Kaijima said:"OMG it's imitating SotC what trash this game suckssss"
Kaijima said:I'm making a Paladin run on the game and actually enjoying the challenge now that I'm powered up and know how to play well. But the hitbox thing is just perverse and much like the framerate problem, makes me believe Mercurysteam just wasn't done. Konami wanted this out for Christmas instead of say, March 2011.
Animations not matching hit boxes would be something ticketed out by QA testing on the first pass, but it is like they didn't have time to fix it.
soldat7 said:Wow. Nearing the end of Chapter 1 (Ice Titan) and wow, what a game. Loving every second of it so far. I love the SotC feel of this boss fight.
badcrumble said:Is there any particular point in the game at which it DOES make a lot of sense to backtrack? Any particular powerup that REALLY opens everything up?
I don't think they're bad because they're copying SotC. Who cares, SotC didn't do giant monsters first and it won't be the last to do them.Kaijima said:I'm glad to see someone actually likes the SotC style bosses rather than sneering that "OMG it's imitating SotC what trash this game suckssss". I enjoyed the SotC battles myself for what they were. Also didn't think they were hard or frustrating outside of bearing in mind the game's hitbox problem.
badcrumble said:Oh my god the level design and the combat and the platforming in this game are so bad.
The environmental art is truly lovely, but the actual layouts of the levels and the camera angles designed to help you navigate them are pretty bad.The Praiseworthy said:The level design are BAD...... !?
Believe it or not... I love the camera in this game, I understand why others might hate it... But for me it's so pretty and shows the beauty of the levels art.badcrumble said:The environmental art is truly lovely, but the actual layouts of the levels and the camera angles designed to help you navigate them are pretty bad.
The Praiseworthy said:Believe it or not... I love the camera in this game, I understand why others might hate it... But for me it's so pretty and shows the beauty of the levels art.
In this I have to agree.hey_it's_that_dog said:The camera placement in any given shot wasn't usually a problem for me. It was the cuts between camera angles that were almost always disorienting and really disrupted the sense of the overall space. The problems are all the more noticeable when compared to the very similar but somehow vastly superior camerawork in God of War.
Most people really dig it, so if you liked the demo, chances are you'd love the game.Leatherface said:played the demo of this the other night and was really impressed. Worthy of a purchase?
Leatherface said:played the demo of this the other night and was really impressed. Worthy of a purchase?
Kaijima said:I'm glad to see someone actually likes the SotC style bosses rather than sneering that "OMG it's imitating SotC what trash this game suckssss". I enjoyed the SotC battles myself for what they were. Also didn't think they were hard or frustrating outside of bearing in mind the game's hitbox problem.
Who knows. This game itself was longer than most games these days so length of the DLC is up in the air.Violater said:What do we foresee the DLC being in terms of length and price?
Mifune said:Yeah, I just played the 360 demo last night. Had a blast with it, despite the fact that I kept dying. Sweeping visuals, music.
Which leaves one question: PS3 or 360?
Yes, I know that there is an entire thread devoted to this exact question, but reading it is like walking through a fucking minefield. So any help would be greatly appreciated.
The Praiseworthy said:I wasn't impressed by the demo.. i downloaded it and deleted it 3 times, but when I purchased the game i was blown away within 1 hour only.
So if you are already impressed by the demo.. you are going to love the game.
Paco said:Go with the PS3 version -- slightly better framerate performance and it's on one disk.
MoxManiac said:I didn't have a problem with them ripping off SotC, I had a problem with them doing it badly. The SotC boss fights were so terribly implemented.
brandonh83 said:I didn't like the LE. At all. It was pretty terrible. For anal people who like to stack their games side by side on a shelf, it was a nightmare. The actual packaging is nothing to write home about either. An incomplete soundtrack, a half-assed art book, and so on. Even I, a big Castlevania fan and fan of this game, didn't find any value whatsoever in the LE.
Noisepurge said:I love my copy because of this:
Henchmen21 said:Anyone know of a quick way to restock on dark crystals? I'm doing the Stone Titan trial and I know you have to use one to make it possible to complete in time. Sanctuary Entrance gives you one at first but then you lose it at the end of the level. Bear in mind that I've got the 360 version and don't really want to switch discs at the moment.
Yeah Ninja Gaiden also have block + dodge on the same button. I have no problems at all with it.hamchan said:^ doesn't Ninja gaiden have block and dodge on the same button? I like it much more than right stick dodging.
ArachosiA 78 said:The difference is that Ninja Gaiden is a fuckawesome game. This is just a huge disgrace to the Castlevania legacy.
No it isn't.ArachosiA 78 said:The difference is that Ninja Gaiden is a fuckawesome game. This is just a huge disgrace to the Castlevania legacy.
Die Squirrel Die said:The only one I'd describe as outright terrible was the 2nd one. The 1st and 3rd were really just very superficial fascimiles of SotC, lacking any of that game's organic design and grace but serviceable as a small part of game with its focus elsewhere.
The 2nd was a mess, having replayed it last night for the trial. It didn't really add anything from the first other than tedious fluff that got in the way of getting down to business. Firstly you've got that annoying pyschic bint yabbering away the whole time without actually telling you anything useful. Then to even start the fight you've got to wait for the titan to throw a rock, which sometimes would take ages to initiate. Then once you've thrown it you think 'great I can get on with things' but no they take you to a cutscene just as you're about to get into it. Then you get control back and after a long tedious buildup you can finally start climbing it. So you climb and then you grapple to another ledge, then you climb some more and you eventually make it to the first weak spot, god knows how long after you first started the chapter. You break the weak spot (and possible get knocked off if you don't read the cues right and shift before her hand gets there). You grapple to the hand and you think 'well that's one down, just a few mor.......' another pointless cutscene. Back off the cutscene and the titan does the longest trying to shake you off sequence and you just keep thinking 'are they ever going to actually just let me finish this'....
Finaika said:No it isn't.
Wrong... LoS is so f**cking epic more than any other 3D Castlevania game and sure more epic than NG games.ArachosiA 78 said:The difference is that Ninja Gaiden is a fuckawesome game. This is just a huge disgrace to the Castlevania legacy.
Kaijima said:Oddly enough, I played God of War 3 /after/ I played Lords of Shadow. As far as combat systems go, I think LoS is much more sophisticated than GoW3 which is good at feeling flowing, but is really pretty shallow.
The damned hitbox issue on some enemies and bosses hurts LoS but when the combat system is working right, it's damn impressive for a western/european developed game. The low framerate also hurts the combat feeling smooth. Mechanically though, I do think it's a much better and more strategic system than God of War.
One thing LoS lifts from God of War but does a lot better is the idea of focus attacks versus crowd control. Crowd control is really dynamic and a ton of fun, and the combat flows really well to mix up what you have to be paying attention to. Plus it actually does have more complex and sophisticated combos and more ways to deal with a given enemy, IMHO.
It's not Bayonetta or Ninja Gaiden, but it's a step up from Kratos.
jett said:And no more gamebreaking moves like uber light move, plz.