Some thoughts and questions:
The camera control does nothing. I was behind some blocks, tried to swing the camera around so I could see myself, and it wouldn't move more than an inch. I really don't understand why they have camera control in this game.
The lip syncing is distractingly bad. I understand it's a dub, but considering most lip syncing in games is bad, this just seems like a bad job and not a dub.
The writing alternates between really good and laughably bad. Vincent's motives are making no sense, and I echo the complaint that the game is just going along with a predestined script instead of a natural occurrence of actions/events.
I am also having strange difficulty spikes. I just finished the Clock Tower, and 6-3 was the only one I struggled with, but the difference between that level and all others is huge. I've maybe died/restarted once or twice on most levels, but 6-3 took me a long time to complete. Then, the boss floor on 6-4 was incredibly easy and I got a perfect on it. I usually do really well in puzzle games, so the lack of difficulty isn't that surprising for me, but the difficulty spikes seem arbitrary and not progressive. It's like Deadly Premonition.
Also, I don't understand how the alignment meter works. I answer what I think are good answers, and the needle looks like it is moving to the red. Yet, when it appears again, it's much closer to the right side of the blue. It wiggles too much and isn't on screen long enough to determine the result of my choices. Either this needs to be more clear, or hidden from the player.
Speaking of, the dialogue choices seem like the opposite once in a while. I thought I was helping someone but I basically told him to go off and die.
I'm enjoying it, but not as much as I hoped. The game looks gorgeous, the voice acting is great (except for the younger of your friends... the guy in the blue), but the music is really forgettable.
I hope this is the look for the next Persona game, but they better have more than 1 environment and 10 characters to talk to. Oh well.