Concord bombs on Steam with less than 1k players on launch day

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Concord became available in early access for deluxe edition owners on August 20, but today, Firewalk Studios and Sony's multiplayer hero shooter has gone live for all players on all platforms. A launch trailer has also been released to commemorate its release- check it out below.

Sadly, Concord doesn't seem to be getting too much traction, as far as player numbers are concerned. As per SteamDB, as of the time of writing, the game's peak concurrent player count on Steam stands at just 697, a surprisingly low number for a major first-party release, and lower even than the less-than-stellar numbers it saw during its beta period.

Firewalk Studios and Sony announced earlier in the month that Concord's first post-launch season will kick off in October, adding a new Freegunner, a new map, and more, with the second season scheduled for January next year. Head on over here for more details on the game's roadmap.

Concord is available on PS5 and PC.
 
That's lower then both Hellblade 2 and Redfall, and both those games had Gamepass versions. I think this is probably the biggest bomb from a first party studio in quite a long time.
 
Concords bombs

Literally the entire planet:

Oh no, anyway

Btw can you guys give up on this game already, fire those people and go back at making good single player games? Thanks.
 
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The budget, I mean, do we know how much money they sunk into this dumpster fire?
8years of dev time, western salaries since studio is located in washington state, 100+ppl in the team, easily 100m usd+ but who really knows, maybe it even broke 150m? :messenger_dizzy:
 
Is it soo inclusive that people aren't playing it because they themselves can't pick a character for fear of not playing as a different character? Like, how do you choose between a fat lesbian or nonbinary robot? Who will they offend by not making the correct choice?
 
More millions in the garbage for Sony.

Imagine if they had invested all this money and talent they have to make awesome single player games like they have been doing the past gens.

Ryan go and eat shit.

I hope China gets in the game hard and streamroll everyone.
 
Sony has been very stubborn with this one, let it got, count your losses and move on.

Their future protects will do great numbers, but not this one.
 
8years of dev time, western salaries since studio is located in washington state, 100+ppl in the team, easily 100m usd+ but who really knows, maybe it even broke 150m? :messenger_dizzy:

Pushing 170 heads, in Seattle WA. The last 2 years alone have exceeded $100,000,000. Total spend is probably close to, if not exceeding, $200,000,000. That 5 minute Marvel style CG shortfilm they did had to be $15,000,000+. They were likely expecting 10 million+ sales lifetime, forecasting it to out earn their premier first party Lesbian Simulators.
 
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More millions in the garbage for Sony.

Imagine if they had invested all this money and talent they have to make awesome single player games like they have been doing the past gens.

Ryan go and eat shit.

I hope China gets in the game hard and streamroll everyone.

It might well be time for a console to come out of china.

I'm not even joking.
 
Good thing the smart people at Sony canceled Factions and release this obviously terrible bullshit... good call, dipshits.
 
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Pushing 170 heads, in Seattle WA. The last 2 years alone have exceeded $100,000,000.
Sony really going after GAAS as hard as possible. So itching for GAAS, they bought this studio last year to add Concord to their GAAS strategy. And I dont think Firewalk and Concord were even part of their powerpoint slides recap in 2022. So it was an incremental game count to their GAAS tally.

They probably realized some of their internal GAAS games were fizzling out. So they needed a quick fix GAAS game they can launch soon, which Concord fit the bill.
 
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