abq said:
Shanoa has great offensive skills, but in terms of survivability Alucard is probably best. Mist form = free dodge.
Yeah, but mist last so short. I'd wager that Charlottes shield is a better defense than Mist, since it can last a lot longer than shield. But I'd agree that overall, it's between those 2, depending on playstyle.
Charlotte can apparently also get heal... but I have yet to absorb it myself, so I can't say how much better that makes her survivability. Alucard gets soul steal and Dark Metamorphasis though... do they ever get better than just giving back 1 health?
EternalGamer said:
I don't understand how Charlotte gains new abilities/spells.
Use RB to bring up a shield with her. If the spell that hits that shield makes a "slashing" sound (the shield will also pulse), that means the spell CAN be absorbed. If she says "Signed and sealed!" or something, and the name of the spell pops up in a speech bubble, congrats, you got the spell!
Her skills can be leveled up to 8/9 times. (The offensive skills screen will display a 9 when the skills is not equiped, but I believe there are only 8 green boxes under equiped skills on list.) Each level does makes her skills stronger (they do more damage). Some even get additional effects (summon skull gets 3 skeletons tossing bones, rather than 1.)
This also increases the damage of her weapon. Around the time of making 1 skill, her wep will change from one blade out of her book, to a blade, and 2 diagonal axes. As you continue to get more spells and spell levels, the atk strength will get higher. It's unclear if the weapon transforms again...
For convenience, here's some of the spells she can absorb (Modified List Via GFAQS):
Fireball: Default, dragon heads
Sickle Moon: the little imps that fly around and control you...
Demon Seed: the demon plant in chapter 2
Summon Skeleton: the skeltons that throw bones
Acedic Bubbles: the demon dog with wings in chapters 2 and 4
Energy Flow: from the witches on brooms
Heal: from the witches on brooms
Flame Shot: the red demons in chapters 2-4
Ice Needle: clear blue lady in chapter 2
Poison Spores: The mushroom poison guys in chapter 2
Raging Fire: Bone Dragon, Minotaurs, Wall-clinging skeletons
Thunderbolt: Lightning Demons in Chapter 6
Deathscythe: From Death himself, as he pesters you with Scythes.
You can only get a spell one per enemy spawn. Once you get the spell, kill of the enemy, and find another one in the level to absorb from.
All character ability earning methods, in a nutshell:
Soma: Gets souls from defeated enemies (even if others defeat them!), Gets weapons from shop and drops.
Alucard: Gets scrolls from Chest and Bosses, Gets weapons from shops and drops.
Shanoa: Weps from Bosses, Spells from absorbing glyphs (Hold Up when a blue glyph appears atop a monsters head.) Gets stronger from using spells.
Johnathan: Gets sub weps from enemies and chest. Gets stronger by repeatedly using sub weapons. Gets new martial art skills from chest and (I believe) bosses.
Charlotte: Gets Spells by absorbing blocked attack skills with RB. Also gets stronger by repeatedly absorbing the same/more skills.
Soma and Alucard can weild 2 unique weps at once. When using a wep, backdash with LB and then attack again in mid backdash. This'll help you rapid attack. Shanoa's dual wep attack from X to Y can be done faster than the other characters, so she can be a pretty effective melee beast.
Johnathan and Charlotte don't have a normal Y button attack -_-; Johnathan uses Y to do some special attacks, however.