Capcom to give titles more dev time, says Street Fighter V 'needed more polish'

I had a very laggy match of V last night, we were each teleporting around the stage at times. I never saw a fighting game do that before... usually everything just slows down. The net code seems broken in that regard.

And are they going to stop matching me against level 200 players? Im level 10 for crying out loud...
 
I had a very laggy match of V last night, we were each teleporting around the stage at times. I never saw a fighting game do that before... usually everything just slows down. The net code seems broken in that regard.

And are they going to stop matching me against level 200 players? Im level 10 for crying out loud...

That Level is basically meaningless since the offline storymode boosts this to insane levels.
 
I had a very laggy match of V last night, we were each teleporting around the stage at times. I never saw a fighting game do that before... usually everything just slows down. The net code seems broken in that regard.

And are they going to stop matching me against level 200 players? Im level 10 for crying out loud...

The game uses a rollback based netcode, so if the connection is bad is normal to see people teleporting instead of playing underwater. However, if the connection is good rollback netcode is the better option (no slowdowns that screw up your inputs).
 
I had a very laggy match of V last night, we were each teleporting around the stage at times. I never saw a fighting game do that before... usually everything just slows down. The net code seems broken in that regard.

And are they going to stop matching me against level 200 players? Im level 10 for crying out loud...
It's supposed to do that. The netcode has some other issues like the desyncing but rollback teleporting is normal in a bad connection. Rollback is better in most cases because it won't screw with your inputs, but a bad connection will still be a bad connection.
 
Is there any new game from Capcom besides Deep Down we know is in development?

Ace Attorney 6
Monster Hunter Stories
Resident Evil 2 Remake
Sengoku Basara: Sanada Yukimura-den
Unannounced major title (likely Resident Evil 7)
Unannounced major title (likely Dead Rising 4)
Unannounced Monster Hunter title
 
I hope the same can be considered for PC ports, look at Dead Rising 3 for instance.
At least they admitted their mistakes and I have to commend them for noticing them.
 
Ace Attorney 6
Monster Hunter Stories
Resident Evil 2 Remake
Sengoku Basara: Sanada Yukimura-den
Unannounced major title (likely Resident Evil 7)
Unannounced major title (likely Dead Rising 4)
Unannounced Monster Hunter title

Did not want to include remakes, but thanks for this. Wonder if DR4 will be multiplat since MS apparently paid for some of DR3's development.
 
People really have short memory. USF 4 on PS4 launched as unplayable garbage, same for USF 4 on PC, same AE steam, same AE gfwl - all plagued with issues. Same for DR 3 on all platforms etc etc etc.
It wasn't hard to tell what was going to happen to SF 5 really and it happened.
The CEO's statement sans PR stunts: we will outsource as much as we can for as cheap as we can and will get away with it as we used to. No internal engine for this gen speakes volumes too.
 
I hope the same can be considered for PC ports, look at Dead Rising 3 for instance.
At least they admitted their mistakes and I have to commend them for noticing them.

Most PC ports from Capcom are solid, though. DMC4, DmC, RE5, RE6, Revelations, Revelations 2, Dragon's Dogma, D&D, Strider, etc. Only a few end up bad, like DMC4SE and DR3.

People really have short memory. USF 4 on PS4 launched as unplayable garbage, same for USF 4 on PC, same AE steam, same AE gfwl - all plagued with issues. Same for DR 3 on all platforms etc etc etc.
It wasn't hard to tell what was going to happen to SF 5 really and it happened.
The CEO's statement sans PR stunts: we will outsource as much as we can for as cheap as we can and will get away with it as we used to. No internal engine for this gen speakes volumes too.

The PS4 was handled by SCE, not Capcom. And it was fixed soon enough (though with some minor issues remaining). Is the PC port of USF4 really that bad?

Bad ports of modern Capcom games tend to be the exception, rather than the rule. And some, like Ghost Trick on iOS, Mega Man Legacy Collection on PS4, and USF4 on PS4, end up being fixed.

I say they get scrutinized a bit unfairly. We're so used to them fucking up, and when they fuck up it's usually something major.

And they've cut down on outsourcing in favor of in-house development. SF5 was done 60-70% in-house.
 
That Level is basically meaningless since the offline storymode boosts this to insane levels.

Why is the story mode even correlated with your overall player skill? That sounds like an absolutely terrible decision.
 
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The CEO's statement sans PR stunts: we will outsource as much as we can for as cheap as we can and will get away with it as we used to. No internal engine for this gen speakes volumes too.

This is how i feel, i think they cut development funds, pocketed a good amount of the loot Sony gave them for the exclusive, and told Ono make the game with this budget, backfired, now they trying to convince fans they will do better in the future, PR, PR, PR, work..
 
Most PC ports from Capcom are solid, though. DMC4, DmC, RE5, RE6, Revelations, Revelations 2, Dragon's Dogma, D&D, Strider, etc. Only a few end up bad, like DMC4SE and DR3.

You are definitely right, but it was shocking how bad DR3 was. I just hope they avoid the bad ports.
 
Most PC ports from Capcom are solid, though. DMC4, DmC, RE5, RE6, Revelations, Revelations 2, Dragon's Dogma, D&D, Strider, etc. Only a few end up bad, like DMC4SE and DR3.
DMC4, (gfwl) RE5 - pre-outsource era, were good. RE5 steam had a lot of issues, ended up requiring gfwl installation lol. RE6 - multiple issues including game breaking bugs, took months to fix. Revelations - I have micro stuttering (can smoothly run RE6 supersampled), a million popping up info dialogs requiring Ok - unbearable. DmC runs ok, the only good thing about it (didn't like mkb controls one bit). Rev2, DD - don't know.

The PS4 was handled by SCE, not Capcom. And it was fixed soon enough (though with some minor issues remaining). Is the PC port of USF4 really that bad?

Bad ports of modern Capcom games tend to be the exception, rather than the rule. And some, like Ghost Trick on iOS, Mega Man Legacy Collection on PS4, and USF4 on PS4, end up being fixed.

I say they get scrutinized a bit unfairly. We're so used to them fucking up, and when they fuck up it's usually something major.
Even if SCE handled the port responsibility is on Capcom. AE PC had terrible issues including networking which weren't fixed for months, then Ultra was out and had same problems. Add several months to that and the game became somewhat playable - by that time nobody cared.
 
Most PC ports from Capcom are solid, though. DMC4, DmC, RE5, RE6, Revelations, Revelations 2, Dragon's Dogma, D&D, Strider, etc. Only a few end up bad, like DMC4SE and DR3.
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I presume this is a typo for DMC3:SE because DMC4SE on PC was ace.
 
DMC4, (gfwl) RE5 - pre-outsource era, were good. RE5 steam had a lot of issues, ended up requiring gfwl installation lol. RE6 - multiple issues including game breaking bugs, took months to fix. Revelations - I have micro stuttering (can smoothly run RE6 supersampled), a million popping up info dialogs requiring Ok - unbearable. DmC runs ok, the only good thing about it (didn't like mkb controls one bit). Rev2, DD - don't know.

Even if SCE handled the port responsibility is on Capcom. AE PC had terrible issues including networking which weren't fixed for months, then Ultra was out and had same problems. Add several months to that and the game became somewhat playable - by that time nobody cared.

I didn't know RE6 was that bad initially. I don't remember hearing about any issues, and looking around I don't find anything to immediately suggest it. But good thing they fixed it. Performance-wise RE5 always ran well, though. GFWL although a big issue, was the only major issue along with the lack of Gold Edition content initially, but both of those were fixed. But if if only RE5 and RE6 had major issues, that's still pretty good.
DmC runs more than okay. As for MKB, the only negative is how it uses the mouse for camera controls. Otherwise it's customizable.

True, they were responsible for it. And it did get fixed, even if it lost most of its userbase in the process.

I presume this is a typo for DMC3:SE because DMC4SE on PC was ace.

No typo. There are no options to turn off god rays, DoF or motion blur, and performance-wise it runs a lot worse than the original PC version. Game files also take up a lot more space as well.
 
Why is the story mode even correlated with your overall player skill? That sounds like an absolutely terrible decision.

What? It isn't. The level system is meaningless in terms of skill is what he's saying. It's just bars going up to make people feel good. Even if you got the bulk of your exp online it would only be an indicator of time investment, not skill.
 
Why is the story mode even correlated with your overall player skill? That sounds like an absolutely terrible decision.

I thought it uses your ranking (rookie, bronze) from Ranked Matches to pair you up, and that levels were for unlocking FM whenever you hit certain milestones. Though I could be wrong.

EDIT: Beaten.
 
To be fair to Capcom their roots are in arcade games. Low on content, high on replayability. This need for games packed with a thousand hours of raw stuff to accomplish and never repeat is not really what Capcom was doing all those decades. It's not the approach that made them legendary in the 90's.

That's hardly an excuse; ever since they shuttered their coin-op division like 10 years ago, they've now spent more time making console games than arcade ones. They're *well* beyond any transitional stages.
 
Did not want to include remakes, but thanks for this. Wonder if DR4 will be multiplat since MS apparently paid for some of DR3's development.

I also forgot to mention Umbrella Corps. So they have at least 9 console and handheld titles in development as far as we know. 10 if you count Itsuno's project, but we know nothing about it so while it could be, say, DMC5, it could also be a mobile title like when he announced Puzzle & Dragons x Dragon's Dogma a couple of years back.
 
DMC4, (gfwl) RE5 - pre-outsource era, were good. RE5 steam had a lot of issues, ended up requiring gfwl installation lol. RE6 - multiple issues including game breaking bugs, took months to fix. Revelations - I have micro stuttering (can smoothly run RE6 supersampled), a million popping up info dialogs requiring Ok - unbearable. DmC runs ok, the only good thing about it (didn't like mkb controls one bit). Rev2, DD - don't know.


Even if SCE handled the port responsibility is on Capcom. AE PC had terrible issues including networking which weren't fixed for months, then Ultra was out and had same problems. Add several months to that and the game became somewhat playable - by that time nobody cared.

SCE didn't even handle the port. They gave it to a porting studio that is known for not producing the best results. While that's on Sony for choosing them, Capcom is not absolved of being cheapskates and jimmy fixing games when they can get away with it.
 
I know I'm very late at this but I'm pretty glad that Capcom finally realized that it's their mistake(s) instead of blaming it on fighting community or fighting genre being stagnated.

When Street Fighter x Tekken didn't do very well, they blamed it on community and fighting genre being stagnated due to many fighting games which lead them to shelved Capcom All Stars fighting game. This time, they finally learned the fact that it's on them.
 
There were a bunch of different avenues they could have gone with for SF5 like early access, digital-only etc.

Yeah, I don't think the release-and-patch approach was wrong on a fighting game in this era of game releases, but how they did it was AWFUL. A $60 product that has no indication of what it isn't (you can't do sleight-of-hand tricks with other modes when there's 20 years of expectations on what makes a Street Fighter product, and especially not at this price point) is just a massive, massive mistake. Releasing it early-access for tournament and online competition, putting out a "Day 1 Edition Starter Kit" box of some type that's clear it's not the finished product, awarding the original early-access consumers with bonuses while still putting our a "finished" product at the proper time for mass market consumption... it's not necessarily bad what they offered Street Fighter fans with SF5, but the way they did it was damaging and halting.

They'll have a hard time building a future roll-out plan for SF5 when the word on lips about it (even though many are enjoying the technical combat and the complex character movesets and just, you know, generally, the gameplay of this game) is that it's a disaster.
 
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