polyh3dron
Banned
Now Final Fantasy XIII, that is a game with shallow sound.
This? No way.
This? No way.
you can see jaggies and framerate drops
Oh, that's good to hear.
Most of the cutscenes in the demo were realtime.Absoludacrous said:I don't think the cutscenes are real time. At the very least they use different models. The model for the woman in the cutscene is much better than her ghostly one in-game.
Fortinbras said:I'd lose my store credit when switching to the PS3 version. I could live with a slightly worse framerate but this freezing issue is going to annoy me.
Someone with a Twitter account should ask David Cox if there's ever going to be a patch for the 360 version.
~Kinggi~ said:The pause is a design choice when you hit an enemy on both versions.
@BillyBrushXBL - The games are identical. The 360 review code had some issues with frame rates but not major and they are not in the final
I don't have a problem with Gamespot. The reviewer, at least played the game.
I would look at all the reviews good and bad and read the actual content of what they all had to say. Disregard the IGN one...
I got no problem with low reviews. A review is after all someones opinion but that is not a review of our game from IGN.
Segata Sanshiro said:You know, I really don't care for David Cox at all. Pretty much the reason I (and many others) got off on a bad foot with this game is because of some of the shit he said. I actually have to deliberately separate him and his attitudes from Mercurysteam in my mind so as not to punish those guys (who clearly worked their asses off, I still can't believe how fucking beautiful this game is) for the way he's gone about things.
Jtyettis said:You mean the one mentioned in the IGN review because that is a design and for both although they don't make that clear
I'm personally annoyed how he constantly says the series is "going back to the roots", whereas everything I've seen so far is much more in line with the IGAvania approach to the series.brandonh83 said:What happened? I didn't really follow him from the get-go.
Dascu said:I'm personally annoyed how he constantly says the series is "going back to the roots", whereas everything I've seen so far is much more in line with the IGAvania approach to the series.
He kind of came out swinging right away at the IGAvanias and the fans of the IGAvanias, which wasn't good, and he certainly backtracked on that. He's made tons of empty promises and he's just totally come off as a guy that'll say anything if it gets people to buy the game, whether it's true or not.brandonh83 said:What happened? I didn't really follow him from the get-go.
Segata Sanshiro said:He kind of came out swinging right away at the IGAvanias and the fans of the IGAvanias, which wasn't good, and he certainly backtracked on that. He's made tons of empty promises and he's just totally come off as a guy that'll say anything if it gets people to buy the game, whether it's true or not.
It's even more baffling now in hindsight, because the game clearly has plenty to be proud of without having to make shit up or talk down other games.
I'll give you the linear level design, but the combat, focus on story, revisiting areas for upgrades, fancy magic moves, separation of platforming/combat (oh how I love how much hate IGA got for having flat rooms/hallways with just a bunch of enemies, and now the praise this game is getting)... It's also not particularly nice to insult and turn your back on the gamers who have been keeping the franchise afloat for the past decade.brandonh83 said:Opinion incoming, but I personally disagree, at least at this point after playing the demo. I think he's 100% spot-on about the game going back to the roots. There are things like EXP earning which was prevalent in Metroidvania titles and there are additional elements like upgrading and magic and things of that sort-- but the way you progress through the game is much closer to the 2D level-based platformers, only in 3D.
Yeah, while I hate to agree with him, the IGN review was a joke.Despera said:David Cox via Twitter:-
I kinda agree with him. IGN's review was weak, regardless of the final score.
Dascu said:I'll give you the linear level design, but the combat, focus on story, revisiting areas for upgrades, fancy magic moves, separation of platforming/combat (oh how I love how much hate IGA got for having flat rooms/hallways with just a bunch of enemies, and now the praise this game is getting)... It's also not particularly nice to insult and turn your back on the gamers who have been keeping the franchise afloat for the past decade.
I hate to come across as some IGA fanboy, but Dave Cox is spewing PR bullshit and it has apparently worked.
From what I've seen, MercurySteam has done an amazing job in creating the world. The castle structures in particular look magnificent.brandonh83 said:I'll give you that, absolutely. One thing though, Iga's titles had a lot of copy/paste level design (mainly talking about the 3D ones though it exists in the Metroids as well) and I'm not seeing much in the way of that here. You're right that enemy combat seems to occur strictly in flat rooms, but my beef with Iga's games were the downright repeating environments. If this happens here I will bust a nut but no reviews are mentioning anything like that.
That was my issue as well. It's not so bad in 2D where you move quickly through the worlds, but his 3D Castlevania titles were simply reduced to a series of simplistic, repetitive rooms.brandonh83 said:I'll give you that, absolutely. One thing though, Iga's titles had a lot of copy/paste level design (mainly talking about the 3D ones though it exists in the Metroids as well) and I'm not seeing much in the way of that here. You're right that enemy combat seems to occur strictly in flat rooms, but my beef with Iga's games were the downright repeating environments. If this happens here I will bust a nut but no reviews are mentioning anything like that.
Prime crotch said:Apart from the horse section, which was too constricted, I quite liked the demo out of all the recent Japanese IPs being handed to western developers I think this one struck gold.
As for the God of War comparisons, God of War itself is a Castlevania 3D with a different mythology.
Dascu said:From what I've seen, MercurySteam has done an amazing job in creating the world. The castle structures in particular look magnificent.
Blimblim said:I just watched Gamespot's dreadful looking snow gameplay video, and indeed it looks like the game freezes slightly when an enemy gets killed, just like in the recent Zelda games. Please please please someone tell me it's a bug in the 360 build, and not by design. I friggin' HATE these freezes in Zelda games, and I refuse to buy any more games with these. It's not in the PS3 demo, and I sure hope they didn't add this since then.
I know it's crazy to not buy a game for this, but something about these freezes pisses me off like no other. Go figure.
G'heh, this expression doesn't mean what you think it does.brandonh83 said:I'll give you that, absolutely. One thing though, Iga's titles had a lot of copy/paste level design (mainly talking about the 3D ones though it exists in the Metroids as well) and I'm not seeing much in the way of that here. You're right that enemy combat seems to occur strictly in flat rooms, but my beef with Iga's games were the downright repeating environments. If this happens here I will bust a nut but no reviews are mentioning anything like that.
Segata Sanshiro said:G'heh, this expression doesn't mean what you think it does.
Segata Sanshiro said:G'heh, this expression doesn't mean what you think it does.
Segata Sanshiro said:G'heh, this expression doesn't mean what you think it does.
burgerdog said:If you look closely the freeze only happens sometimes, not every single time you kill an enemy. Regardless, the simple fact that it happens, be it frequent or infrequent was enough for me to change to the ps3 version.
brandonh83 said:I literally meant bust somebody's balls. like with a hammer.
Jtyettis said:Oh so something entirely different from what the PS3 demo impressions people were mentioning then? Need to watch this GS video. Well I hope David Cox is being straight when he said the framerate issues are fixed in the 360 retail release then.
More than DMC the bigger influence on God of War were the Castlevania series, and particularly Lament of Innocence; it just so happened that God of War was a much better game.ACE 1991 said:Huh?
Prime crotch said:More than DMC the bigger influence on God of War were the Castlevania series, and particularly Lament of Innocence; it just so happened that God of War was a much better game.
zlatko said:So any word yet if there is a "better" version out of the PS3 and 360?
I'm going to rent this when it comes out, but I don't want to possibly enter a Bayonetta situation.
gutter_trash said:I don't like it
stuff about this game feel off, the fixed camera doing 180 switches during mini-boss fights can be annoying on the orientation
the lighting bothers me a bit, having black enemies juxtaposed on to dark wood in a rainy setting.. sometimes I would go ''where did the baddy go?'' he is right there lol
the game does not feel like Castlevania to me, I will re-try the demo again to see if it is an aquired taste
count me on the fence
Prime crotch said:With?
It's in "Revelations", people!
Is it wrong to see that and assume that it can't be true? PS3 ports these days almost always run slower on PS3. To find the opposite is surprising especially when talking about such a graphically impressive title. This game looks good enough to the point where I'd believe it was made specifically as a single platform game. It's first party quality for sure.PS3 has the better framerate based on review build though David Cox says the 360 FR issues are not in the retail version.
dark10x said:Is it wrong to see that and assume that it can't be true? PS3 ports these days almost always run slower on PS3. To find the opposite is surprising especially when talking about such a graphically impressive title. This game looks good enough to the point where I'd believe it was made specifically as a single platform game. It's first party quality for sure.
I'd like to know how certain effects are achieved. The motion blur, for instance, interests me. Aside from a couple of Sony games (UC2 and GOW3) and Crysis, this is the best looking motion blur I've seen in any game to date. I'd like to know what it took for them to implement that. It made early footage seem pre-rendered so I was quite surprised to discover that all of that was realtime. I wonder if they are using the SPUs on PS3 to handle some of those tasks. I feel that such quality blur would kill the RSX.
dark10x said:Is it wrong to see that and assume that it can't be true? PS3 ports these days almost always run slower on PS3. To find the opposite is surprising especially when talking about such a graphically impressive title. This game looks good enough to the point where I'd believe it was made specifically as a single platform game. It's first party quality for sure.
I'd like to know how certain effects are achieved. The motion blur, for instance, interests me. Aside from a couple of Sony games (UC2 and GOW3) and Crysis, this is the best looking motion blur I've seen in any game to date. I'd like to know what it took for them to implement that. It made early footage seem pre-rendered so I was quite surprised to discover that all of that was realtime. I wonder if they are using the SPUs on PS3 to handle some of those tasks. I feel that such quality blur would kill the RSX.