I can't join others with my laggy ass. I don't like how Mercenary in MW3 has other modes within it. I wish they had Mercenary TDM.
 

GQman2121

Banned
Just completed the campaign in 5h 56mins. Thank god that's over.

That was the single least enjoyable experience I've had with a game in quite some time. As far as variety, it is only surpassed by the original Assassin's Creed in its shallowness. Even the handful of missions that start out as being extremely promising quickly reverent into mindless shooting and dying over and over. This game is the perfect example of how not to do enemy AI.

This game had no chance from a narrative perceptive to redeem the missteps from MW2; however, Captain Price has to be the single worst strategic planner in the history of modern combat. What a reckless, careless, thoughtless prick he is. I'm shocked he didn't
end up in jail before the credits rolled.
 

njean777

Member
So I have been hearing people say that shotguns are under powered, well I must have had some odd kills going on because I was eviscerated by the Stryker I believe it is called. Shotgun rushers are the worst, its literally spray and pray with no skill. But I dont see how they are underpowered at all, sure they are not modern warfare 2 levels but that is definitely a good thing imo.
 

Aspiring

Member
Just completed the campaign in 5h 56mins. Thank god that's over.

That was the single least enjoyable experience I've had with a game in quite some time. As far as variety, it is only surpassed by the original Assassin's Creed in its shallowness. Even the handful of missions that start out as being extremely promising quickly reverent into mindless shooting and dying over and over. This game is the perfect example of how not to do enemy AI.

This game had no chance from a narrative perceptive to redeem the missteps from MW2; however, Captain Price has to be the single worst strategic planner in the history of modern combat. What a reckless, careless, thoughtless prick he is. I'm shocked he didn't
end up in jail before the credits rolled.

So is this the majority of opinions? I bought this the other day simply because I loved previous CoD games single player. Sure they are repetitive with no AI but they were enjoyable. And after the mess that was Battlefield 3's single player I was hoping this would give me my fix.
 

njean777

Member
So is this the majority of opinions? I bought this the other day simply because I loved previous CoD games single player. Sure they are repetitive with no AI but they were enjoyable. And after the mess that was Battlefield 3's single player I was hoping this would give me my fix.

I enjoyed it, sure its ridiculous but after MW2 what do you expect?
 

Danneee

Member
So is this the majority of opinions? I bought this the other day simply because I loved previous CoD games single player. Sure they are repetitive with no AI but they were enjoyable. And after the mess that was Battlefield 3's single player I was hoping this would give me my fix.

It's the worst of the three but still an ok campaign. Miles better than that crapload bf3.
 

vatstep

This poster pulses with an appeal so broad the typical restraints of our societies fall by the wayside.
I have a question. What are the icons under your clan tag and level when you're playing online?
Those are your final/current ranks in the past four CoD games. If you haven't played any of those games, there will just be small placeholder dots.

On a related note, I just played with a few people who are already Prestige 5 & 6. Christ.
 

vatstep

This poster pulses with an appeal so broad the typical restraints of our societies fall by the wayside.
Alright, what the fuck, just saw someone at 10th Prestige. Is that even humanly possible at this point?
 
It really is a shame when the majority of the maps look like they were designed to fit shotguns in perfectly, but they get out classed by, well, everything.

have you unlocked the range proficiency for any of the shotguns?

I hear everyone complaining about shotguns and considering my K/D seems to only go down when i use the KSG-12, I don't think it's the shotgun's fault if you can't kill people with the USAS, AA12, Model 1887, spas-12, or striker. It's either your connection or your inability to effectively use the stage for flanking.
 

SmokeMaxX

Member
I disagree because you are better off just using the SPAS-12 with silencer.

If they made it fire more pellets or buffed the close range so that it did 35 damage per pellet at close range, it would have a niche. But right now it can be seen as either a striker with a slow rate of fire or a spas-12 with no real consistent damage past 5 feet.

I haven't done any rigorous testing and I know that the SPAS gets more range than the KSG, but at max range, slightly over half of the pellets for the KSG have to hit for it to guarantee a kill. At max range, every single one of the pellets from a SPAS can hit and you'll only damage the person a little over half health.

If I'm shooting at someone with a silenced weapon and I have a slow pump action shottie, I'd rather do zero damage then have them be able to turn around after getting half hurt and killing me with one burst of the Type 95.

That's subjective of course since some would argue you SHOULD be able to get a second shot before the other person can turn around, but I like guns where I know my range. The Spas dropping off to 5 (7 with "damage") damage per pellet makes it hard to get a good feel for where I need to be to guarantee a kill. The minimum of the KSG is 15 (21 with "damage").

EDIT: Not to say that the Spas isn't all around better than the KSG, but I don't think the KSG is really garbage. Probably the worst of the shotguns, but not by much- and you can definitely do well with it if you resign yourself to the fact that you can't do EVERYTHING anymore.

Also, Shotgun users aren't usually sprayers (try that with a pump action in this game. HA!)- they just (historically) get a bonus from shooting from the hip.
 

Touch

Member
So I unlocked the Striker and used it quite a bit today. Quite a bit meaning got it to the glorious level 31 with shiny gold. The Striker really is the best (shotgun) with Range and Extended Mags, but if you don't run that you will fall behind in the match. Except if your playing against just terrible players. After 1000 kills with it and however many matches/hours, that set up is without a doubt the best you can do in the realm of shotguns. By no means is it great, but it works for the most part. Just pick your battles carefully and hope your team is some what competent.

I also found myself having to run Assassin Pro for the most part. You really need all the edge you can get on your enemies. To be honest, I really don't see a second perk that would be better. Unless you can't stand the slow grenades toss then Quickdraw Pro. Though I found myself doing a lot better just giving in and running Assassin Pro.
 

kuYuri

Member
Got called a hacker in my last FFA game I just played for having a gold clan tag, lol (probably cause I was also beasting them).
 
Just completed the campaign in 5h 56mins. Thank god that's over.

That was the single least enjoyable experience I've had with a game in quite some time. As far as variety, it is only surpassed by the original Assassin's Creed in its shallowness. Even the handful of missions that start out as being extremely promising quickly reverent into mindless shooting and dying over and over. This game is the perfect example of how not to do enemy AI.

This game had no chance from a narrative perceptive to redeem the missteps from MW2; however, Captain Price has to be the single worst strategic planner in the history of modern combat. What a reckless, careless, thoughtless prick he is. I'm shocked he didn't
end up in jail before the credits rolled.


I agree. Terrible. Same fucking schtick over and over - *Mortar shell* *fall down* *slow-motion time* *squad mate picks you up* "Get up soldier!"
MW3 single-player is basically a "best hits" package. Nothing new.
 

Radec

Member
Alright, what the fuck, just saw someone at 10th Prestige. Is that even humanly possible at this point?

I also saw someone at the leaderboards with 100+ k/d ratio, and some with 2000+ streak.

People do all kinds of shit. Same with MW2 and Blops.
 
Top Bottom