Capcom to give titles more dev time, says Street Fighter V 'needed more polish'

SF5 also needed more content, not just polish (which it still badly needs)

Needs good content not just more. If ai in arcade is the same as survival people would barely play it. Capcom needs to remember online isnt free on psn so should have ensured survival mode was playable. It's pretty much the worst part of sfv but people without online have to play it to access the shop content
 
SF5 also needed more content, not just polish (which it still badly needs)

If you read the article, that's exactly what the "polish" comment refers to.

“Some aspects of Street Fighter V needed more polish, such as the lack of content and server issues at launch,”

They just need to learn to roll out a finished game first, then content after.

RE6 was way too much game, and SFV was too little game.

Need to find the happy middle ground.
 
DMC4 - 2008, DmC - 2013, DmC DE & DMC4SE - 2015
SF4 - 2009, SSF4 - 2010 , SSF4AE - 2011, USF4 - 2014

You exaggerate a bit.



Action game of the forever

SFIV was 08 in arcades. The console port was 09.

For both franchises I'm referring to new games. Updates and such are important but they don't take nearly the amount of effort compared to an entirely new entry. The point is that XV is an extreme example and most of their franchises are neglected to begin with so what's it matter if they actually start developing them, but take a bit longer.
 
Hopefully this is the nail in the coffin for the ostriches still out there. Water is wet, the game needed more time to cook, glad they publicly state that they plan to do better next time. Now I can have some degree of optimism the next time they launch a fighting game.
 
They didn't learn anything. If they ever release another fighting game which I doubt they will release with no rpg or so content. Just like they did with sfxtekken, MVC 3 etc.
 
SFIV was 08 in arcades. The console port was 09.

For both franchises I'm referring to new games. Updates and such are important but they don't take nearly the amount of effort compared to an entirely new entry. The point is that XV is an extreme example and most of their franchises are neglected to begin with so what's it matter if they actually start developing them, but take a bit longer.

I consciously neglected to mention any arcade ports.

Seems we're arguing slightly different points. I actually agree with the point you're making.
 
Unless they think that all the work needed for a good console game is not worth anymore and decide to go full mobile...

They've already been barking down that door for the past several years, they just haven't been able to make any significant headway.

Considering how shakey their console ventures have been, it wouldn't surprise me one bit if they were to abandon everything for mobile the moment they gained a strong foothold there.
 
At least Capcom learned their lesson, maybe, hopefully. I'll believe it when I see it.

Sidenote: Has it really been almost a decade since the last real DMC game?

I feel old...
 
We did it?

I'll believe it when I see actual results, Capcom says a lot of things about Street Fighter, but I hope this new 'strategy' is real. Capcom has some great developers, they need to get the necessary time to finish their games before release.
 
They say this now but they'll still somehow manage to release a half-assed DMC5 in 2022 in which you need to fight each boss 5 time and go through each level a half dozen time, without any extra modes like Training, Must Style, Mission mode or even Turbo.

I'm kidding. They will have Turbo from the get go.
 
They say this now but they'll still somehow manage to release a half-assed DMC5 in 2022 in which you need to fight each boss 5 time and go through each level a half dozen time, without any extra modes like Training, Must Style, Mission mode or even Turbo.

I'm kidding. They will have Turbo from the get go.

It'll have all those but Turbo I wager.
 
Capcom were too busy listening to people who said fuck casuals and made fun of MK for appealing to them. You'd have thought they'd have learnt the importance of not forgetting casuals from 3S but instead they gave casuals and some of the hardcore the middle finger.
 
Who said this? It surpassing SFIV in sales was pretty much impossible even if they had tons of content due to the climate in which SFIV was released.

I don't think that's necessarily true. Street Fighter IV came out after a big delay, but since most people don't get re-releases, Street Fighter V would still have some novelty for them. Moreover, Street Fighter IV catered heavily to nostalgia, with most of the characters being the same ones from Street Fighter II. Street Fighter V doesn't attempt that.
 
If you read the article, that's exactly what the "polish" comment refers to.

“Some aspects of Street Fighter V needed more polish, such as the lack of content and server issues at launch,”

They just need to learn to roll out a finished game first, then content after.

RE6 was way too much game, and SFV was too little game.

Need to find the happy middle ground.

I was definitely gonna mention RE6. Because it had too much, not much of it was very good, and unified UI was just one of the big problems the game had.

SF5 has clipping and physics issues they still haven't fixed, matchmaking is slow and sometimes doesn't work, the rollback implementation is terrible (hence why PC players get shut out by PS4 players because of the Alt-Tab issue), Survival is terrible despite the devs praising it, there are certain QOL problems they haven't addressed, and the background characters run at 30fps and it looks fucking atrocious because of it.

ON TOP OF ALL OF THAT, there is almost ZERO communication from Capcom in regards to what they're doing with SF5. This issue is BY FAR the biggest for me considering they act like it's a "service game" but are not offering players any kind of constant feedback in regards to what's going on. It feels like the marketing they're using for it (the service part) was just a ploy to cover their asses because they knowingly shipped it out incomplete and thought they could get away with it.
 
I'm extremely glad that the response from Capcom's CEO was an admittance of their error. I was very much afraid that the response was going to be "Cancel SFV support and shift focus to mobile games". I hope they're truly learned their lesson after all their attempts at saving dollars and shipping incomplete/lackluster products.
 
More like it's an expansion staple at this point. No DMC game launched day 1 with Turbo mode.

Ah shit, forgot about SEs. I'm hoping that we can finally be done with that kinda of treatment, to be honest. They should just release DLCs for the base game instead of forcing us to be a completely new edition/expansion.

I did buy 3SE and 4SE but won't do the same with 5.
 
I'm extremely glad that the response from Capcom's CEO was an admittance of their error. I was very much afraid that the response was going to be "Cancel SFV support and shift focus to mobile games". I hope they're truly learned their lesson after all their attempts at saving dollars and shipping incomplete/lackluster products.

Honestly, I'm under the assumption they still would've released it when they did if given another chance. It's always sounded like their Pro Tour was a major reason why it got rushed out, and whatever contracts associated therein were additional reasons.

And in regards to roster size, it's one of the last problems I'd say SF5 has.
 
Are they actually still not ready for this generation yet? They can't even seem to manage games outsourced to external developers like Dimps properly without fucking up, let alone manage their own internal games. They're a frigging mess nowadays.

RE7 and DMC5 seem to be taking forever. I don't even want to mention Deep Down.
 
Ah shit, forgot about SEs. I'm hoping that we can finally be done with that kinda of treatment, to be honest. They should just release DLCs for the base game instead of forcing us to be a completely new edition/expansion.

I did buy 3SE and 4SE but won't do the same with 5.

I really hope DMC5 has a shit ton of DLC. Costumes, modes, missions, old and new weapons, old and new bosses, characters. As long as the base game is great and has more content than DMC4, they can milk DMC5 for all its worth. I'll buy it all.

Are they actually still not ready for this generation yet? They can't even seem to manage games outsourced to external developers like Dimps properly without fucking up, let alone manage their own internal games. They're a frigging mess nowadays.

RE7 and DMC5 seem to be taking forever. I don't even want to mention Deep Down.

They have three major titles planned for September-March. Seems they're at least starting to get stuff out.
 
Capcom had to have known that was a driver of sales for SF4. It was very much the core of the online hype.

SF5 was never going to have that going for it. They needed to come out strong with this one. And they did... for the tiny FGC.

True but the market is different now and Fighters sell way more than they used to. SFV doesn't have the nostalgia factor but it does have a much FG audience.
From a casual player's perspective they have no incentive to pick up SFV. I mean just look at the competition. MKX,Smash and soon even Tekken have double the roster size and feature nearly Double or Triple worth of SP content.

They succeeded a lot in by growing the FGC thats for sure , 1.4m is definitely a lot considering the game is made almost 95% for competitive play.

Had they just waited and released the game with the content they are giving 4 months down the line. i.e 20 character roster size and Complete Story mode + lobbies.
It would have had solid online reviews + positive word of mouth. They could have easily hit that 2m mark or even 2.5m. Remember SFIV also had the advantage of releasing on Xbox and a much bigger userbase in general.

Now they have to some how start marketting once again during EVO and show that the game has a lot more features and that more is to come. But even then the initial negative word of mouth is still there.
 
Strong gut feeling Street Fighter 6 will be a complete game and multiplat.
I bet they will show many features in the trailer proving it has more to offer than SF5.
 
They would have been okay had they just priced it right. Games as a service is not inherently a bad idea, but like DLC it has to be done right.
 
I did buy 3SE and 4SE but won't do the same with 5.
Ayyy

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Yeah you will. When they bring that playable Sparda/Vergil with new modes, weapons and extra campaign.... you will be grabbing that day 1.


Well assuming DMC5 is actually good. If it's a DMC2 then hardly anyone will spend money on the extra stuff.
 
I really hope DMC5 has a shit ton of DLC. Costumes, modes, missions, old and new weapons, old and new bosses, characters. As long as the base game is great and has more content than DMC4, they can milk DMC5 for all its worth. I'll buy it all.
I agree.

Though, I find it extremely sad that DMC fandom has been so mistreated in the past that we are at a point that the whole "milking the game through DLCs" treatment looks a lot more appealing to us than being forced to buy yet another revision of the same game just so we can have a little more content.

God knows current Capcom doesn't deserve such loyal fans.

Ayyy

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Yeah you will. When they bring that playable Sparda/Vergil with new modes, weapons and extra campaign.... you will be grabbing that day 1.


Well assuming DMC5 is actually good. If it's a DMC2 then hardly anyone will spend money on the extra stuff.
Come on, Dahbomb. This is Capcom we are talking about. You should know better by now.

You are not completely wrong, though. It might be easier said than done and there is a chance that I might eventually give in, but right now the idea of buying yet another expansion when they easily can put the "new" contents out as DLCs for fans with the base games, does not look appealing to me in the slightest.
 
For a company that has been in gaming development for almost 30 years, if not more, you would expect such obvious errors to not occur. Their thought pattern is similar to a bunch of kids from high school who are starting an Indie company, and then admitting a bunch of obvious mistakes they made during their development cycle simply because they are in the "teething" process. For them, its ok, for Capcom or any big time company, not so much.

I really hope DMC5 has a shit ton of DLC. Costumes, modes, missions, old and new weapons, old and new bosses, characters. As long as the base game is great and has more content than DMC4, they can milk DMC5 for all its worth. I'll buy it all.



They have three major titles planned for September-March. Seems they're at least starting to get stuff out.


This. I would happily pay for any DLC for Devil May Cry so long as its brings back some nostalgia.
 
It needs to be revealed and then dated first.

Gaf now call delays for games that have not even been announced yet.

Considering DMC4 was announced in 2005 and released in 2008, i see no reason why Capcom would hesitate to even release a teaser at this point, even if it comes out 2019.
 
They've already been barking down that door for the past several years, they just haven't been able to make any significant headway.

Considering how shakey their console ventures have been, it wouldn't surprise me one bit if they were to abandon everything for mobile the moment they gained a strong foothold there.

I agree, we know we can expect anything from capcom.
 
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