PM BOWSER IS BACK, BABY!
SEE Y'ALL LOSERS AT PARAGON!
Tilts
--Linger Hit damage increased (10/9/8 -> 11/10/9) KB uncompensated.
-Up Tilt
--Hand position during animation tweaked further to enlarge Sweet Spot range
-Forward Smash
--Light Armor is now Medium Armor.
--Armor Activates 3 frames sooner, frame 31 -> 28.
-Down Smash
--Reduced Startup 13 -> 7 frames.
-Side Special (Koopa Klaw)
--Aerial momentum reworked to be more consistent with grounded movement.
--Adjusted stick sensitivity on grabs to match regular throw sensitivities.
--Koopa Klaw Forward Throw Angle 74 -> 77, Growth 50 -> 40.
--Koopa Klaw Down Throw added.
--Grounded version is a tech-chase slam.
--Aerial version is a spike.
-Up Special (Aerial Fortress)
--Aerial Mobility altered to aid in Fortress Hogging, 0.02 -> 0.035
-Increased movement on numerous moves to better match 3.5
--Dash Attack
--Dash Grab
--Under 100 Ledge Attack
--Forward and Backwards Rolls
--Tech Rolls
--Tech Roll movement tweaked to be more ambiguous as to which direction Bowser has teched.
--Airdodge positioning adjusted to correct unintentional waveland difficulty
TL;DR:
GET DUNKED