Colin Moriarty of Kinda Funny: source says "most developers are not happy with PS4.5"

ITT we pretend that PC versions don't exist.

Anyway, the lazy way to approach Neo versions would be to make the game identical but with native res something like 1,920x2,160 and call it a day.

I don't think they'll do down scaling. Probably better to put that towards AA/AF instead, which should be just as easy. If PS4K games are mostly just PS4 games with more stable frame rates and better AA/AF that wouldn't be terrible.
 
I dont even see how this is good for Playstation. They dont make alot of money off of hardware, they make money from software. If people spend 400 dollars upgrading to a new PS4, thats 400 dollars less they can spend on games (they thing that actually makes them money).

I could understand this move if the PS4 were struggling, but it isnt, its dominating in every possible way.
Now that they have an architecture that can continue (amd64 APU with loads of CUs) and the better than expected digital adoption tied to their ecosystem the argument that was posited in 2013 about "ecosystems matter" is actually becoming a reality.

Now it isn't just "oh man I need to add my friends again on this list" but "if I switch to a different ecosystem all my past purchases will be gone."

They want to force that move and use the great customer lock-in model that is proving to be the best way to make fat bank.

I'd assume no patch would be needed to simply run the games on neo without any additional bells and whistles. The vanilla PS4 would just work in the neo? Otherwise i sense a situation where some old games simply won't work on neo due to devs not wanting to patch...or they're out of business and CAN't patch.
I absolutely expect the default mode in the SDK to remain PS4regular and the additional resources for NEO mode only to be unlocked by SDK request.

(This hypothesis is falsified when the PS4neo isn't using less power playing unpatched PS4 games from 2013.)
 
You think anyone is going to fuck over 50 million users? and give them ports that run at 15 fps? Like some on this forum suggested?

We've already seen PS4 ports running at 5fps. (Broforce)
There are videos of it going under 15fps even in earlier levels, but it gets worse later. Much worse.
 
Again games already run much better on pc with a amd rx280,then ps4, how is this such a big headache, I honestly don't understand.

PC versions of multiplatform games, and even some console games, are so often unoptimised messes for a reason. It's a potential headache because instead of having to just develop PS4, Xbox One and PC versions of games, they may have to potentially develop for the PS4K, NX and XB1.5 versions on top. The more systems and fragmentation there is, the harder it is for developers.
 
I'm saying. Who are these devs complaining. I do believe Colin has a source that talked to some devs and they maybe aren't jumping for joy, but did this "source" call up every studio? Or did they take to some of their friends who happen to be devs and ask their input? We just have no reference.

We also have devs in this thread saying it's not that big of a deal and definitely nothing to be worried about on the extreme some posts here make it.

My take? The answer lies in the middle. Sure it's a bit more work, but they'll do it just like they did cross gen games at the start and at the end of it all everything will be fine.

The reason this topic is getting so much attention and extreme opinions because it's something that hasn't really been done before.

I've noticed that you're one of the tech guys pushing for the PS4K and I understand that.... but I got a quick question for you: Do you own a PS4?
 
Again games already run much better on pc with a amd rx280,then ps4, how is this such a big headache, I honestly don't understand.

Show me a game on PC that has characters look as good as Uncharted, Infamous:ss, The order:1886?

Star Citizen with mark hamil is the only one that's pushing shit tons of pixels but lacks the animation seen in the games I noted above.

Consoles have their place, and developers who can make games on an enclosed system can concentrate on the presentation that console exclusive games have over PC.
 
Take a serious look at games announced the last three years, what's out now, and tell me you're perfectly fine with another console being rushed out to the market.

If PS4 was struggling in the market I would understand why they're trying to get this thing out there. But the fact that it's one of the best selling consoles in history and how we are still waiting for some of our most anticipated games, it's insane that they want to make us upgrade for a better gaming experience.

Put yourself in these shoes from last year; they rerevealed the last guardian after all that time and they said "now enjoy this game in 2016." Now imagine if you were super excited with that game coming out and the message has become "enjoy the definitive version of this game after spending another $400."

Kind of messed up.

I'm perfectly fine with what I've been playing for the past 29 months. That's about 30 games so far, a game per month, and about a third of them have been published by Sony. I've pretty much gotten the announced games I wanted already, with Uncharted 4 coming in three weeks, and apart from TLG I can't think of any...
games that were announced before the regular ps4 even came out.
...that aren't out yet.

I'm also prefectly fine with hardware upgrade in the middle of the generation. If the articles about the visual and performance increases on 1080p display are true, I'll be buying it day one. It doesn't invalidate the 29 months of entertainment I've already had, and there's nothing forcing me to upgrade. If I wanted, I could continue playing on the system I have, just like before.


If you already have a PC , yes, it still lives.

Wouldn't the same apply to XBO as well? Yet "XBO has no games" hasn't become such a mantra.

I'd wager the majority play on a single platform, which makes it meaningless whether a game is also available on another system or not. It doesn't diminish a single platform users' experience in any way.


These types of arguments seem to circle this:

This thread is this:

FTSLhOX.jpg


but full of people who want to do this:

1ODe6Yk.jpg

That's a perfect analogy.
 
This, along with Giant Bombcast crew always complaining about how "weak" these consoles are, never fails to make me roll my eyes.

Damn near all my friends on Ps4 are still in awe of its graphics. Does it chug on games like Witcher 3 occasionally? Sure. ( And I bet NEO will too as devs will push what they want it to do)

Overall though, most people are stunned by the graphics of Battlefront and Dark Souls and the like. We don't need a power boost right now, wait a few years and do a proper new console. Don't kill the console cycle we've had for over 30 years now.
I disagree fully. These systems launched weak and it shows. While some games do look good shortcuts are being made to compensate. I think we need more power right now.
 
The difference is, MS literally said they were going to do it.

I would post that quote from Shu Yoshida where he stated Sony were actively planning always online DRM for the PS4, but my subscription to the deluded games journalist archive of things that never happened must have expired.
 
Ehh, like someone else said, it could just be a few guys. I'm sure there are plenty of developers who are excited to see what their new game is going to run like on a more powerful console.

Huh? They already know because of pc. This only applies to games releasing on consoles which is not that much.
 
I haven't read the whole thread. But if I was a multiplatform dev, and Neo is optional and it would cost me more to create a Neo version, I'd just target the PS4 user base and make the game look as good as I can. It's not like Neo users won't buy my game if it doesn't have a Neo mode. They just want a good game.
 
Not that surprising. Mildly interested to know which developers are unhappy with it though.

I imagine the big two is alienating an existing userbase of millions with an inferior product and the fact that developing for a unified, single system is way easier. All conjecture, but I'd hate to have to add to my workload when there is already a standard PS4 version, XBO and PC version to cater for.
 
If my comparison to TVs fails on any specific level, it's that the TV market is populated by EVERYONE and not just enthusiasts. Consoles are pretty much only owned by invested gamers. Hardware power matters to them, performance matters. It's a huge part of the foundation of Sony's market lead this generation. Offering more for less money and playing the role of the most consumerist company in gaming hardware.

Yeah. And TVs are a factor there as well. Like say I decided to buy a new TV around the time that the PS4 and Xbox One came out. If this stuff is so important to me, I'd probably be noticing that there are bigger TVs out there that have lower input lag and better picture quality than the set I bought 2 and a half years ago.

I don't know. It's just kind of a weird mindset to me that I'm seeing. If your concern is that stuff is going to be optimized for the 4K and the PS4 version will suffer, then I can kind of get it, but I don't think it's a very realistic concern. I think it's far more probable that early 4K owners will feel shafted that stuff isn't very optimized for the additional horsepower given that the base system is the more targeted platform.

But what I find bizarre is that I feel like the concern some have is simply fear that they have to upgrade if they want the "best" thing out there. And it's weird to me because the PS4 isn't the best now. If the 4K released today, it still wouldn't be the best gaming machine on the block. There are people with gaming PCs right now that stomp the specs of this machine. It's ok to lag behind a bit. If you don't want to upgrade, I think you're still going to be quite fine for some time. Nobody's going to be coding to the metal on the 4K anyway.

That's just my take though.
 
I imagine the big two is alienating an existing userbase of millions with an inferior product and the fact that developing for a unified, single system is way easier. All conjecture, but I'd hate to have to add to my workload when there is already a standard PS4 version, XBO and PC version to cater for.

And the NX on the horizon.

I do wonder how different optimizing for PS4 and PS4 Neo will be. I assume they run on the same disc? So that might be something new for developers in console gaming.
 
Folks who already have a PS4 and don't want to upgrade will keep using their PS4. Folks who want to upgrade will.

Why would I keep using my basic PS4 console to play competitive multiplayer in a supposed closed environment if PS4MasterRace users will have a significant advantage just because they have the version with better res and especially better/more stable framerate.

Sony actually managed to evolve the multiplayer landscape by taking the first steps into full Console P2W instead of DLC P2W.

You think anyone is going to fuck over 50 million users? and give them ports that run at 15 fps? Like some on this forum suggested?

Bethesda did exactly that last gen when PS3 userbase was around 50M and they released a Skyrim PS3 that managed to achieve 0 fps in some conditions. So your point is?
 
Some devs already have no problems sending shit out like this.

Said devs would send out shit on PS4 as it stands. The utter dross of the gaming world should not be heralded as the poster boys for PS4 Neo.

Why are said devs now being described as the norm, rather than the exception to all the amazing feats we currently play today?

And that had nothing to do with PS4k.

Exactly. Shit is always shit.
 
And again, this option wasn't necessary for all console generations before. And it isn't now, all it does is splitting a perfectly healthy userbase of the market leader into a two class system. For now, it seems like a small fragmentation, but what if Sony changes their mind about no Neo-only games, what if devs start to focus Neo and neglect the vanilla version? Remember Xenoblade Chronicles 3DS? Running fine on the OG 3DS and 2DS ... oh wait.

You know what, forget it, won't matter what reasons i use, you won't accept that this move is not just happy sunshine.

Just because something has been done for 30 or so years doesn't necessarily make it the only way things have to be done. For those that want to upgrade every 6 or so years, that option is still on the table. On the other hand, I'd like the potential to update more often and in line with how other technology is offered to consumers.

I know there's going to be some drawbacks to this method, I'm just optimistic that the good outweighs the bad.
 
Why would I keep using my basic PS4 console to play competitive multiplayer in a supposed closed environment if PS4MasterRace users will have a significant advantage just because they have the version with better res and especially better/more stable framerate.

Sony actually managed to evolve the multiplayer landscape by taking the first steps into full Console P2W instead of DLC P2W.

Have you ever played a pc game? I couldn't have cared less what resolution/fps someone else is running when I used to play Team Fortress 2.
 
I disagree fully. These systems launched weak and it shows. While some games do look good shortcuts are being made to compensate. I think we need more power right now.

What are you basing this off of though? Go look at PC. Show me a game that looks vastly different on a pc compared to it's console counterpart?

And with your outlook, did you feel the same way that same year PS4 came out when The last of us on PS3 came out was only 720p?

Did people complain about graphics on GOW:Ascension, GT6?

Those were in the same year PS4 launched. People were still amazed at those games. Not everything was super great, like GOW:a wasn't anything special gameplay wise, or story. But for a 2013 PS3 game compared to PS4 it still looked great.

Chasing the Pixel monster only brings more problems and doesn't challenge developers to be creative in solving design/engine/code issues. It just fixes the leak, until it starts again.
 
Why would I keep using my basic PS4 console to play competitive multiplayer in a supposed closed environment if PS4MasterRace users will have a significant advantage just because they have the version with better res and especially better/more stable framerate.

Sony actually managed to evolve the multiplayer landscape by taking the first steps into full Console P2W instead of DLC P2W.



Bethesda did exactly that last gen when PS3 userbase was around 50M and they released a Skyrim PS3 that managed to achieve 0 fps in some conditions. So your point is?

Lets not act like the PS3 was a gem to work with.
 
I look forward to all games being showcased on PSNEO going forward. Will there be disclaimer runs and looks worse on PS4 in the trailers?

Considering most games show cutscene stuff anyway, the *not in-game footage stuff will prevail.

To be a bit more serious about your remark, pretty certain trailers show off PC footage just now and they don't say *worse on PS4/XB1. Best possible graphics scenario is always what is used. For console only stuff, PS4 content is most likely used, it doesn't say *worse on XB1 by 5FPS.
 
So then it's just devs needed to better optimize for the hardware. PS4K doesn't hinder anything.

But splitting their attention isn't going to help, especially if PS4K owners become the majority down the line.
 
Yeah. And TVs are a factor there as well. Like say I decided to buy a new TV around the time that the PS4 and Xbox One came out. If this stuff is so important to me, I'd probably be noticing that there are bigger TVs out there that have lower input lag and better picture quality than the set I bought 2 and a half years ago.

I don't know. It's just kind of a weird mindset to me that I'm seeing. If your concern is that stuff is going to be optimized for the 4K and the PS4 version will suffer, then I can kind of get it, but I don't think it's a very realistic concern. I think it's far more probable that early 4K owners will feel shafted that stuff isn't very optimized for the additional horsepower given that the base system is the more targeted platform.

But what I find bizarre is that I feel like the concern some have is simply fear that they have to upgrade if they want the "best" thing out there. And it's weird to me because the PS4 isn't the best now. If the 4K released today, it still wouldn't be the best gaming machine on the block. There are people with gaming PCs right now that stomp the specs of this machine. It's ok to lag behind a bit. If you don't want to upgrade, I think you're still going to be quite fine for some time. Nobody's going to be coding to the metal on the 4K anyway.

That's just my take though.

The mistake here is conflating PC gamers to console gamers. Whilst there will be some who game on both platforms, many like myself are primarily console gamers to avoid this sort of nonsense. It doesn't matter to most console gamers that better PC versions exist, that has and always will be the case to those who want to invest the money on the PC side. It will however affect console owners if they know a better version of their console exists, that runs games better, and takes development time and consideration away from their vanilla system, offers less value proposition going forward, and likely unnecessarily extends the life of the generation because of this incremental update.

I much prefer the idea of shorter generations, to longer ones with iterative hardware releases in-between. The PS4K is still going to be held back by the PS4, which makes it even less value for money.
 
Have you ever played a pc game? I couldn't have cared less what resolution/fps someone else is running when I used to play Team Fortress 2.

Of course and that's exactly why I chose not to continue to play games on PC and went the console route.

But splitting their attention isn't going to help, especially if PS4K owners become the majority down the line.

Very unlikely they get to sell 40M MasterConsoles than the poor edition the rest of the way. But developers always tend to chose the easier and more powerful target to develop for, it makes sense to do that as well and Sony will even pay them with marketing deals to do that. Sony wants to sell the Master Console not the poor edition.
 
I dont even see how this is good for Playstation. They dont make alot of money off of hardware, they make money from software. If people spend 400 dollars upgrading to a new PS4, thats 400 dollars less they can spend on games (they thing that actually makes them money).

I could understand this move if the PS4 were struggling, but it isnt, its dominating in every possible way.

There will be more total consoles out There to sell games on. If the ps4k sells well to existing owners there will be a ton of 2nd hand ps4s on the market going for cheap or handed down to family/friends, that is still a win for Sony If they buy games.
 
So then it's just devs needed to better optimize for the hardware. PS4K doesn't hinder anything.

If they arent given enough time to properly optimize a single PS4 sku, how does throwing another sku into the mix that they have to optimize/QA for help?

And whats in it for the developers and publishers to take advantage of the Neo? Do they get extra money for it? No, the game costs 60 dollars either way.
 
Why would I keep using my basic PS4 console to play competitive multiplayer in a supposed closed environment if PS4MasterRace users will have a significant advantage just because they have the version with better res and especially better/more stable framerate.

Sony actually managed to evolve the multiplayer landscape by taking the first steps into full Console P2W instead of DLC P2W.



Bethesda did exactly that last gen when PS3 userbase was around 50M and they released a Skyrim PS3 that managed to achieve 0 fps in some conditions. So your point is?

And those issues were on them to fix which they never did, and people are still pissed about it. Bethesda bitched at Sony for using the power PC architecture that had bad documentation which added to the issues they had developing on that platform.

Sony reacted to their cry's along with many other developers by going with a lot of memory, a Beefy gpu and x86 architecture for easy development.

And fallout 4 on both Xbox and PS4 still runs like shit. Because their game engine code is complete shit. Just like Doom's from what I hear on PC runs like shit.
 
But splitting their attention isn't going to help, especially if PS4K owners become the majority down the line.

You make PS4 the base as it'll continue to be. A dev in this thread literally explained how during the dev process there are different settings that they can turn up or down. Once things get into motion devs can have a baseline to work with and then have a PS4K version of that as well.

Plus we don't know what tools Sony will be offering to make this even easier on people.
 
Considering most games show cutscene stuff anyway, the *not in-game footage stuff will prevail.

To be a bit more serious about your remark, pretty certain trailers show off PC footage just now and they don't say *worse on PS4/XB1. Best possible graphics scenario is always what is used. For console only stuff, PS4 content is most likely used, it doesn't say *worse on XB1 by 5FPS.

The point is the ceiling is higher now, imagine the downgrade threads going forward.

Titanfall got footage for 360 like 2 weeks before release for the first timr for instance.
 
If they arent given enough time to properly optimize a single PS4 sku, how does throwing another sku into the mix that they have to optimize/QA for help?

And whats in it for the developers and publishers to take advantage of the Neo? Do they get extra money for it? No, the game costs 60 dollars either way.

If they're a VR dev, sure, maybe more money.

If not, then we'll need to see how good Sony's dev kit/dev tools are for scaling. Either way if this further increases Sony's stranglehold on the console market, where is a disgruntled dev to go? Selling hundreds of thousands if not millions of copies of your title on a PS platform makes your bottom line. Not getting up in arms and going Nintendo/MS exclusive because of 2 SKUs. Your meat and potatoes is probably coming in a bigger ratio from Sony right now.

The point is the ceiling is higher now, imagine the downgrade threads going forward.

Titanfall got footage for 360 like 2 weeks before release for the first timr for instance.

Sure, which will have the outrage we are seeing now I guess. We'll see if the inner PS bickering is as hostile as the cross-platform stuff between PS and Xbox owners. Hopefully not.

Maybe we should take a page from the PC GAF book and simply accept YMMV with graphics, even on platform exclusive content.
 
Said devs would send out shit on PS4 as it stands. The utter dross of the gaming world should not be heralded as the poster boys for PS4 Neo.

Why are said devs now being described as the norm, rather than the exception to all the amazing feats we currently play today?



Exactly. Shit is always shit.
They're not the norm, but feel it could become the norm. I don't have faith in a AAA industry (where most games will benefit from Neo) that has devs who, rather than improve their own products bugs and glitches, just keep working on DLC. Who's devs, send out ports of games on PC like Rocksteady that are trash.

And now, I fear that they'll spruce up their games to look nice on PS4 Neo, market that as their game (which is fine), and then send out a vanilla PS4 version that will not be up to standard. It may be ok, but it's not the best the vanilla PS4 version could be. They'll be too focused making their game to be the prettiest it can be so they can market it well.

First impressions seem to be bigger than ever in this industry, Ubisoft does a great job at it.
 
Developers, nor most consumers will be happy. There's very little use for a ps4.5. There's a ton of power left to be utilized in the normal PS4. Developers are already finding it hard to push these new machines due to how expensive it's becoming to develop games. I don't see too many developers clamoring for a bunch more power right now, and I doubt they want to worry about having to worry about performance on an added machine. One of the attractive things about consoles for developers is that the specs are fixed.
 
Are they forced to make Neo versions of the game? I thought it was optional

What people think will happen:

PS4 games at 1080p, 30fps, PS4k game at 4k, 60 fps

What will actually happen:

PS4 game at 900p, 20fps, PS4k game at 1080p, 30fps

Devs can't help themselves in pushing effects over framerate.
 
The mistake here is conflating PC gamers to console gamers. Whilst there will be some who game on both platforms, many like myself are primarily console gamers to avoid this sort of nonsense. It doesn't matter to most console gamers that better PC versions exist, that has and always will be the case to those who want to invest the money on the PC side. It will however affect console owners if they know a better version of their console exists, that runs games better, and takes development time and consideration away from their vanilla system, offers less value proposition going forward, and likely unnecessarily extends the life of the generation because of this incremental update.

I much prefer the idea of shorter generations, to longer ones with iterative hardware releases in-between. The PS4K is still going to be held back by the PS4, which makes it even less value for money.

I'm going to be perfectly frank here and state that this is still behavior I find bizarre. And by that I just mean the type of people that seem to care more about whether or not their version of a piece of software beats only the direct competition's than whether or not it simply performs well. Mind you, I get it. If you're on the vanilla PS4 and a new piece of software comes out that performs like dog shit on it but runs well on the 4K, that's going to be something worth complaining about. But the concern of "oh no my experience is lessened because of the existence of a better, non-PC version" is not a particularly compelling argument to me.
 
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