Another "quitter" that is too hooked! This game is like a drug!
A most ridiculous drug
Another "quitter" that is too hooked! This game is like a drug!
Your match ups are based on the deck you're using. That's what I believe. Changing your deck changed the type of player you're matched against.
Your inferno getting zapped should be a good thing. That change was meant to nerf inferno but it actually helped it by making it an auto-zap target, meaning they won't have zap for something else you're using.
I'm hooked again. Tried joining the gaf clan but looks like I can't?
Your match ups are based on the deck you're using. That's what I believe. Changing your deck changed the type of player you're matched against.
Buy yourself a nice dinner.
But seriously there isn't a good way to spend $20 in this game. If you really really want to spend money wait til you get to arena 9 and buy a legendary.
All the chests are not worth it and will you give you cards you don't use at all.
That's really disappointing. I absolutely love the gameplay and would really like to support the devs, but all the options to spend money seem horrible. I wish they at least had skins I could buy.
GAF Royale #Q8C9CY
GAF #QYYQCQ
NeoGAF #20Y9PQ
Neogaf #Y8CGRR
are the 4 most active gaf-clans.
They all have minimum trophy requirements to reduce the request-spam from random players.
I'll remove the requirement of Neogaf #Y8CGRR for the next 1h.
If you want to join, make sure you mention your gaf id in the request message.
According to Orange Juice, SMC are set on a fixed cycle of 500 chests. Look up his video for more details.
And I am sure they won't add skins soon. They have shot down the idea before because it would require additional memory, which would hurt older phones/tablets.
According to Orange Juice, SMC are set on a fixed cycle of 500 chests. Look up his video for more details.
And I am sure they won't add skins soon. They have shot down the idea before because it would require additional memory, which would hurt older phones/tablets.
I saw that video too but I definitely don't agree about SMC. I've gotten two free ones from the game and they were both in May and within a week of each other. Since then I've yet to get a single one and it's been about 3.5 months. Assuming I open 6 chests on average per day (5 silver, 1 gold), and 30 days in a month is be at 630 chests and haven't seen an SMC again.
Frozen peak is broken.
lvl 8 rare, lvl 11 commons are the norm at 2750 range. with lvl 10-11 towers.
2-3 Legendary minimum and Giant in 90% of deck.
I've been messing around with a new deck this weekend that has been actually working out pretty well. In 15 games with it, I've only lost 2 times and had 1 draw. I'm beating equivalent level 11s with same level cards with a fair amount of ease.
The deck:
Ice Spirit
Fire Spirits
Ice Wizard
Tombstone
Hog Rider
Mini Pekka
Bowler
Rocket
Average Elixir cost: 3.5
This has taken me to 3667 right now. A few caveats:
-It is weak against air. One of the two losses was against an air deck, which it struggles with. Luckily, it is pretty rare to come across an all air deck.
-It isn't a great deck for Crown Chest purposes as it is a lot of 1-0, 2-1 type of games.
-The Bowler is a critical part which I know a lot of people don't have leveled up too high right now.
With that said, it's not a Giant meta deck and it's interesting to play. The Bowler combined with the Tombstone/Ice Wizard/Spirits combo absolutely wreck any incoming opponent attacks. You can usually turn around the defense into an offense fairly quickly. I know there are more Bowler's starting to appear at the top, but it is a fairly underrated card. A lot of people laugh when they see the Bowler go down, then they see it wreck their push.
I tried it out. Went 4-1 in the 3500-3600 range.
It's pretty weird running a deck without Zap or Poison or even Arrows, I gotta be honest. If they Zap your Fire Spirits and have something like Minion Horde...well, feels bad man. That's how I lost my one game. Zapped my Fire Spirits on their Minion Horde and their Miner tanked the towers while they cleaned up.
Also still super surprised we see so much Rocket. Two Princess shots on a tower is better/equal to one equal level Rocket and costs 3 mana less, but we see it a lot on the top of the leaderboard and even in tournaments. I find it ridiculously hard to aim with on my iPhone (which is how I primarily play). I missed an Elixir Collector earlier because I tried to drop the Rocket between it and the tower and my finger blocked the targeting area, thought I was on it...but nope.
Embarrassing.
Frozen peak is broken.
lvl 8 rare, lvl 11 commons are the norm at 2750 range. with lvl 10-11 towers.
2-3 Legendary minimum and Giant in 90% of deck.
Yeah, you have to be fairly strategic until you know what cards your opponent has and the general order they will play them in. You can get punished with the deck if not careful as it is a bit of a strange combo of cards. Since air is the weak part, I try to reserve the fire spirits until I have a better sense if they have a minion horde or not.
I actually think the Rocket is somewhat underused the more I use it. I honestly haven't touched it too much so I do mess up sometimes with placement. However, there have been quite a few times I've got some good elixir value out of shutting down an opponents push with a Rocket. Of course the other benefit is knowing once you get a tower down to the 500 range, you can go full on defensive mode if need be and finish off the tower with the rocket. Certainly the Princess could do more damage over time, but that's assuming she isn't locking on to other targets, or getting smashed by arrows/goblins/etc.
I think your math is wrong. Two princess shots is 280 isn't it? Rocket does much more than that.It's pretty easy to pop a Princess at bridge and get 2 volleys, IMO. Happens pretty regularly anyway.
I think your math is wrong. Two princess shots is 280 isn't it? Rocket does much more than that.
I think your math is wrong. Two princess shots is 280 isn't it? Rocket does much more than that.
I was talking to Naster in clan chat and he raised a point I hadn't considered, but which is pretty crazy (IMO).
If you play a Princess at the bridge (level 2) and it gets two shots that's 308 damage. If you play it twice you've done 616 damage for 6 elixir.
Meanwhile, a 6 elixir Rocket only does 493 damage to a tower. The radius isn't even that much different. You just can't use princess to take out a pump, but you can use her in a million other positions that aren't really great for rocket use.
The more you know.
Yeah, I sometimes replace a spell with princess in my decks for this exact reason. The only problem with it though is that if the other person turtles up and clogs the lane late in a match you can't force princess onto the tower, so it's not as reliable for finishing out matches when your opponent's tower is low. Plus fireball and rocket get that damage out much faster than princess, so they're more useful in emergencies.You are correct, a level 7 Rocket deals 493 damage to a tower which is more.
A level 2 Princess deals 308, though, and costs half the elixir.
I misspoke, I actually meant to say playing her twice is much more value than 1 level 7 Rocket. Here's what I said about it a while back:
Prior to her nerf she was insane. She's still good now, but I think the bug/unintentional missing has yet to be fully fixed.
I got a Magical Chest. Is it worth opening now or should I wait until post-update in Mid September?
A couple of months ago, we told you that we had no plans to add an option to mute emotes. Well, we were wrong. We think we’ve probably evoked enough emotions from you guys, and it’s time to revise our approach.
Coming with the next update, players will have the ability to mute their opponent during each battle. Since we still think it’s important that Clash Royale doesn’t feel like a single player game, you will see your opponent trying to communicate, but without any of the specifics.
Strong emotions are built into the core of Clash Royale, and are important for knowing the difference between good cards and great cards, but we’ve come to realize that this doesn’t need to be tied to all aspects of the game - emotes being a case in point.
Additionally, we’ve been thinking about some cool ways of making emotes feel collectible and even desirable, which will ideally change some people’s perception of them in the future. Those ideas are still floating around, and may come to fruition, but in the mean time we’re going to bring a mute option to the game!
Additionally, weve been thinking about some cool ways of making emotes feel collectible and even desirable, which will ideally change some peoples perception of them in the future.
Sorry - basic question - is OJ and informed regular player? or the dev? not sure it matters just intrigued that they have reversed their stance about emotes.
EDIT - official confirmation already!
What's people's opinions on The Log?