Concord is being taken offline on September 6, purchases refunded

To be perfectly honest I find it interesting something is still going on with it

Its obviously not dead dead :)
With the dev team dismantled, there is no way a game that needs developer upkeep is coming back.

If devs made multiplayer player self sustaining, they could just live on their own. This is why it was a total flop of an idea TLOU multiplayer as live service. Damn if they just remade the multiplayer from PS3 it would have just hit.
 
MlXpdIm.png


Season 5 What GIF by Sony Pictures Television

A god or a lunatic
 
I find it amazing how on steam it could only get 697 peak players. If anyone skims Steamdb charts, even total noname games made by randoms with zero marketing can somehow even get 1,000.
 
With the dev team dismantled, there is no way a game that needs developer upkeep is coming back.

If devs made multiplayer player self sustaining, they could just live on their own. This is why it was a total flop of an idea TLOU multiplayer as live service. Damn if they just remade the multiplayer from PS3 it would have just hit.
It was like that during the Quake III era... they gave you the *.exe to make your own server and later on the source code.
 
Former Concord developer speaks on the failure of Concord


Hey all, former Firewalk Studios dev here. I have been a long time lurker for many years, and rarely post to reddit/any social in regards to what is going on with my life as a developer/artist. After reading the comments about Marathon being Concord 2.0 on reddit, youtube, and twitch, I just wanted to share a little insight into what a forty year old man is feeling after dedicating a large portion of his life to making videogames.

For the past 17 years, I have been a part of some great projects, and worked with some of the most talented people who made me the dev I am today.

Many players know about Concord, and what happened with that project. Concord failed to inspire players, and the messages was heard loud and clear. It was gut wrenching to see our project fail, and be the laughing stock of many online. I have learned that failure, is what drives me to succeed. No one feels as bad as the people who put their time on the line, hoping it will entertain the masses of gamers across the globe. I am not asking for pity, or even sympathy because, after all this is the name of the game, you win or lose. The margin for success is very thin. I took a chance, and lost.
 
Top Bottom