fixed cameras actually help with orientation and where you can or can't go, it helps you not feel lostDarkgran said:I'm not to sure how I feel about the fixed camera....Hope its not a big deal.
Game looks great and I can't wait to play.
See, this to me has always felt great. This is how the Ninja Gaiden (XBOX) worked and I much prefer it to the right stick. Dodging and blocking are two actions that ultimately have the same goal in mind so integrating the two just seems more natural to me.At first I didn't care for block being L2 and dodge being L2+analog, but the more I played it, the more it made the dodging/blocking seem to have more weight behind it.
Lyonaz said:She's voiced by Natascha McElhone ffs, just model Marie after her. Mercury Steam should have asked KojiPro to do Marie's design.
dark10x said:See, this to me has always felt great. This is how the Ninja Gaiden (XBOX) worked and I much prefer it to the right stick. Dodging and blocking are two actions that ultimately have the same goal in mind so integrating the two just seems more natural to me.
Haeleos said:- L2 + left stick to dodge is going to take some getting used to. Would probably be better on 360 controller. The triggers on PS3 are terrible for something so important as dodging, and alas, like nearly every game this gen, no way to change the controls.
CaptYamato said:I need to make a UK account.
dark10x said:See, this to me has always felt great. This is how the Ninja Gaiden (XBOX) worked and I much prefer it to the right stick. Dodging and blocking are two actions that ultimately have the same goal in mind so integrating the two just seems more natural to me.
TimeKillr said:Wasn't it the same in Bayonetta?
I had zero problems adjusting to button dodging. In fact I like it a HELL of a lot more, unless it's a non-invincible dodge (and more of a directed dodge than anything).
I'll have to try it, but I actually prefer button dodging than right stick dodging, for many reasons - it's typically much more responsive, and you also don't need to take your thumb off your attack buttons to dodge, which is very important...
Yup. It takes getting used to be ultimately it's better.dark10x said:See, this to me has always felt great. This is how the Ninja Gaiden (XBOX) worked and I much prefer it to the right stick. Dodging and blocking are two actions that ultimately have the same goal in mind so integrating the two just seems more natural to me.
TimeKillr said:Wasn't it the same in Bayonetta?
I had zero problems adjusting to button dodging. In fact I like it a HELL of a lot more, unless it's a non-invincible dodge (and more of a directed dodge than anything).
I'll have to try it, but I actually prefer button dodging than right stick dodging, for many reasons - it's typically much more responsive, and you also don't need to take your thumb off your attack buttons to dodge, which is very important...
Agreed. I still hate dodging with the right analog stick.dark10x said:See, this to me has always felt great. This is how the Ninja Gaiden (XBOX) worked and I much prefer it to the right stick. Dodging and blocking are two actions that ultimately have the same goal in mind so integrating the two just seems more natural to me.
Get yourself some trigger clip-ons. Problem solved.Haeleos said:I think this is more of an issue that I hate the PS3's triggers for this kind of stuff. I really like Ninja Gaiden's dodge, and that used L2 + stick, but on 360's triggers.
JohngPR said:PPS: I sent an email to Amazon about it and they said that although I missed the promotional period they were going to make an exception and knock off $20 off the price of the game once I put my order in. Not sure if it was because I'm an Amazon PRIME member or if this is their policy, but I thought that was pretty damn awesome of them.
This is nice to read. I don't feel like making a EU account to play it, so hearing other people enjoy the demo makes me happy.Simo said:Loved the demo, albeit as short as it was. Combat was enjoyable and fun, I expected it to be the same as GoW with light and heavy attacks mapped to square and triangle as opposed to attack and area attacks like they did. Presentation is fantastic as well as the music and voice acting.
Whoever said they could spend the whole game in the travel book in the demo thread was right. I think I spent the majority of my time playing the demo just looking at the book from the range of moves and upgrades I'd never be able to afford, and their awesome animations, to the artwork and bios for Gabriel, Marie and the enemies along with the weakness chart. Likewise with the items. Makes me glad I got the LE just for the art book.
There's barely anything to this demo.Hydrargyrus said:Very disappointed with the demo.
I was expecting more. The game is good, but seeing the last reviews I was expecting more.
IMO, after playing the demo, seems to me that it's more near to the 7'5 of Gamespot than the 9's, at least for me.
But this is only a demo, I need to see the platform stages and more, but I'll buy a bargain price, not in the release date
Hydrargyrus said:Very disappointed with the demo.
I was expecting more. The game is good, but seeing the last reviews I was expecting more.
IMO, after playing the demo, seems to me that it's more near to the 7'5 of Gamespot than the 9's, at least for me.
But this is only a demo, I need to see the platform stages and more, but I'll buy a bargain price, not in the release date
jett said:I missed out on all the TGS fun, but suffice to say my hype-o-meter skyrocketed with the last two trailers. Downloading demo.
It's an old demo dude. Think E3. Then again you may feel the same way about the final version.Hydrargyrus said:Very disappointed with the demo.
I was expecting more. The game is good, but seeing the last reviews I was expecting more.
IMO, after playing the demo, seems to me that it's more near to the 7'5 of Gamespot than the 9's, at least for me.
But this is only a demo, I need to see the platform stages and more, but I'll buy a bargain price, not in the release date
Why would a PhysX logo mean that a PC port is coming? There are plenty of console games that use PhysX.jett said::lol Aw snap, did anyone notice how this game acknowledges the existence of Lament Of Innocence? In the menu book Rinaldo Gandolfi is a mentioned as a possible creator of the combat cross...he's the same guy that makes the Whip of Alchemy for Leon in LoI. IGA am cry tears of joy.
And what's the deal with the Physx logo at the beginning? PC port all but confirmed?
Demo is unfortunately barebones, but I enjoyed what little combat is there, it feels different enough from GOW, like others said it's not the blatant ripoff that Dante's Inferno turned out to be. Visually it looks GREAT, only drawbacks are the iffy framerate and the image quality(game uses no AA at all, I wish it implemented MLAA...). Speaking of the framerate with the menu running at 60fps it makes the change to the in-game framerate all the more jarring. I don't like that.
Genesis Knight said:Maybe it's because we don't want to PAY MONEY TO PREORDER a game we haven't been able to PLAY IN ANY CAPACITY.
It is definitely possible that the final game will perform better than this demo. That's precisely what happened with God of War III. The original demo was missing a LOT of effects (object motion blur was completely missing in the demo, for instance), featured inferior lighting and ran at a much lower framerate than the final game. It was really a striking improvement.RavenFox said:It's an old demo dude. Think E3. Then again you may feel the same way about the final version.
Woah Jett awesome avatar man
TheJollyCorner said:you crazy kids these days... :lol
Imagine the good old days of Atari 2600 and NES/Master System when you would have to take a leap of faith and buy/ask for a game without ever playing it. MADNESS!
although, admittedly, I wish I could have played the Dick Tracy NES game before owning. Good god I regretted having that game after about 35 minutes of playing it...
NeoUltima said:Is it possible that all those ridiculously heavy rain effects are what are hampering the framerate in the demo? That and the build is old.
CcrooK said:I see the potential of what the combat has to offer. The pause between each attacks to me indicates a switch in a combo. It also makes great use for using secondary weapons on the fly. Really liked the demo. I hated the whole rain on screen effect. That's the case with any game I've played. I just don't like it. And the difficulty with the Knight version will probably be my sweet spot of playing this. I died a couple times on the "boss" fight then realized I better do some damn dodging. Success. Next week is going to be fucking amazing. The demo just isn't doing justice for the game cause as Jett put it, it's so bare bones. So I understand how people feel underwhelmed about the demo.
Edit: Also, if you're love to play actions games, there absolutely no reason for you to not get this. Combat plays fine. So if you're used to God of War's pace of fighting, this is perfect for you. But it isn't exactly like God of War. In fact, I think it's better.
hey_it's_that_dog said:This is your conclusion based on a demo in which you have access to only the most basic combo and one unlockable move? Are there attacks in the demo that literally no one has performed in any video released so far?
NeoUltima said:Is it possible that all those ridiculously heavy rain effects are what are hampering the framerate in the demo? That and the build is old.
GoncaloCCastro said:Apart from the frame rate issues I loved the demo, looks really polished and plays really good.
Gamespot says the 360 framerate not as good.Square Triangle said:And I know this has been beaten to death but is there a solid statement that one console is better than the other? Not that I want it to be a factor but it seems that way with so many multiplatform titles. =/
NeoUltima said:Gamespot says the 360 framerate not as good.
hey_it's_that_dog said:This is your conclusion based on a demo in which you have access to only the most basic combo and one unlockable move? Are there attacks in the demo that literally no one has performed in any video released so far?
Teknoman said:How many Castlevania games, aside from Symphony of the night, placed you inside the castle from the start? None that I can remember...