Capcom to give titles more dev time, says Street Fighter V 'needed more polish'

DMC4 suffered from many of the same problems as other early HD titles, mostly. DMC4 was the DMC team's first HD titles and one of the first HD titles from Capcom, and the second or third title using MT Framework. They underestimated how complex and time-consuming HD development was compared to earlier gens. The Cell prosessor was probably another hindrance as well. Furthermore, the 360 port wasn't planned initially. Although developing for 360 was easier than PS3, including the 360 port increased their workload by 1.5 according to Kobayashi.

Not only that, but the DMC team were getting tired of working on DMC, having worked on DMC2, DMC3, DMC3SE, then 4 in rapid succesion. Some of them felt they had spent all their ideas on DMC3. This is from interviews with Itsuno and other DMC4 team members in the 3142 art book.

DMC4 had a lot going against it.



They don't. But it makes for good PR, which is something they really need with SF5 now.
People who complain about Atlus and Persona 5 need to come and read this Shit. I can only imagine what they are going through
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I really wonder if Overwatch will tace similar backlash for lack of a singleplayer mode outside of bots.

I hope not. I'm getting really tired of people demanding SP content for games clearly built around multiplayer. It's just as obnoxious as that whole period during the PS360 era were MP content kept getting shoved into games clearly built as singleplayer experiences.
 
They do learn, they just arrive to... different conclusions than we do.

Megamans sold poorly - "Rockman is not commercially viable"
DD and RE6 bombed - "No more AAAs without money hats"
SF3 did badly in arcades - "Mainline Street Fighter is done"

Don't forget what they were doing last gen for a few years straight. "More IPs mean more money."

Dark Void, Asura's Wrath and Dragon's Dogma were all at once damn near.
 
"We want to reduce the time needed to develop major titles from the usual three-to-four years to only 2.5 years," Capcom chairman and CEO Kenzo Tsujimoto told investors today.

"Speeding up development will probably raise the cost. But creating quality content will be vital to Capcom's ability to survive by overcoming intense global competition."

Quoted from 2012. On top of stumbling around with the Panta Rhei engine, I guess that didn't work out so well for them either.
 
Oh hey, I remember the article writer. He was the guy that wrote this about DmC back in the day:

It’s potentially a sad end to a tale brought about very much by the fans themselves. Anyone who played Devil May Cry 4 must surely of seen how desperately the IP needed an injection of new ideas and modernisation – which is exactly what the skilful Ninja Theory achieved.

Yet the fans revolted because Capcom dared to reinvent its IP for the 21st century and dared to change the colour of Dante’s hair. It’s really very sad.

A headline suggested by a colleague: “Devil May Cry fans destroy brand out of spite.” That about covers it.

How time flies.

Quoted from 2012. On top of stumbling around with the Panta Rhei engine, I guess that didn't work out so well for them either.

Their online integrated report from last year said the same thing. Basically, it was a major strategy for them that they've spent a long time planning. Now they're going back on that. This is messy.
 
In 2010 they announced that they were reducing development time on all of their titles going forward to stay competitive. And then again in 2012. So now you're telling me the great revelation they have in 2016 is less effort =/= more money? yadontsay.gif
 
I remember some people here saying they would easily surpass SFIV sales and that they would have 2 million plus at launch night alone.

At least they learned from their mistake. Heres hoping the next game is for all consoles as well. I was playing Street Fighter before there even was a Sony or Microsoft in the games industry.
That's because, after SFIV, its updates and features seen in other fighting games, no one could have expected Capcom to develop SFV with such a lack of common sense. It's still baffling to me how they felt leaving out even basic features was OK: Settings in training mode being saved, being able to choose stage or character theme for offline and online matches, 2P being able to decide whether to rematch or go back to character select screen in VS mode, Arcade mode, among others.
 
I really wonder if Overwatch will tace similar backlash for lack of a singleplayer mode outside of bots.

There's no ironclad law for every game. Ultimately it comes down to why people buy the games.

Multiplayer only FPS games have done pretty well over time. The FPS audience is fine without singleplayer. Overwatch will be fine. But, evidently, many of the people who buy fighting games are not. They stayed away from SF5 because they actually do enjoy singleplayer modes, as hard as it may be to fathom for SRK or whomever.

And, might I add, the online didn't work at launch. Even though there was a beta that was running on and off for a year.
 
Sigh, it is about time they learned from it. Street Fighter V is fun, but there is not much to do if you don't like playing online. Here's hoping they actually do apply this common sense to future titles.
 
If only they could replace the morons in charge of the online infrastructure, but I fear we'll endure this broken mess till the end.
 
In 2010 they announced that they were reducing development time on all of their titles going forward to stay competitive. And then again in 2012. So now you're telling me the great revelation they have in 2016 is less effort =/= more money? yadontsay.gif

Haha... Combine with this line:

Profits may take one or two years longer to stack up than initially expected,

If I were an investor, I'd be very upset with Capcom.
 
They do learn, they just arrive to... different conclusions than we do.

Megamans sold poorly - "Rockman is not commercially viable"
DD and RE6 bombed - "No more AAAs without money hats"
SF3 did badly in arcades - "Mainline Street Fighter is done"
Bro I thought DMC was done for after DmC. Oh and let's not forget DS IV cancellation because nobody cared for resurrection. The fact that they don't know how to market dragons dogma or a fighting game full of iconic monsters is a god damn problem.
 
And, might I add, the online didn't work at launch. Even though there was a beta that was running on and off for a year.

If only they could replace the morons in charge of the online infrastructure, but I fear we'll endure this broken mess till the end.

According to GAF the online in SF5 has apparently never worked at all. I have not had issues with it past day 1 so I guess I'm magic.
 
i bet capcom knew this, but had to wait for something to flop to be able to prove to the investors that they are wrong about their current schedules and processes etc.
 
That's because, after SFIV, its updates and features seen in other fighting games, no one could have expected Capcom to develop SFV with such a lack of common sense. It's still baffling to me how they felt leaving out even basic features was OK: Settings in training mode being saved, being able to choose stage or character theme for offline and online matches, 2P being able to decide whether to rematch or go back to character select screen in VS mode, Arcade mode, among others.

These are not choices, more like stuff that they had no time to implement. SFV was released in early access, the only real decision was "this game will release in February no matter what".
 
Yeah, I ain't falling for this Capcom. Not anymore.

Words are cheap. You wanna do better then actually do better.

Sad, but I gotta agree with this. Change needs to begin at the corporate level's way of thinking, before anything could hope to improve for anyone further down the line.

Koei Tecmo having its sixth year of record profits proves that a dev can do very well in the mid-tier space, where the expectations are much more reasonable. I don't understand why Capcom hasn't sought similar.
 
Back in the day, Capcom would be willing to cancel a game like Resident Evil 2 after it was like 80% complete and start over. Resident Evil 4 was infamously cancelled and restarted several times over.

I used to have SO much respect for Capcom.

These days Capcom can go fuck themselves. Acting all surprised when shit like Street Fighter V underperforms.

You can't half ass something and hope no one will notice. Word of mouth will eat your ass up in the following weeks.

See Batman vs Superman.
 
I hope not. I'm getting really tired of people demanding SP content for games clearly built around multiplayer. It's just as obnoxious as that whole period during the PS360 era were MP content kept getting shoved into games clearly built as singleplayer experiences.

If the online was working right it would have been fine but it didn't.
 
Back in the day, Capcom would be willing to cancel a game like Resident Evil 2 after it was like 80% complete and start over. Resident Evil 4 was infamously cancelled and restarted several times over.

They were in much better shape back in those days. They could afford scrapping and rebooting development for even major titles.

They really should look at those titles, though. Both turned out to be two of their biggest selling titles. Sure, being called Resident Evil helped, but as SF5 and BvS like you mentioned prove, brand names don't provide immunity to financial disappointmnt.
 
Dear god, just now? I know everyone still whines about delays but devs seriously need to stop rushing, releasing broken products then shuttering things because they fucked themselves over.
 
They were in much better shape back in those days. They could afford scrapping and rebooting development for even major titles.

They really should look at those titles, though. Both turned out to be two of their biggest selling titles. Sure, being called Resident Evil helped, but as SF5 and BvS like you mentioned prove, brand names don't provide immunity to financial disappointmnt.
I really hope that word of mouth carries Battlefield 1 to greater heights than Call of Duty Infinite Warfare this year.
 
Dumbasses.

I wonder if SFV will ever get a second shipment.

Assuming they get all six characters out by september, I can fully see a "Street FIghter V: Season 1" release in the fall.

I can also see a big FM gift to current players so that everyone doesn't just ditch their current copy and buy a new one.
 
These are not choices, more like stuff that they had no time to implement. SFV was released in early access, the only real decision was "this game will release in February no matter what".
Still, 3 of the issues I mentioned above are simple toggle options, which have yet to be implemented almost 3 months after launch, despite SFIV having those features already.
 
Back in the day, Capcom would be willing to cancel a game like Resident Evil 2 after it was like 80% complete and start over. Resident Evil 4 was infamously cancelled and restarted several times over.
Erm... cancelling a 80% AAA game in this day and age means certain death.

Only Blizzard can get away with that nowadays.
 
What kinda polish did the game need? They made SF4 series, SFxT and MVC3, you tellin' me they couldn't make a standard ass Arcade mode, or even add in the bare minimum modes for a figting game that has 16 characters?
King of Fighters XII launched with standard FG game modes for crying out loud.

All Capcom did was allocate all the manpower and funding (the latter they got from Sony) to their other projects.
 
I still don't get what the need to rush the game out for its release date was. With the beta test, they could have easily have delayed the game another month or two and then extended the beta, making the full roster available and letting people play it offline/online until release, so that it wouldn't interfere with the CPT schedule.

At least they learned from it.

They said the same thing after SFxTK, didn't they?
 
What kinda polish did the game need? They made SF4 series, SFxT and MVC3, you tellin' me they couldn't make a standard ass Arcade mode, or even add in the bare minimum modes for a figting game that has 16 characters?
King of Fighters XII launched with standard FG game modes for crying out loud.

All Capcom did was allocate all the manpower and funding (the latter they got from Sony) to their other projects.

They didn't plan an arcade mode. They thought the cinematic story mode and character stories would be enough.
 
Seems like we will get a replica of the sales figure thread with the added hilarity of users being on the defensive while trying to contradict Capcom's own statement.
 
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