thicc_girls_are_teh_best
Member
I thought GAAS were supposed to be cheaper and quicker to make? This game probably had a longer & more expensive dev cycle than TLOU Part 2. ....
Maybe, maybe not.I thought GAAS were supposed to be cheaper and quicker to make? This game probably had a longer & more expensive dev cycle than TLOU Part 2. ....
Maybe, maybe not.
The studio was formed in 2018, but Sony didn't came into the picture until 2021:
"Since announcing our publishing partnership with ProbablyMonsters and Firewalk in 2021, we continue to be impressed by the team’s ambitions to build a modern multiplayer game that connects players in new and innovative ways."
Welcoming Firewalk Studios to the PlayStation Studios family
Learn more about this talented team and their plan to connect players in new and innovative ways in their ambitious upcoming multiplayer game.blog.playstation.com
At the very least, Sony didn't fund Firewalk throughout all those years.
Who knows what budget and teamsize they had before 2021?
Maybe, but Sony didnt have anything to do with that. So kind of a moot point in relation to Sony and their Gaas strategy.
I wasn’t being serious in the slightest.Maybe, but Sony didnt have anything to do with that. So kind of a moot point in relation to Sony and their Gaas strategy.
I imagine some heads will roll.wow 8 years is a Lot for any game...just imagine of it really bombs.
wtf is that
Aloy in Horizon Forbidden Diet.wtf is that
wtf is that
Concord has so much humanity and depth to it. I really hope people give it a shot. Insanely proud of the game and we’re strapped in and ready to push it for years to come.
My bad then. Can't tell sometimes. LolI wasn’t being serious in the slightest.
No man, u took it the wrong way, when he was talking about depth he ment the depth of those humongous lesbian belliesIsn't that the problem?
It's a game set in a fictional sci-fi universe full of aliens and robots. Why did you fill the game with so much humanity and by extension human (or even far left liberal American) politics?
Gamers don't want humanity in their Sci-Fi space operas. They was pew pew lasers, wicked cool designed characters, and sexy blue alien ladies with fucking massive racks.
Are you kidding me?? You can easily hire a developer for a Socom game. That's how the turd Socom Confrontation got released.They didn't have a studio for Socom.
its pronouns are eat/ate
Bro. No one is judging you for loving Aloy and Starfield.You are not the dumbest person on this planet, but you better hope he doesn't die.
Bro. No one is judging you for loving Aloy and Starfield.
Fat Tracer.wtf is that
Everything. You once told me (in confidence) that you live life by a simple creed, W.W.A.D. What would Aloy do? Then Starfield came out and you adapted that lifestyle to W.W.S.D. What would Starborn do?What does that have to do with what I said?
Yeah, I highly doubt it works like that.Are you kidding me?? You can easily hire a developer for a Socom game. That's how the turd Socom Confrontation got released.
You can easily let a competent developer(Blue Point) take over a Socom I/II HD remake. No Studio for a Socom game but wasting millions of dollars for a canceled TLOU mp.
"Clearly, the distinction between a hit and not a hit is not a binary one."
Without knowing Sony's criteria or expectations, we have absolutely no clue on what they consider a successfull strategy or not.
Gaas are also long-term investements, so launch sales don't tell the whole story.
People who are against the Gaas titles need to get a grip on themselves. Absolutely nothing was lost for the singleplayer fans.
You are not the dumbest person on this planet, but you better hope he doesn't die.
Dont be a hater, this character simply didnt put anything into endurance and needs erdtree's favour+2 talismanFat Tracer.
They also could've sold 80M consoles by now and not have closed Zipper and London Studios.Haas is definitely having a budgetary impact on how Sony operates. The money these 10 Gaas titles received could have gone to SP games that made PlayStation the powerhouse it is today. They could have had an unprecedented amount of AAA SP games releasing every quarter.
I'm pretty sure Sony knows what they need to do.What we get in SP games are mostly either remakes, remasters or sequels.
They should have one studio dedicated to mobile Gaas games and make it throw shit on the wall until something sticks.
is that real ? =DNo man, u took it the wrong way, when he was talking about depth he ment the depth of those humongous lesbian bellies
srsly tho u can build an oil platform and start drilling its so spacey there
It’s about Gaas games having an effect on SP Sony games or not. I argue it def has an impact.They also could've sold 80M consoles by now and not have closed Zipper and London Studios.
All what ifs that never existed outside of your imagination and wouldn't have been a guarantee for whatever it is you want.
I'm pretty sure Sony knows what they need to do.
You're not always going to be the target audience.
As real as pronouns of the professor, one of the bosses in the dev teamis that real ? =D
Only in your head. The studios that would've made sp games are still working on multiple sp games, so nothing was lost.It’s about Gaas games having an effect on SP Sony games or not. I argue it def has an impact.
wtf is that
That’s not how companies work. Money needs to be accounted for and shareholders demand to know where it went. Every SP Studio could make three games in parallel. Etc.Only in your head. The studios that would've made sp games are still working on multiple sp games, so nothing was lost.
They still don't have the studios for that, because the ones they have are already working on sp games. So again, nothing was lost.That’s not how companies work. Money needs to be accounted for and shareholders demand to know where it went. Every SP Studio could make three games in parallel. Etc.
The money Sony allocates for game dev is finite. They have to choose their battles. They choose 10 Gaas games, reducing the amount SP games could have gotten.
And guess who is Hermen Hulst now at sony?We don’t know much about the new game just yet, but Sony’s head of PlayStation Studios, Hermen Hulst, noted in a PlayStation blog post that “we continue to be impressed by the team’s ambitions to build a modern multiplayer game that connects players in new and innovative ways.” In a press release, he added, “I think fans will be very pleased when they see what Firewalk has in store for them.” Firewalk Studios is led by Tony Hsu, who was GM and SVP of Destiny at Activision, and Ryan Ellis, previously creative director at Bungie.
Hermen Hulst is a Dutch video game producer and executive who serves as the chief executive officer (CEO) of Sony Interactive Entertainment (SIE) Studio Business Group since June 2024, and president and CEO of PlayStation Studios since November 2019. Prior to PlayStation Studios, Hulst was the managing director and studio head of Guerrilla Games, a first-party game development studio under SIE.
They still don't have the studios for that, because the ones they have are already working on sp games. So again, nothing was lost.
Unless you want to start about how they shouldve acquired sp focused studios.
You just sound entitled af.
I dunno, the logic behind their gaas strategy makes a lot of sense.They can grow studios. It’s basically how any company scales. More people more product.
Chill, I was always polite. I’m not entitled.
I, always have, been against the Gaas strategy ever since Sony announced it.
I was also ways against MS and their “streaming of gaming” strategy.
These companies are chasing trends they think their shareholders like.