MoonsaultSlayer
Member
Thanks, I've thought of that but didn't have any. Guess I'll back track. Is there a magic fountain?
There it is.
There it is.
TGO said:You mean like this
http://i56.tinypic.com/nygy8.png[/IG]
Sadly the screen capture is only available when looking at concept art, btw this scene in the game looks amazing.[/QUOTE]
Well that sucks
The combat gets better the further you are in the game. The first few chapters are really boring, combat-wise.Just finished Chapter 3. My god, that fight with Cornell was awesome. I wish combat in this game was always that satisfying.
Just finished Chapter 3. My god, that fight with Cornell was awesome. I wish combat in this game was always that satisfying.
Whaaaat?! I thought he was pretty easy.thetrin said:It gets more satisfying, but Cornell is the hardest boss in the game.
I'd say thethetrin said:It gets more satisfying, but Cornell is the hardest boss in the game.
Whaaaat?! I thought he was pretty easy.
CaptYamato said:The last boss is a punk.
TGO said:YES
unless you mean DMC3, but still I say Castlevania's combat is more deep & diverse.
it's good, but............I've always saw NG as a stepping stone game while I wait for games like GoW, DMC
just like NG3 will be a stepping stone while I wait for the sequel to this Castlevania
And NG's camera was flawed to fuck.
Now I want to play DMC4. LOVE THAT GAME.jett said:I can understand people thinking LoS is "deeper" than the original DMC1, but DMC4? Man, you just don't know how to play that game. Watch this. This is an example of a combat system made by people who have a clue.
CaptYamato said:Now I want to play DMC4. LOVE THAT GAME.
jett said:I can understand people thinking LoS is "deeper" than the original DMC1, but DMC4? Man, you just don't know how to play that game. Watch this. This is an example of a combat system made by people who have a clue.
CaptYamato said:Now I want to play DMC4. LOVE THAT GAME.
jett said:I can understand people thinking LoS is "deeper" than the original DMC1, but DMC4? Man, you just don't know how to play that game. Watch this. This is an example of a combat system made by people who have a clue.
jett said:I can understand people thinking LoS is "deeper" than the original DMC1, but DMC4? Man, you just don't know how to play that game. Watch this. This is an example of a combat system made by people who have a clue.
Never really understood the hate it got. Did the PS3 version ever get a Trophy update?brandonh83 said:Whoa, there's someone else?
*fistbump*
Hell no, we're talking DMC1 I can't really judge with 3 & 4, I'd say DMC3/4 gets the nod, it's just plain bullshit the stuff you do in those(wasn't the creator a Street Fighter dev?)jett said:I can understand people thinking LoS is "deeper" than the original DMC1, but DMC4? Man, you just don't know how to play that game. Watch this. This is an example of a combat system made by people who have a clue.
EternalGamer said:I don't know why you think a sped up video with strobe lights and speed metal proves DMC 4 is deeper, but it doesn't. I certainly know how to play the game. I could get SSS combos fairly frequently. DMC is juggle crazy, that doesn't necessarily mean it is deeper, just different.
I could basically play DMC 4 on autopilot by the end. Here I feel like I am constanly looking for counter opportunities, managing my orb resources (the harvesting of which also involves a risk/reward) AND trying to keep combos going.
I really like DMC4, but so far, I find this combat more interesting. I can't just go crazy and spend entire fights in the air juggling enemies. I have to do more real crowd control and carefully wait for counter opportunities. It requires real concentration and timing whereas DMC required me to just dial in button combos usually oblivious to what the enemies were doing (with a few exceptions).
jett said:What the fuck is this bullshit? DMC4 requires HUGE amounts of concentration and timing in higher difficulties. For fuck's sake Nero is built entirely around timing. I'm not gonna bother with the rest of your post. A game that forces you to go on the attack will always be better than than sitting around waiting to counter with the easiest and most forgiving parry in the history of video games.
And that video is not sped up. So much wrong. So much wrong.
nacire said:You don't have to do this. Just sayin.
MarshMellow96 said:Or... How about we enjoy both games?
jett said:What the fuck is this bullshit? DMC4 requires HUGE amounts of concentration and timing in higher difficulties. For fuck's sake Nero is built entirely around timing. I'm not gonna bother with the rest of your post. A game that forces you to go on the attack will always be better than than sitting around waiting to counter with the easiest and most forgiving parry in the history of video games.
And that video is not sped up. So much wrong. So much wrong.
Combat system by people who have a clue: http://www.youtube.com/watch?v=bnXZeAwBUpsjett said:I can understand people thinking LoS is "deeper" than the original DMC1, but DMC4? Man, you just don't know how to play that game. Watch this. This is an example of a combat system made by people who have a clue.
Segata Sanshiro said:DMC4 uses a heavily offensive-tilted combat style. Lords of Shadow is obviously more of a defensive-tilted game, like Ninja Gaiden. Some people have the problem of assuming it is offensive-tilted, because at first glance it looks GoWish, and GoW is offensive-tilted.
The combat is one of the bigger surprises of LoS for me. While I have some issues with it, it's a lot better than I was expecting. I don't think it comes close to touching DMC/NG/Bayonetta, but it doesn't have to, because unlike those games, it doesn't simply focus on combat.
The only real changes they need to make with the combat, imo, is to play around a little with the speed and damage of some attacks, and remove any and all instances of QTEs.
Segata Sanshiro said:The only real changes they need to make with the combat, imo, is to play around a little with the speed and damage of some attacks, and remove any and all instances of QTEs.
I consider that less a failing of the combat system and more a failing of the camera system, but yes, I agree with that.Fimbulvetr said:I normally try not to say stuff like this, but if there's one thing all action games need to copy from Bayonetta it's the elimination of offscreen enemy attacks.
Yeah. I would also suggest that there's a fairly clear indication on when enemies attack. Plus, one thing I've noticed is that you can receive damage upon the start of an enemies attack animation without them fully going through with the attack. I've died a fair amount of times because of that. It gives off a very sloppy impression.Fimbulvetr said:I normally try not to say stuff like this, but if there's one thing all action games need to copy from Bayonetta it's the elimination of offscreen enemy attacks.
Yeah. I would also suggest that there's a fairly clear indication on when enemies attack. Plus, one thing I've noticed is that you can receive damage upon the start of an enemies attack animation without them fully going through with the attack. I've died a fair amount of times because of that. It gives off a very sloppy impression.
mjc said:Button-mashing QTEs can go but I liked the circle-in-circle mechanic.
EternalGamer said:The scarecrow witch fight simply would not have been near as cool if you weren't desperately hitting "a" to drive her down into the concrete after you mounted her.
brandonh83 said:QTE's are simple and annoying and don't add anything to the experience at all to me. Honestly I'd rather just watch an awesome cutscene unravel than having to worry about missing a random button press and having to redo the entire sequence all over again.
I don't see at all how it makes anything more "epic" but to each his own.
CaptYamato said:Feel the same. Lately, they have been too many games relying on QTE.
I love that most of them didn't require specific buttons and was more about timing. More games should do that.brandonh83 said:The QTE's were far less painful to me in this game compared to others, especially God of War because they were less strict and the window of opportunity felt bigger.
That doesn't stop them from being QTE's, though, and QTE's, they suck.