FoxMcChief
Gold Member
It might well be time for a console to come out of china.
I'm not even joking.
It might well be time for a console to come out of china.
I'm not even joking.
To quote TopherAlright GAF, I didn't want to make a new thread for this poll, so I just made one on Strawpoll. Let's see it.
What are the 3 biggest reasons you DIDN'T you buy Concord?
What are the 3 biggest reasons you DIDN'T you buy Concord? | StrawPoll
What is your opinion? Vote now: Bad impressions (gameplay, systems, etc)., Already invested in another PVP shooter., DEI focus., Not into PVP or shooter games., Don't like Sony., Tristrawpoll.com
And everything they stood for
inb4 "everything is already made in China including all consoles"It might well be time for a console to come out of china.
I'm not even joking.
I honestly think the only way I would play this game is if someone paid me to play it.I worry that once the numbers will not improve even if they went F2P. That's a real possibility right now.
i think the open beta had lower numbers, right?It will have to, to try and recuperate something because fml player base for day 1 is shocking, better trying to get people to play rather than leave it to die
Sooo badly.I'd love to be in the conference room where they discuss this game's day 1 performance, or Studios' financial projections after this.
Open Beta peaked at 2388 playersi think the open beta had lower numbers, right?
Instead we could have gotten sequels to Killzone, Resistance, Lair, WipEout. Instead Sony prefers to fund this.More millions in the garbage for Sony.
Imagine if they had invested all this money and talent they have to make awesome single player games like they have been doing the past gens.
Ryan go and eat shit.
I hope China gets in the game hard and streamroll everyone.
I dont follow you. care to break down how 170 employees cost 50,000,000 a year?Pushing 170 heads, in Seattle WA. The last 2 years alone have exceeded $100,000,000. Total spend is probably close to, if not exceeding, $200,000,000. That 5 minute Marvel style CG shortfilm they did was $15,000,000+. They were likely expecting 10 million+ sales lifetime, expecting it to out earn their premier first party Lesbian Simulators.
and the close beta?Open Beta peaked at 2388 players
Is that what we are calling launches now?and the close beta?
Regardless of what they do, December 6th will be this game's final nail in the coffin (when Marvel Rivals comes out).Yikes.
What are our predictions? F2P within 3 months? 6?
Included in a random PS+ month before the end of the year?
No way this isn't a megaton bomb.
Actually I dont know if that 2388 was open or closed, my bad maybe the open beta was lowerand the close beta?
its already dead. Regardless of other releases.Regardless of what they do, December 6th will be this game's final nail in the coffin (when Marvel Rivals comes out).
maybe it was double the close beta.... either they are fuckedActually I dont know if that 2388 was open or closed, my bad maybe the open beta was lower
I just see the Concord beta peaked at that 2388 but don't know which one it wasmaybe it was double the close beta.... either they are fucked
Opportunity costs.Unplug the servers it is already dead.
I dont follow you. care to break down how 170 employees cost 50,000,000 a year?
Given a dev said the other day that it’s been in dev for 8 years, the studio is in Washington, so wages will be high, and we know from the insomniac leaks that the much quicker to develop Spider-Man 2 cost 300mil to make. My guess would be similar, then substantial marketing costs on top. Even if you slice a third off it, it’s one hell of a financial black hole. Oh and Sony not only paid for development but also bought the studio for an undisclosed sum (at least I failed to find out from google), but given historical purchases, another couple hundred million would not be out of the question.The budget, I mean, do we know how much money they sunk into this dumpster fire?
To be fair, the monkey just did great on its own. Don't relate a good game to this, haha. Their grave was made no matter when they decided to release, lol.A monkey conquered!
Sure thing, Seattle is a top 10 most expensive city in the US, and Sony are paying to employ 170 ostensibly skilled professionals who are in high demand that you yourself have to both poach and fend off poaches from. That's on top of paying mountains of benefits on every single head (i.e. platinum family insurance plans, luxury cars for the C-suites, etc...), mountains of employee taxes on every single head, and lease a luxury office studio with artisanal juice bars, meditation corners, and fine dining lunch caters. How much exactly do you think that costs, a couple million a year?
How many DEI ex-pat gamers live in China?not fair to start comparing the numbers rn. Give it some time guys. The china people are sleeping right now,
Why play trash when you could play treasure?
The fact that Sony decided to buy this studio, based on this game, raises huge questions about their game citation going forward.
I dunno, thats why I asked. I'm from the UK and could not imagine each employee costing close to 300k a year all in.Sure thing, Seattle is a top 10 most expensive city in the US, and Sony are paying to employ 170 ostensibly skilled professionals who are in high demand that they have to both poach and fend off poaches from. The average coastal US game dev salary exceeds $150k/year in salary alone, the actual costs to the business is way higher than that. They also have to pay mountains of premium benefits on every single head (i.e. platinum family insurance plans, cellphone plans, work from home internet plans, luxury car leases for the C-suites, etc...), mountains of state and federal employee taxes on every single head, and lease a luxury office studio with artisanal juice bars, meditation corners, and fine dining lunch caters. Then millions upon millions more in miscellaneous overhead like farms of high end computers/monitors, Herman Miller chairs/desks throughout, utilities, office supplies, toilet paper, etc... How much exactly do you think all that costs, a couple million a year? How else do you think Miles Morales, a 4 hour long DLC that reused every single assets within, cost $150,000,000 to produce?
I guess that is possible. But having played a thousand hours of the original, I suspect there was actual, original fun buried in there somewhere. The core game is unique and engaging. Concord is a clear pile of derivative shit.Imagine how bad that was if they went ahead with this piece of shit and stuff like Fairgames but cancelled that.