What a horrible night to have a curse.I can atest that the first LoS is a great game. Get until chapter three (or find a save and just play the last 3 stages of 2) the real game starts therea and goes up from there.
Samir: I can not die yet I cannot live.
and if worse comes to worst, then I suggest you rent the game or borrow it from a friend, if you come to like it against everyones opinion, then buy a new one, if not, oh well ......i'm actually feeling like that. loved the trailers, and although i agree with the criticisms on the LoS 2 demo, i still liked it(besides the shoot the bolts stuff. that was retarded). I guess i'll wait for more impressions.
Exactly, you mirror my feelings, I too am bothered by all the negative, and another thing this game is something I have been craving for long time, I can't remember the last time I played as a Vampire, let alone Dracul, so with Kain dead for like 10 years, LoS.1 ending was the light at the end of the tunnel for me.I understand where you are coming from. This has actually been my most anticipated game since it was announced. That is why hearing shit like this bothers me so. That said, I am still going to see it through and hope that it manages to rise above my now lowered expectations.
guess we'll just see next week how things will develop.What a horrible night to have a curse.
and if worse comes to worst, then I suggest you rent the game or borrow it from a friend, if you come to like it against everyones opinion, then buy a new one, if not, oh well ......
NOT konami, they just pay the checks, blame it on Mercury Steam , or Cox.edge magazine gave the game 4/10 -_- wtf konami how did u screw this up
Because LRs team knew they were bad and made the game they could do. Mercury is a Z tier developer who thinks it's Naughty Dog and crams every brilliant idea into the game sense and progression be damned. Watch Alvarez say in twitter that the edge review is bullshit too. If this game kills the series I'll retire from gaming.
So uh. Didn't the first get shit reviews too?
NOPE, I'd rather take the 20hrs mess any day, heck I am turned off from the genre in general due to the whole 6:8hrs games, hence why Lords of Shadow 1 and Darksiders franchise are something close to my heart.
oh come on, I can't tell you what to do and what to not do, but personally I don't think any number of reviews will get in my way of buying LoS.2, the game is made for me.
Ahasverus, you turned 180degree![]()
85 on Metacritic for the PS3 version.
Gameinformer scored the first LoS a 9, Edge an 8. So make of it, what you will. Different reviewers for GI though. But the reviewer of LoS2 does mention he loved the first game.
I think DS1 had some dull moments of its own, like I never enjoyed that levelDarksiders wasn't a mess though, and DS2 may have had a lot of hidden things to find that didn't make a whole lot of sense in regards to pacing, but it was a really fun game overall and didn't feel like a chore to me (and I hate most "collect X" type mechanics).
Respect that opinion, I still remember how the ending of LoS.1 fueled me to replay the whole game again, never felt bothered, but I CAN SEE why some people may not like those slow parts, but again for me, the whole 8hrs SP is really frustrating, I finish the game and feel like I didn't get enough of it, sure I can replay it, but still, LoS was different, and the sheer number of boss battles were a joy to experience over and over again.I really enjoyed LoS during my first playthrough (PS3), but then the pacing issues didn't bother me the first time around. On my second playthrough though (PC), especially after knowing what to expect, it was rather difficult to finish all the way. Ridiculously imprecise and mundane "platforming" along with ridiculously dull puzzle padding is something I can totally live without. I don't need 5-10 hours of that shit.
He is/was a huge fan of MercurySteam and LoS, just like me, and I believe LoS.2 may bring him back, as for me you will find staying the same along the road, for better or worse.That's what I was thinking as well. I've never seen someone go from ultra hyped/biased/fanboysim to detractor that quickly.
At this point I'm convinced LoS1 was a matter of luck.
He's a bit of a sloppy eater.
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That's weird.EDGEs issues seem to be that LoS2 doesn't copy the combat systems of other games by giving you invinicble frames during rolls and your attacks not knocking your opponents back/making them stumble, thus making combat a bit more stop start.
SO i've read the review. PC gamers might want to see the review as a 5/6 seeing as EDGE reviewed the PS3 copy and some of their grievances were related to poor textures, 720p resolution, fog, loading times etc. Judging by the demo, this will look and run beautifully on a good PC.
EDGEs issues seem to be that LoS2 doesn't copy the combat systems of other games by giving you invinicble frames during rolls and your attacks not knocking your opponents back/making them stumble, thus making combat a bit more stop start.
EDGEs issues seem to be that LoS2 doesn't copy the combat systems of other games by giving you invinicble frames during rolls and your attacks not knocking your opponents back/making them stumble, thus making combat a bit more stop start.
Hmm, I just tried the demo and have to admit that I thought it was pretty awful.
It's literally the part of the game that's like "this is how you play the game" and you're judging the combat excitement from that? Did you try it on a harder difficulty?
How do you make GIFs look like that? I thought they always end up looking like ass because of the 256 colours limit...
Should I have to? I'm usually fine with tutorials in games, but the combat didn't feel enjoyable to me at all.
I mean generally combat scenarios, if you don't find them fun or challenging, usually get better and more intense as the game goes. But you're entitled to your opinion, I just wouldn't judge the entirety of the combat system or difficulty based on a tutorial section.
EDGEs issues seem to be that LoS2 doesn't copy the combat systems of other games by giving you invinicble frames during rolls and your attacks not knocking your opponents back/making them stumble, thus making combat a bit more stop start.
I mean generally combat scenarios, if you don't find them fun or challenging, usually get better and more intense as the game goes. But you're entitled to your opinion, I just wouldn't judge the entirety of the combat system or difficulty based on a tutorial section.
Oh, that's fair enough - maybe I'll boot it up again sometime but I just didn't enjoy what I played of the demo as a whole - I'm picky though![]()
This is the first time I've read something like this. Well, I guess the argument about FFXIII "getting good" after 10 hours of bullshit is similar, but I've never ever heard the suggestion to keep playing a game that someone doesn't really find the combat all that exciting, because they "usually" get better. There's honestly only ever been one game where a demo wasn't enough for me to know whether or not I would like the game overall in regards to the combat mechanics.
This quote from the Edge review says it all, really:
They also cite problems with the combat system:
- attacks feel weightless
- lack of hit-stun on enemies
- no invincibility frames on dodge move
- wonky camera
Yep the first combat scenario is what to expect from the rest of the game. Games never get harder or have more variety or get more challenging as they go. And I said usually because obviously not every single game ever made can relate, but most games I've played tend to start out on the lighter side of things-- this goes for DMC, Bayonetta... well, er, a lot of games. I'm not sure how many great action games I've played that start out blowing my mind with the combat system. They introduce more and more elements as they go, enemy types, etc. Hence my post-- judging the entire game's combat system by a demo tutorial isn't terribly wise.
Read my edit. And if someone has issues with the fundamental gameplay, it doesn't matter what skills open up later, or how challenging some of the fights may become.
I like how you're trying to be all facetious and sarcastic, but I have never, ever played a demo that had combat mechanics that I did not like aside from one (Dragon's Dogma), only to do an about face after playing the retail version. If I didn't like what I was playing in the demo, I never liked the main game, where typically if I liked the demo, the gameplay was good enough to see me through the retail version, even if there were some parts that really bogged it down.
Just read the post script bit as well, they say "poor audio design" and "wonky" camera mean there are mistakes in combat out of your hands and that getting hit causes your focus meter to reset so I imagine that annoyed them too.
Sounds to me like EDGE were trying to play it like any other slash/hack game rather than adapting to the new combat design, but maybe that's me...
Tbh, bad pacing was one of the things levied against Darksiders 2, and I saw past that and enjoyed the game. I'm still gonna give this a go, cannot wait.
At this point I'm convinced LoS1 was a matter of luck.
So far there are 2 reviews.Don't act like there are dozens of themPains me to see what this franchise has become. I used to be such a Castlevania fan but mediocre entry after mediocre entry just has me completely indifferent to it now. If this many reviews are crapping on the game, no matter how much you want to deny it it's probably a bad game. I just don't have the time to waste on mediocre filler anymore. The fun and joy i used to get from great Castlevania games has been replaced by the Dark Souls series.
This quote from the Edge review says it all, really:
They also cite problems with the combat system:
- attacks feel weightless
- lack of hit-stun on enemies
- no invincibility frames on dodge move
- wonky camera
This quote from the Edge review says it all, really:
They also cite problems with the combat system:
- attacks feel weightless
- lack of hit-stun on enemies
- no invincibility frames on dodge move
- wonky camera
Damn. This isn't looking good.
Some things I didn't like about the first game:
-definitely too much padding, but mostly in the first third
-music box section felt rough, sloppy, and the platforming mechanics didn't really work with the design
-same for the clock tower
-same for the maze garden but to a lesser degree
-bad frame rate
-lame writing (though I liked the actual story)
I'm sure there are more, but these aspects could be turned into some very hateful paragraphs or mentions in any review. And I'm not saying that the things that people don't like so far about the game, like that stealth section won't be a drag, I'm merely pointing out that the first game had a share of peculiar and borderline offensive game design flaws as well. This didn't seem to stop those that liked the game from liking it though.
/denial
Patrick Stewart was fucking awful in LOS1.
But for all its litany of crimes, pacing is the biggest. There might be a half-decent ten-hour game in here somewhere, but instead what we have is stretched beyond breaking point and padded with dreary filler.
I dunno. The attacks felt anything but weightless in the demo. In fact pounding the shit out of enemy shields in particular felt very heavy and satisfying to me.
I quit the game there, didn't have time to put up with that crap. I'd rather play Dark Souls with the Calamity ring while being completely naked in the game and in real life.
This is true. But for some reason, I felt that the Void Sword didn't have any noticeable effect in the enemies. They seemed to be able to continue their animations even when I was pounding on them with it.I dunno. The attacks felt anything but weightless in the demo. In fact pounding the shit out of enemy shields in particular felt very heavy and satisfying to me.
I dunno. The attacks felt anything but weightless in the demo. In fact pounding the shit out of enemy shields in particular felt very heavy and satisfying to me.