Valkyr1983
Banned
Needs more than polish
Still waiting on arcade ladder mode and vs CPU
Otherwise yes the core fighting is good
Still waiting on arcade ladder mode and vs CPU
Otherwise yes the core fighting is good
They didn't plan an arcade mode. They thought the cinematic story mode and character stories would be enough.
I really wonder if Overwatch will tace similar backlash for lack of a singleplayer mode outside of bots.
Who the heck doesn't plan for an arcade mode in a fighting game? Did they one day forget that they made and released fighting games on consoles?
Friggin' SFA3's arcade mode was a bloody story mode.
Still, 3 of the issues I mentioned above are simple toggle options, which have yet to be implemented almost 3 months after launch, despite SFIV having those features already.
I really wonder if Overwatch will tace similar backlash for lack of a singleplayer mode outside of bots.
Actually, it does have a very good vs AI mode. Me and my friend played that for a while before going up against real people.It is a 40$ game ( at least on PC) so it not having a SP mode is fine IMO
It's also a VERY polished game.
Its only the $60 version on consoles. I doubt it gets backlash anyway blizzard+shooter=success.It is a 40$ game ( at least on PC) so it not having a SP mode is fine IMO
It's also a VERY polished game.
Good! only good things can come from this!
Right, and they're saying they know they made a mistake and intend to adjust their habits to avoid similar mistakes in the future. I can't complain about that.
At least they learned their lesson.
decades of game dev and they realize its best to give games polish
The game has a freakin 8 frame input delay & plays like absolute trash. The game feels like you are playing underwater even offline. You think it needed more time in the oven?
According to GAF the online in SF5 has apparently never worked at all. I have not had issues with it past day 1 so I guess I'm magic.
Who the heck doesn't plan for an arcade mode in a fighting game? Did they one day forget that they made and released fighting games on consoles?
Friggin' SFA3's arcade mode was a bloody story mode.
In case you missed this post http://www.neogaf.com/forum/showpost.php?p=203364273&postcount=62
Now that they have realized they released a half-assed game, how long before they sell it at a price that reflects that fact?
TrueThat doesn't answer it. On those occasions they blamed lack of quality on outsourcing. If their next major titles are still lacking in quality, then they'll have no excuse left..
I really wonder if Overwatch will tace similar backlash for lack of a singleplayer mode outside of bots.
decades of game dev and they realize its best to give games polish
This isn't them telling fans "servers will be better next time, sorry brehs", this is them telling investors that they're modifying their release strategy for the near future. I'm assuming that it is illegal to lie to investors in Japan, as it is in the U.S.Capcom learning from things?
lmao. I love Capcom. But last gen and now this gen they are no stranger to doing some fuckshit and going "oh we'll do better next time brehs".
This is Capcom. They will continue to do this and you silly ass gamers will eat that shit up why? "I mean...they made God Hand tho"
Basically the Michael Jackson thought process. Highlighting the incredible shit done to mask the fact that this aspect is a fuck up.
This is a misconception. The game is barebones and broken for everybody, not just casuals. I play online and online is awful. Not the netcode, but how the different modes work, both technically and from a design point of view.They had somewhat noble idea of getting it out for fighting tournaments but they should really have kept an eye on casual players.
While I respect the fact they admitted it to investors, its pretty damn obvious they had plan to rush it to market from the get go.
One thing I keep harping on about in these threads is how Capcom changes its business plan nearly every few quarters. Investors might not be keeping score, but it was only 6 or so months ago Capcom was stating that every title would be made within a 2 year timeframe.
The way it was phrased in the investor call sounds like unfortunate circumstances but this is Capcom own design.
Its pretty clear that upper management are content telling investors whatever they feel they want to hear, changing direction of the company on a dime.
Nah, I'm not down for waiting FFXV time.As long as we never get repeats of DMC2 or DMC4, they can spend as long as they like for all I care.
I remember some people here saying they would easily surpass SFIV sales and that they would have 2 million plus at launch night alone.
At least they learned from their mistake. Heres hoping the next game is for all consoles as well. I was playing Street Fighter before there even was a Sony or Microsoft in the games industry.
It's not a new thing. It's been their plan for years. They started outsourcing partly for that reason, as they same similar things in reaction to changing outsourcing for developing sequels while doing new IPs in-house, then again when they scaled back outsourcing post-RE6 and DmC.
At least those games let you play with your friends.They thought that training mode CPU against the computer was enough. They were treating SFV as an online service infrastructure, and figured that online game modes would be enough given the shift in focus to esports and online only multiplayer games like MOBAS, Destiny, and Overwatch. This was a mistake for Capcom, and one that was hard learned.
At least those games let you play with your friends.
SFV launched without multiplayer fight lobbies. That's like releasing a shooter without a party system.
Yeah. But my point is they keep saying things like this and then turning around when they fail and saying "aww shucks, We didnt realise that would happen"
They damn well know what the conseqenses are for these strategies. They only see a problem when they fail miserably.
You've been in business for over 30 years, Capcom. How is this lesson not ingrained in your dev culture?
According to GAF the online in SF5 has apparently never worked at all. I have not had issues with it past day 1 so I guess I'm magic.
Nah, I'm not down for waiting FFXV time.
A change of direction is Konami. This is tweaking their release timeline.While I respect the fact they admitted it to investors, its pretty damn obvious they had plan to rush it to market from the get go.
One thing I keep harping on about in these threads is how Capcom changes its business plan nearly every few quarters. Investors might not be keeping score, but it was only 6 or so months ago Capcom was stating that every title would be made within a 2.5 year timeframe.
The way it was phrased in the investor call sounds like unfortunate circumstances but this is Capcoms own design.
Its pretty clear that upper management are content telling investors whatever they feel they want to hear, changing direction of the company on a dime.
As a player who is really only interested in competition offline and on, I don't feel slighted in the least by spending $60 for a relatively incomplete game at launch. I have already gotten my money's worth in playtime and experiences alone.
However, I totally understand where players who expect more out of a $60 title are coming from. What's more, I think Capcom really underestimated how important drawing in the players who want single player modes are and it's now seriously affecting their bottom line. Your hardcore/competitive players will stick around for the updates and the service-based content, but your players who are less serious expect a certain kind of single player experience from a major fighting game title and they did not get it. I think there's some overlap and opportunities for converting new/less serious players into hardcore players through single player content, robust tutorials, and Capcom failed to capitalize on that as well.
If they don't learn from this, I think Capcom is gonna be done soon. I hope that SFV can recover because it's a fantastic game that deserves a place among other huge competitive titles. To start, I would reduce the price of the game to bring it in line with what the public understands/expects from it. This may help more than Capcom realizes. If they can get back some trust by being forthcoming about their mistakes, they can possibly recoup with service-based content later on down the road. But what's a fair price? $40? $30?
DMC4 was 8 years ago.
Mega Man 10 was 6 years ago.
SFV was 8 years after IV which was 10 years after Third Strike.
MVC3 was 11 years after MVC2.
Don't even get me started on Darkstalkers, Power Stone, Rival Schools, Mega Man Legends, Ghouls and Ghosts, or the thousands of other IPs they've neglected since the 2000s.
Capcom is worse than FFXV time.
Now DMC5 is going to get delayed.