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Concord was in development for about 8 years

Perrott

Member
Something tells me it ain't objectively false.
“objectively false”? The claim is being made by the lead character designer at Firewalk Studios. Why should we not believe the claim of someone who has worked on the game for five years? What would that person gain by lying?
It is objectively false because we have official press releases from Sony, Firewalk and ProbablyMonsters relating to, initially, the announcement of their partnership with PlayStation and, then, the studio acquisition, on top of interviews with executive-level staff on GamesIndustry.biz, all stating that the studio was set up in 2018 in Harold Ryan's garage, before Sony got involved at that early stage and pressured them into building the team a separate building from all the other ProbablyMonsters incubation studios.

What is more likely to be wrong? A tweet from a random developer in the trenches who isn't even one of the founding members of the studio? Or various press releases put together by teams of professionals from the legal and PR departments?

That we are even debating this is fucking stupid. There's no debate here. And no one fucking reply to me about it.
 

adamsapple

Or is it just one of Phil's balls in my throat?
And no one fucking reply to me about it.

sbxiYnb.jpeg





- It's not a "RANDOM" developer, it's the LEAD character artist
- There's at least a couple of artists who start concepting things before they begin development in earnest. You don't just begin development full-bore from day 1.
 

Killjoy-NL

Banned
But it's been in development (not full development, mind) for eight year apparently. Granted, I'm just finding out the team was small at the start, the studio wasn't even formally founded 'till 2018, and whatever money Sony spent on them & development was probably in the last 3-4 years of its development (they only just acquired them last year).

It's got a lot of CG cutscenes and that probably won't be too cheap, so I can see a total budget (including seasonal content) of at least $100 million, even $150 million.



They're right tho (and I rarely agree with Ozriel xD); the GAAS market for shooters (any variety) is crowded AF. Concord will have to get incredibly lucky to have its big break. Overwatch 2, VALORANT, Marvel Rivals, Apex Legends aren't going to stand still with their roadmaps just so Concord can "have a moment" to be noticed.

At this point Sony/SIE'll need to pray one of the big mainstay hero shooters just completely crashes and burns for a while and Concord's got good enough content to release during that period. But we're talking like a 1% chance of that, at best.
I edited my previous post to address the competition.

Valorant won't be much competition on Playstation at least.
I didn't include Apex Legends as it's pretty much a BR, so basically a different genre.

Forgot about Marvel Rivals, so incl that you'd only have 2 games (MR and OW2) that offer real competition and that will make it very difficult for Concord to find it's place unless they make some drastic changes (primarily irt appeal).
 

sankt-Antonio

:^)--?-<
I dunno, the logic behind their gaas strategy makes a lot of sense.

In fact, with gaas they can potentially generate way more revenue that they in turn can use to release more sp games. Which is basically the entire logic behind their current strategy.

For that, they first have to invest into gaas and get some things running.
That's the point we're at now and if people would just be patient, they'll get exactly what they want.
But that's for next-gen.
Problem with gaas is, that titles that hit the zeitgeist / meme whatever get to get big hitters. And that is hard to recreate. And it’s even harder for them to stay relevant for years.

AAA SP games have a solid quality to success rating.

IMO, what Sony did is stock pumping. Promise the world and billions of gaas money instead of the “old” way of making a little less (guaranteed) money.
 

Killjoy-NL

Banned
Problem with gaas is, that titles that hit the zeitgeist / meme whatever get to get big hitters. And that is hard to recreate. And it’s even harder for them to stay relevant for years.

AAA SP games have a solid quality to success rating.

IMO, what Sony did is stock pumping. Promise the world and billions of gaas money instead of the “old” way of making a little less (guaranteed) money.
And they are fully aware of that and explicitly stated so.
 
Last edited:

simpatico

Member
Bros when the old school Japanese Sony investors see this shit they’re going to lose their minds. They don’t even want to bother with consoles, just make TVs and headphones. If the PlayStation story ends with Concord, it will be emblematic of the current AAA gaming meta.
 
Last edited:

Perrott

Member
sbxiYnb.jpeg





- It's not a "RANDOM" developer, it's the LEAD character artist
- There's at least a couple of artists who start concepting things before they begin development in earnest. You don't just begin development full-bore from day 1.
Founded in 2018, Firewalk Studios is led by studio head Tony Hsu, previously GM and SVP of Destiny at Activision, game director Ryan Ellis, previously creative director at Bungie, and executive producer Elena Siegman, previously at Harmonix, Irrational Games and Bungie. The team includes a deep roster of highly talented developers who have helped deliver top-selling culturally impactful titles, including the Destiny franchise, where all the leads worked successfully together on both development and publishing, as well as Call of Duty, Apex Legends, Mass Effect and Halo. This collected expertise allows this team to focus on delivering a rich multiplayer game experience rooted in great core gameplay and inspired art.”
– ProbablyMonsters (April 22nd, 2021) / Official Website

“With ProbablyMonsters’ support, we were able to really focus on a game concept we’ve been excited about and we met Sony in 2018. And since that first meeting with them, they’ve been incredibly excited and huge supporters of not just the team, but also the project that we’ve been working on.”
– Tony Hsu, Firewalk Studios studio head (April 22nd, 2021) / IGN

Firewalk Studios was founded in 2018 with [Tony] Hsu as the studio head. The first office was in [Harold] Ryan’s garage.
When Sony signed the [publishing] deal, they wanted the Firewalk Studios team to operate separately from the others. And so Ryan obliged by building a 1,500 square-foot building, [which] helped create a secure space at the beginning for the team to operate privately.”

– VentureBeat (May 28th, 2021) / VentureBeat

Over five years ago, we jumped at the chance to set up a new studio and build a new IP from the ground up. Recalling our own favorite times with games, we founded Firewalk Studios around the idea of delivering memorable moments – those amazing, had-to-be-there times shared with other people.”
– Tony Hsu & Ryan Ellis, Firewalk Studios studio head & game director (April 20th, 2023) / PS Blog

Fucking read and don't reply back.
 
Founded in 2018, Firewalk Studios is led by studio head Tony Hsu, previously GM and SVP of Destiny at Activision, game director Ryan Ellis, previously creative director at Bungie, and executive producer Elena Siegman, previously at Harmonix, Irrational Games and Bungie. The team includes a deep roster of highly talented developers who have helped deliver top-selling culturally impactful titles, including the Destiny franchise, where all the leads worked successfully together on both development and publishing, as well as Call of Duty, Apex Legends, Mass Effect and Halo. This collected expertise allows this team to focus on delivering a rich multiplayer game experience rooted in great core gameplay and inspired art.”
– ProbablyMonsters (April 22nd, 2021) / Official Website

“With ProbablyMonsters’ support, we were able to really focus on a game concept we’ve been excited about and we met Sony in 2018. And since that first meeting with them, they’ve been incredibly excited and huge supporters of not just the team, but also the project that we’ve been working on.”
– Tony Hsu, Firewalk Studios studio head (April 22nd, 2021) / IGN

Firewalk Studios was founded in 2018 with [Tony] Hsu as the studio head. The first office was in [Harold] Ryan’s garage.
When Sony signed the [publishing] deal, they wanted the Firewalk Studios team to operate separately from the others. And so Ryan obliged by building a 1,500 square-foot building, [which] helped create a secure space at the beginning for the team to operate privately.”

– VentureBeat (May 28th, 2021) / VentureBeat

Over five years ago, we jumped at the chance to set up a new studio and build a new IP from the ground up. Recalling our own favorite times with games, we founded Firewalk Studios around the idea of delivering memorable moments – those amazing, had-to-be-there times shared with other people.”
– Tony Hsu & Ryan Ellis, Firewalk Studios studio head & game director (April 20th, 2023) / PS Blog

Fucking read and don't reply back.
Replying back....just because
 

HeisenbergFX4

Gold Member
Founded in 2018, Firewalk Studios is led by studio head Tony Hsu, previously GM and SVP of Destiny at Activision, game director Ryan Ellis, previously creative director at Bungie, and executive producer Elena Siegman, previously at Harmonix, Irrational Games and Bungie. The team includes a deep roster of highly talented developers who have helped deliver top-selling culturally impactful titles, including the Destiny franchise, where all the leads worked successfully together on both development and publishing, as well as Call of Duty, Apex Legends, Mass Effect and Halo. This collected expertise allows this team to focus on delivering a rich multiplayer game experience rooted in great core gameplay and inspired art.”
– ProbablyMonsters (April 22nd, 2021) / Official Website

“With ProbablyMonsters’ support, we were able to really focus on a game concept we’ve been excited about and we met Sony in 2018. And since that first meeting with them, they’ve been incredibly excited and huge supporters of not just the team, but also the project that we’ve been working on.”
– Tony Hsu, Firewalk Studios studio head (April 22nd, 2021) / IGN

Firewalk Studios was founded in 2018 with [Tony] Hsu as the studio head. The first office was in [Harold] Ryan’s garage.
When Sony signed the [publishing] deal, they wanted the Firewalk Studios team to operate separately from the others. And so Ryan obliged by building a 1,500 square-foot building, [which] helped create a secure space at the beginning for the team to operate privately.”

– VentureBeat (May 28th, 2021) / VentureBeat

Over five years ago, we jumped at the chance to set up a new studio and build a new IP from the ground up. Recalling our own favorite times with games, we founded Firewalk Studios around the idea of delivering memorable moments – those amazing, had-to-be-there times shared with other people.”
– Tony Hsu & Ryan Ellis, Firewalk Studios studio head & game director (April 20th, 2023) / PS Blog

Fucking read and don't reply back.
So you believe PR over someone who has been working on the game?

smirk drinking GIF
 

adamsapple

Or is it just one of Phil's balls in my throat?
Founded in 2018, Firewalk Studios is led by studio head Tony Hsu, previously GM and SVP of Destiny at Activision, game director Ryan Ellis, previously creative director at Bungie, and executive producer Elena Siegman, previously at Harmonix, Irrational Games and Bungie. The team includes a deep roster of highly talented developers who have helped deliver top-selling culturally impactful titles, including the Destiny franchise, where all the leads worked successfully together on both development and publishing, as well as Call of Duty, Apex Legends, Mass Effect and Halo. This collected expertise allows this team to focus on delivering a rich multiplayer game experience rooted in great core gameplay and inspired art.”
– ProbablyMonsters (April 22nd, 2021) / Official Website

“With ProbablyMonsters’ support, we were able to really focus on a game concept we’ve been excited about and we met Sony in 2018. And since that first meeting with them, they’ve been incredibly excited and huge supporters of not just the team, but also the project that we’ve been working on.”
– Tony Hsu, Firewalk Studios studio head (April 22nd, 2021) / IGN

Firewalk Studios was founded in 2018 with [Tony] Hsu as the studio head. The first office was in [Harold] Ryan’s garage.
When Sony signed the [publishing] deal, they wanted the Firewalk Studios team to operate separately from the others. And so Ryan obliged by building a 1,500 square-foot building, [which] helped create a secure space at the beginning for the team to operate privately.”

– VentureBeat (May 28th, 2021) / VentureBeat

Over five years ago, we jumped at the chance to set up a new studio and build a new IP from the ground up. Recalling our own favorite times with games, we founded Firewalk Studios around the idea of delivering memorable moments – those amazing, had-to-be-there times shared with other people.”
– Tony Hsu & Ryan Ellis, Firewalk Studios studio head & game director (April 20th, 2023) / PS Blog

Fucking read and don't reply back.




Firewalk was christened as part of Probably Monsters, which is the studio Sony acquired them from. Probably Monster has been around for 8+ years and it's the place the former Bungie guys opened.

So you believe PR over someone who has been working on the game?

smirk drinking GIF


It's incredible what lengths my guy is going.

The fucking LEAD ARTIST of the game is saying that it's been 8 years, but no.
 
Last edited:

nikos

Member
You are using a random screenshot focusing on alternative skins to make your point.
This is the original core cast of characters that put Overwatch on the map:
the-15-original-overwatch-characters-art-by-arnold-tsang-v0-ytkl27iteura1.jpg


There are at least 4 curvy and conventionally attractive women (2 of them in intentionally sexy outfits), there's a cybrong Ninja, a futuristic looking cowboy, a cool dwarf, people in cool looking armor, an edgy death metal looking dude with dual shotguns and a few fun and more "out there" designs like a Gorilla, a robot and some fat dude straight out of Mad Max.

Can you really not see the difference between this and Concord?

Aside from the designs of Overwatch's characters, they actually have charm, personality and interesting lore.

Even characters they've added recently are great in that regard. There are only a few I genuinely either don't like or don't really care for.
 

Mr Moose

Member
sbxiYnb.jpeg





- It's not a "RANDOM" developer, it's the LEAD character artist
- There's at least a couple of artists who start concepting things before they begin development in earnest. You don't just begin development full-bore from day 1.
They didn't exist 8 years ago, the dev talking is stupid.
 

Nydius

Gold Member
That we are even debating this is fucking stupid. There's no debate here. And no one fucking reply to me about it.

I’ll do whatever the fuck I want, thank you. And that includes replying to your idiotic rant when the LEAD CHARACTER DESIGNER - not some “random developer” - of the studio makes the claim.

I will trust the word of that person over some Internet forum dweller who thinks he can end an argument with a “don’t @ me” line at the end of his screed.

Fucking read and don't reply back.
Stop being a controlling fuckwit who thinks he knows everything. You’re not the owner of the forums. Kindly fuck off. Frankly I don’t give a fuck if I get suspended for telling your pathetic ass off.
 
Last edited:

FoxMcChief

Gold Member
Founded in 2018, Firewalk Studios is led by studio head Tony Hsu, previously GM and SVP of Destiny at Activision, game director Ryan Ellis, previously creative director at Bungie, and executive producer Elena Siegman, previously at Harmonix, Irrational Games and Bungie. The team includes a deep roster of highly talented developers who have helped deliver top-selling culturally impactful titles, including the Destiny franchise, where all the leads worked successfully together on both development and publishing, as well as Call of Duty, Apex Legends, Mass Effect and Halo. This collected expertise allows this team to focus on delivering a rich multiplayer game experience rooted in great core gameplay and inspired art.”
– ProbablyMonsters (April 22nd, 2021) / Official Website

“With ProbablyMonsters’ support, we were able to really focus on a game concept we’ve been excited about and we met Sony in 2018. And since that first meeting with them, they’ve been incredibly excited and huge supporters of not just the team, but also the project that we’ve been working on.”
– Tony Hsu, Firewalk Studios studio head (April 22nd, 2021) / IGN

Firewalk Studios was founded in 2018 with [Tony] Hsu as the studio head. The first office was in [Harold] Ryan’s garage.
When Sony signed the [publishing] deal, they wanted the Firewalk Studios team to operate separately from the others. And so Ryan obliged by building a 1,500 square-foot building, [which] helped create a secure space at the beginning for the team to operate privately.”

– VentureBeat (May 28th, 2021) / VentureBeat

Over five years ago, we jumped at the chance to set up a new studio and build a new IP from the ground up. Recalling our own favorite times with games, we founded Firewalk Studios around the idea of delivering memorable moments – those amazing, had-to-be-there times shared with other people.”
– Tony Hsu & Ryan Ellis, Firewalk Studios studio head & game director (April 20th, 2023) / PS Blog

Fucking read and don't reply back.
I don’t get why you’re so quick to dismiss one over the other. One is literally the source and the other is one that fabricates stories for clicks.
 

FoxMcChief

Gold Member
Yes, they even say they've only been there 5 years, not since the thing started.
The game has been in development for around 8 years and I’ve been there for almost 5 of them.
He's just bad with dates.
so it has been 8 years.

Jingle All The Way Lol GIF by filmeditor
 
Last edited:

Perrott

Member
So you believe PR over someone who has been working on the game?

smirk drinking GIF
PR? Come on, Heisenberg, you're better than that. If you have read any of the official information I've presented, you'd see that those are Firewalk's studio head and ProbablyMonsters CEO making those very clear statements about the studio having been founded and the project started in 2018.

Now who has more credibility on the overall timeline of Concord's development? The top-level executives responsible for setting up the entire operation and getting the project off-the-ground? Or an artist from the trenches making a twitter post and who even acknowledges that he's only been involved for the past five years, that being from 2019 (one year after the founding of the studio) onwards?
 

Kokoloko85

Member
But it's been in development (not full development, mind) for eight year apparently. Granted, I'm just finding out the team was small at the start, the studio wasn't even formally founded 'till 2018, and whatever money Sony spent on them & development was probably in the last 3-4 years of its development (they only just acquired them last year).

It's got a lot of CG cutscenes and that probably won't be too cheap, so I can see a total budget (including seasonal content) of at least $100 million, even $150 million.



They're right tho (and I rarely agree with Ozriel xD); the GAAS market for shooters (any variety) is crowded AF. Concord will have to get incredibly lucky to have its big break. Overwatch 2, VALORANT, Marvel Rivals, Apex Legends aren't going to stand still with their roadmaps just so Concord can "have a moment" to be noticed.

At this point Sony/SIE'll need to pray one of the big mainstay hero shooters just completely crashes and burns for a while and Concord's got good enough content to release during that period. But we're talking like a 1% chance of that, at best.

I wouldnt really put Concord and Overwatch in the same category as Valorant and Apex Legends. Marvel isnt even out yet.

Whether people like Concord or not, Sony has to try some other genres and online games. They cant just sit back and expect EA, MS, Epic, Rockstar to make money and not try.
Concord isnt the one to be that success, and Im sure they’ll learn.

It will probably be on PS+ within 6 month and FP2 after Season 3.
Id give the team new artists and character designers and they could make something better, or join another FPS project. Like Ready at Dawn, it would be waste because they do certain things pretty well
 

simpatico

Member
It is objectively false because we have official press releases from Sony, Firewalk and ProbablyMonsters relating to, initially, the announcement of their partnership with PlayStation and, then, the studio acquisition, on top of interviews with executive-level staff on GamesIndustry.biz, all stating that the studio was set up in 2018 in Harold Ryan's garage, before Sony got involved at that early stage and pressured them into building the team a separate building from all the other ProbablyMonsters incubation studios.

What is more likely to be wrong? A tweet from a random developer in the trenches who isn't even one of the founding members of the studio? Or various press releases put together by teams of professionals from the legal and PR departments?

That we are even debating this is fucking stupid. There's no debate here. And no one fucking reply to me about it.
Who's gonna tell the investors that the guy you gave $200,000,000 to make this game doesn't even have a firm grip on the passage of time?
 

WoJ

Member
It sucks that people are going to get fired when this game fails. But I'd be lying if I wasn't hoping, just a little, that this game does even worse than Suicide Squad.
 
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Pey.

Member
I played it yesterday. Seems like I feel the same way since the beta. It's a genuine snorefest. It's not fun nor addictive in any way whatsoever. Can't seem to choose a main character because none of them are charismatic or appealing at all. The most tragic thing is the fact that it doesn't have an Escort mode, which should have been there like in Overwatch and XDefiant. I mean, a hero shooter with the usual PvP modes like TDM, Kill Confirmed, Domination or Headquarters don't work right. It's a horrible mix that feels totally unbalanced for a lot of heroes. I couldn't play the last two modes because there are no people to play with, but I'm guessing I'm not missing much since the last two modes are pretty similar to the others -and one of them was in the beta.
 
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