AnotherNils
Member
The AI is devious. I pulled someone from a defensive tower to switch him out with a new cannon and the AI decides thats the turn to declare war and takes the position.
They don't level up from performing a coup. Only catching a spy, or stealing tech.Kill another spy trying to steal your tech, successfully steal tech, or perform a successful coup in a city state.
I just feel like coups take too long. Theyre totally useless.
I need tips on how to achieve victory by culture. I tried my hand at it last game and I lost due to a time victory.
It's so disappointing to miss out in Petra in a nice desert city, it almost makes me feel like restarting. :/ Or go back a few turns and throw Morocco off building it, but I have no idea how to even do that...go to war with them would he MAYBE quit building Petra in his capital and switch to units?
If I propose and ask what it would take for people to go to war, and they say 'I'LL NEVER GO TO WAR", does that mean they'll actually never go to war or should I put some cash money on the table first?
I need tips on how to achieve victory by culture. I tried my hand at it last game and I lost due to a time victory.
Turn off time victory, its lame.
Have you tried using Brazil? I found it pretty easy to achieve with them.
You could try to go back about 10 or so turns and bribe morocco to go to war with as many people as possible, or bribe others to go to war with him.
It's easy if he's being aggressive. You can bribe him to go to war with everyone, use all your resources and gold per turn. Then wait a turn. Then after everyone is pissed at him, denounce him, and declare war on him. Bam, all your gold per turn and resources deals cancelled.
If you can't go toe to toe in units, try using horsemen and pillage his tiles.
Thanks, I reloaded about 30 turns back and got Brazil to declare war alongside myself, hopefully it throws him off enough. On that note, is there any way to see if and how far along into building a wonder a opponent city is, without spies?
I need tips on how to achieve victory by culture. I tried my hand at it last game and I lost due to a time victory.
On that note, is there any way to see if and how far along into building a wonder a opponent city is, without spies?
Thanks, I reloaded about 30 turns back and got Brazil to declare war alongside myself, hopefully it throws him off enough. On that note, is there any way to see if and how far along into building a wonder a opponent city is, without spies?
I dunno, I never actually approach it via the "discuss" option.
I always just go straight to the trade window, click on "declare war on (whoever)", then click on "what will make this deal work?" button.
Here is a semi complete list. Petra's not on it, though.
http://well-of-souls.com/civ/civ5_wonders.html
That's what I'm pressing but I just get a flat 'NOPE" most of the time and I'm unsure if I'm picking bad targets/aggressors or they're just not in the mood
So I'm now tempted to play Shoshone. How do they fare? Multiple cities or just a few?
Liberty opening walkthrough part 1: http://www.twitch.tv/rloutlaw/c/2665536 (audio issues fixed shortly into the vid , sorry for the faint/low noise)
Liberty opening walkthrough part 2: http://www.twitch.tv/rloutlaw/c/2665565
Youtubes will be posted later. Note this is a tutorial of supposed peaceful expansion, not a LP, so that's why I didn't chow down on France more aggressively. As anyone in this thread knows my favorite fourth city is the other guy's capital.
So I'm now tempted to play Shoshone. How do they fare? Multiple cities or just a few?
Just started a new domination game with Mongolia and my closest neighbor is Babylon. The game has literally becomes schoolyard jocks vs nerds but on a lightly larger scale.
Civ makes being a bully so much fun.
edit: So I plan on streaming a full deity game from start to finish this weekend. Should I keep playing that hilarious Inca game I started a few days ago or roll a new one?
Yikes, I'm not so good at early settler spamming. How does one do it?
Yikes, I'm not so good at early settler spamming. How does one do it?
im doing it in a poland game. you just have to be comfortable with somewhat shitty cities lol, just build settlers fast.
I always win by culture. I don't get it. I don't see where I can control that so I can get a game past modern / atomic era.
im doing it in a poland game. you just have to be comfortable with somewhat shitty cities lol, just build settlers fast.
I made a youtube about this! go watch it :
http://www.youtube.com/watch?v=NU9xmHAQabU
If you don't have time to sit and digest it, the short of it is this-spend time early developing your capital , go liberty and go straight for the free and reduced cost settler policy. Make an additional two or three cities, then consolidate your empire around them.You can either go on the offensive for a wider empire approach or wonder whore and develop your cities for a more vertical approach. Either way you get a lot of land, which is the point when you build a lot of settlers.
i always, always lean towards building wonders. i don't know why.
So essentially I just have to swallow it huh? :/
Same here. I always want to get the early wonders as much as possible.
Hahahah, I meant swallow the slow growth/inactivity
What difficltly are you playing on? Winning via culture victory is highly dependent on how well the AI generated their own culture. If they don't do so then they are going to be really hard pressed to beat a player who gets their guilds up quickly and themes out wonders early. Immortal CV can be annoying, Deity CV is often a total nightmare with a terrible win time.
Your cities should only grow marginally slower. If you have a lot of luxuries and workable gold tiles you can allocate your caravans for food instead for faster growth-it's very effective early on.
Real talk: all cities grow poorly until Civil Service and/or Optics come in unless you caravan food to the cities. That's why I am always banging the drum about settling near rivers,lakes, and fish .
Also I tend to play on Quick. What changes on Normal other than extending research/construction time?
The game actually gets easier on slower speeds. Many times on quick, you march an army to take over someone, and by the time you get there, you're at the next tier of tech already.
The slower the speed, the more unit movements you can get in per era. That means you can do a lot more things with your units (mostly, but not limited to, military actions), and you can really use your unique units to their advantage since they become obsolete much more slowly.
Ah wait, so construction/training speed isn't slowed down, only research?
They both are. But unit movement is the same, you get to do a lot more stuff with your units over time.