Mr. Enigma
Member
FINALLY a list of patch notes and hotfixes:
http://community.callofduty.com/message/106065898#106065898
http://community.callofduty.com/message/106065898#106065898
FINALLY a list of patch notes and hotfixes:
http://community.callofduty.com/message/106065898#106065898
have you ever used them? They are monsters compared to those guns.Are the Akimbo FMG-9's that much more effective than the Akimbo Skorpian's or PM9's?
I got one in a care package once. I also died in about 15-20 seconds. It is absolutely not worth the number of kills required.Has anyone every used the Assault Juggernaut?
have you ever used them? They are monsters compared to those guns.
Yeah I play tdm and kill confirmed. Not sure how I could protect a specific area since I pretty much always play pubs.
edit:This is on PC btw and it doesn't help that theres aimbotters or everyone is insta killing me with akimbo smgs.
I don't know how to deal with the cheaters, but I really only play randoms too. protecting an area will get you labeled as a camper, but it is a good way to not get spawn killed. as soon as you spawn in any point find a vantage area where you can cover all of the entrances quickly. you need to locate safe reload and heal locations. once you get used to playing this style instead of run and gun it helps to improve your kdr.
Has anyone every used the Assault Juggernaut?
I got it twice in a game of Village and both times died in 10 seconds even though I summoned it when my entire team was around me.
First time I was incredibly unlucky and got stunned and then someone with a Striker danced around my body impaling me with 10 shotgun slugs and I was dead. Second time I turned a corner to go to C Dom and the same damn Striker user was sitting in a corner the whole time and got up behind me and again killed me with his Striker along with me being shot and flashed by other enemies.
I just don't see any reason why I would use an Assault Juggernaut (especially if I am running with randoms) over the Pave Low or AC-130.
Are the Akimbo FMG-9's that much more effective than the Akimbo Skorpian's or PM9's?
FINALLY a list of patch notes and hotfixes:
http://community.callofduty.com/message/106065898#106065898
Has anyone every used the Assault Juggernaut?
Random question - why isn't sabotage popular anymore? It was pretty popular in COD4 and Blops, but not so much in MW2 or MW3. Even on a Friday night or Saturday afternoon, I'm finding there's only 1000 - 1500 games (PS3) of Sabotage, completely dwarfed by the other modes.
I'm just shocked given that MW3 hasn't even been out a month, yet this mode doesn't get much attention anymore. In the basic list of games, it's the least played mode.
Put up a video with me and Doom for MW3.
Doom & Max Play MW3: Episode 2 'CAMPERS!!'
http://www.youtube.com/watch?v=oiyHXzeuDT8
Random question - why isn't sabotage popular anymore? It was pretty popular in COD4 and Blops, but not so much in MW2 or MW3. Even on a Friday night or Saturday afternoon, I'm finding there's only 1000 - 1500 games (PS3) of Sabotage, completely dwarfed by the other modes.
I'm just shocked given that MW3 hasn't even been out a month, yet this mode doesn't get much attention anymore. In the basic list of games, it's the least played mode.
it sounds like you play some sort of team death match. if so, you either have to move with your team or protect a specific area for this issue to go away. my kdr is usually around 2.5~2.6. getting spawn killed is the most annoying thing ever and getting rid of it completely in a random spawn competitive game might be impossible but if you do as I suggested it should, at least, be minimized.
I rush alot in tdm and I don't get killed from behind that often at all. You can still predict the spawns in slower paced matches, and if you learn to rush while using the environment to cover your sides, then rushing is something you can do in TDM without getting shot from a blind angle.
or run along the edge of the maps. that way, you'll have one less side to worry about.
No stupid quick scoping fix?
You guys suck!
Weapon Rebalancing (Dual FMG-9, Type-95, CM-901 Attachments)
What's the issue on this?
Has anyone every used the Assault Juggernaut?
I got it twice in a game of Village and both times died in 10 seconds even though I summoned it when my entire team was around me.
First time I was incredibly unlucky and got stunned and then someone with a Striker danced around my body impaling me with 10 shotgun slugs and I was dead. Second time I turned a corner to go to C Dom and the same damn Striker user was sitting in a corner the whole time and got up behind me and again killed me with his Striker along with me being shot and flashed by other enemies.
I just don't see any reason why I would use an Assault Juggernaut (especially if I am running with randoms) over the Pave Low or AC-130.
Why did the make all the shotguns awful in the game EXCEPT for the striker which is the best shotgun in any of cowadooty ive played?
I just started using it a few days ago, I friggin' love it. I've only gotten maybe 5 or 6 so far, but I'm pretty sure out of those only 2 got taken out. The others I managed to keep going for the rest of the round. The times I got killed with it I was ganged up by a bunch of guys throwing stun grenades and finally getting me when I needed to reload and couldn't hold them off with the handgun anymore. I took enough of them with me to make it worth my while though.
Still, even when I do stay alive with it for a long period of time, I find I'm spending more time trying to waddle my way over to the action than I am actually killing people. It's not a killstreak to use if you're strictly looking for kills. I just like it because it's hilarious and I love stomping around like RoboCop.
It feels like Team Defender does what people turn Sabotage into a bit better. Just like Kill Confirmed can be a better TDM and War was a better take on the linear Domination setups. They should make the timer in Sabotage ten minutes again and raise the amount of points exponentially for the earlier you plant and get a successful detonation...and make Team Defender twenty minutes with no score limit.The people of CoD don't know how to make it fun. They keep rewarding the wrong things (i.e. getting kills) rather than planting the objective. It's a team game that doesn't give players an incentive to play as a team. You grab the bomb and you're a target. Who wants to do that? If you grab the bomb and your team doesn't cover you, you're pretty much running around with a target on your head. Some players intentionally let the bomb carrier die so they can get more kills or they refuse to protect the bomb-site.
Sabotage would be fine if they tweaked it (I had a list of suggestions to tweak it a while ago that would've made it much better than it is now). I'd personally enjoy an objective based gametype that didn't affect your K ratio. That way people would actually be trying to play the objective rather than "no I'm helping the team by sitting in the corner and getting killstreaks." Yeah sure your killstreaks might help, but if you'd plant the bomb, we'd win for sure.
Better suggestion: Bring back War.
If you attach the shotgun or grenade launcher attachment it gives the weapon a higher rate of fire
:/ I just wish they would make shotguns better. What's the point of making them a primary if they are terrible?
lol I just tried to quickscope myself, takes no skill whatsoever, the autoaim does it all for you, it's just a matter of how fast you can react and pull the trigger
i think is a little overrated on here tbh. most of the times, you hardly knows where your enemies are especially with this respawn system, unless you run around throwing flash bangs and tubing everywhere you go. recon pro is not that useful either. if i shoot a guy, more than half the times, he's going to be dead. so there is no point of seeing where the arrow points. but like you said, it's probably good for team based especially when i play with people from gaf. but most of the times, i play randoms and everyone is looking after themselves basically.
:lol so they are going to try to rebalance the Type 95? Or did they already I haven't played for about a day.FINALLY a list of patch notes and hotfixes:
http://community.callofduty.com/message/106065898#106065898
i think is a little overrated on here tbh. most of the times, you hardly knows where your enemies are especially with this respawn system, unless you run around throwing flash bangs and tubing everywhere you go. recon pro is not that useful either. if i shoot a guy, more than half the times, he's going to be dead. so there is no point of seeing where the arrow points. but like you said, it's probably good for team based especially when i play with people from gaf. but most of the times, i play randoms and everyone is looking after themselves basically.
It really is that good and doesn't change the fact that it's the only viable counter, along with Recon Drone, against Assassin users.
How's the XM25 work for you with Recon? Was stalking your classes on Elite : p
What maps did you use it on?
And yeah I think it's funny too especially when they expect the Support Juggernaut but then get a machine gun stuffed in their face.
The M60 is horribly inaccurate though.
Just played against xJawz. He quit not even mid way through the match with his team winning. I think I might have buzzkilled him or something. Not anything special, just thought it was pretty interesting to randomly get to play against him.
I remember back in BlOps I played against TheMarkOfJ and got completely ran through. Anyone ever get to play with or against some of the more "known" "Youtube herpnderp cool kid" "MLGpro" COD players?
I never use any launchers with Recon and it still pays off big time. Painting enemies with bullets is useful when they're at range or if you're using a silencer since it's going to be 4-5 bullets to kill normally. And once someone is painted with Recon, they're literally completely fucked; enjoy being constantly on the radar as an arrow for 12 seconds! Use with Hardline Pro for a ton of free points toward your pointstreak.
Everyone, I implore you to at least try out Recon. Don't be fooled by the description - "Explosive damage" applies to flash and concussion grenades too. Think of the base version as Tac Mask Pro's painting ability from Blops, that also happens works for grenades (and bullets once upgraded to Pro).
It really is that good and doesn't change the fact that it's the only viable counter, along with Recon Drone, against Assassin users.
don't get me wrong, it's not a bad perk(silencer seems like a good idea.) but you guys would put it over blind eye and sleight of hand as best perk 1?
i love blind eye, i can literally sit in the middle of the map with a strafe run storming through and i'm still fine.
sleight of hands does everything faster, i shoot down a uav and counter uav in less than 7 seconds. with hardline pro, i basically gets predator missiles every freaking 2 kills.
I think I've found my preferred playstyle, p90 with silencer and rapid fire, I just run around hipfiring with no regard for human life