Oh shitbrandonh83 said:
Snakes eye patch
Oh shitbrandonh83 said:
brandonh83 said:
brandonh83 said:
RavenFox said:Oh shit. lol oh Kojima. lol Damn you Brandon there be spoilers in there.Snakes eye patch
RavenFox said:Dude you should have preordered anyway. Amazon only charges on release. I do that all the time just in case.
I AM JOHN! said:"This game got a 7.5. WORST FUCKING THING EVER CREATED OMG."
It's like GAF in video form.
burgerdog said:Can't believe they were able to roll with real time shadows. Game looks absolutely amazing and is probably the best looking 360 game judging by that short video.
Oh wat, I totally forgot about that when playing the demo just now. Certaintly doesn't feel like 24fps... Is it the godly motion blur?brandonh83 said:24fps
burgerdog said:Certaintly doesn't feel like 24fps...
It was an old demo :lolburgerdog said:Oh wat, I totally forgot about that when playing the demo just now. Certaintly doesn't feel like 24fps... Is it the godly motion blur?
Y2Kev said:It was an old demo :lol
Just grab the demo.Kabuki Waq said:how is the ps3 version in terms of graphics? 720p? AA?
burgerdog said:Can't believe they were able to roll with real time shadows. Game looks absolutely amazing and is probably the best looking 360 game judging by that short video.
Wait, the video with the fps chart is from an older build of this demo? If it's the same demo, then I don't know, it really doesn't look like it's chugging and struggling to keep a steady framerate.Y2Kev said:It was an old demo :lol
Jtyettis said:It really is nice looking. Very hyped at this point. What engine are they using here?
The 24 fps analysis was done on the ps+ demo. It's just that that demo is the e3 demo.burgerdog said:Wait, the video with the fps chart is from an older build of this demo? If it's the same demo, then I don't know, it really doesn't look like it's chugging and struggling to keep a steady framerate.
Yup, I'll have to second that.Segata Sanshiro said:Eeee, just played through the demo. I really hope the framerate is a liiiittle bit better in the final build. I was actually feeling a little icky playing it. The combat is pretty damn God of War, but not *as* God of War as I was expecting, so that's good, and holy shit is everything beautiful. So damn beautiful. I really hope the final build runs just a little smoother. :/
Segata Sanshiro said:The combat is pretty damn God of War, but not *as* God of War as I was expecting
burgerdog said:Odd, I didn't notice a low fps. I know there's a video to prove me wrong, but it just didn't feel like the fps was fluctuating from 18-24. The game pauses for a brief moment whenever you strike an enemy, sort of like god of war 3 when using the fists. Maybe that has something to do with it.
burgerdog said:Odd, I didn't notice a low fps. I know there's a video to prove me wrong, but it just didn't feel like the fps was fluctuating from 18-24. The game pauses for a brief moment whenever you strike an enemy, sort of like god of war 3 when using the fists. Maybe that has something to do with it.
Going by gameslop review the PS3 maintains a steady framerate while the 360 does not during heavy action scenes and cutscenes. You can take that for what's it's worth if you like but who knows. The demo we are all playing is the old E3 build I think.burgerdog said:Odd, I didn't notice a low fps. I know there's a video to prove me wrong, but it just didn't feel like the fps was fluctuating from 18-24. The game pauses for a brief moment whenever you strike an enemy, sort of like god of war 3 when using the fists. Maybe that has something to do with it.
I wasn't taking non-gameplay segments into account. I'm fine with those being 5fps.LabouredSubterfuge said:No that's not it, look at when the large lycanthrope bursts through the door. That's the worst offender.
But games that aren't Castlevania and still built in the same way as Metroid are called MetroidVania, it's like MetroidVania became the name of the genre, that's what I don't get.linkboy said:The older Castlevania games (the NES, SNES and TG-16) games were level based. Reach the end of a level, fight a boss, go to the next level (except for Castlevania 2 on the NES). When Symphony of the Night came out, the game resembled a Metroid game. You had a huge map and had to backtrack a lot to fully complete the game. The later games in the series (the GBA\DS games) follow this setup.
CCCCUUUUURRRAAAAAAAZYYYYY reviewsbrandonh83 said:
GT's main contention is pacing which I understand and can ruin a cinematic action game like this Castlevania seems to be, but the general idea I got is of a flawed great game.[Nintex] said:Just watched the GT review, their biggest complaint is that they can't walk in a straight line and that they have to do exploration once in a while. They also seem not to like the puzzles since those slow down the game... wtf GT :lol
Yeah, their complaints actually sound like positives to me. They wanted God of War, plain and simple.[Nintex] said:Just watched the GT review, their biggest complaint is that they can't walk in a straight line and that they have to do exploration once in a while. They also seem not to like the puzzles since those slow down the game... wtf GT :lol
brandonh83 said: