Dr. Suchong
Member
That explains why it looks so RAD!
As real as pronouns of the professor, one of the bosses in the dev team
YesHe being Topher , or he being Aloy?
Blows my mind how out of touch these developers are. Do they really think the mass audience enjoys these character models? And yes, the character models absolutely affect the sales numbers.
What the f.. is that?
That's is the image of pure failureWhat the f.. is that?
When you see games like OV, Fortnite and Apex being so popular. Its not too far fetched why they would think its ok. These arent exactly works of art either and graphically are no better than Concord.
These arent my kind of charactersor art designs but theres plenty millions who are ok with it
From what I remember, the original Overwatch cast looked pretty cool (Soldier 76, Tracer, Reinhardt, Mercy, etc) . The more DLC characters that started coming out, that's when Blizzard started pushing more towards "other things". Fortnite and Apex also don't look as bad as what I've seen in Concord. Maybe I'm in the minority or maybe I'm just getting older, I don't know...what I do know is this shit does not appeal to me at all and from what we're seeing, I am not alone in that thinking.
You're not alone, I'm pretty sure there are a lot that feel exactly like you do, I know I do. I've grown numb to the whole "Fortnite art style" where everything looks exaggerated, cartoony, etc. If a game is good, a game is good. I appreciated the design of the models in Concord not looking exactly like that, a bit more "realistic." But at the same time, the characters are just so... uninteresting. Their looks don't even make sense with the abilities in most cases. It's as if they created characters first and then went back and just added abilities. Rather than think of a character and their abilities at the same time, if that makes sense.From what I remember, the original Overwatch cast looked pretty cool (Soldier 76, Tracer, Reinhardt, Mercy, etc) . The more DLC characters that started coming out, that's when Blizzard started pushing more towards "other things". Fortnite and Apex also don't look as bad as what I've seen in Concord. Maybe I'm in the minority or maybe I'm just getting older, I don't know...what I do know is this shit does not appeal to me at all and from what we're seeing, I am not alone in that thinking.
What the f.. is that?
There’s already an OT.who is gonna make the OP for the game?
please calm down there is only one spot
did men in boxes make it?There’s already an OT.
did men in boxes make it?
Why is it there a five-page thread about an objectively false claim?
Why is it there a five-page thread about an objectively false claim? Concord was only in development for six years, which is still overkill for the final product we got. That much time amounts for the full development cycle of two Call of Duty games.
The possibility of working in the industry again.“objectively false”? The claim is being made by the lead character designer at Firewalk Studios. Why should we not believe the claim of someone who has worked on the game for five years? What would that person gain by lying?
People get confused with real jobs and tough jobs.Imagine working on something for EIGHT YEARS, dedicating eight years of your life to something that will evaporate into stardust 3 days after it is released.
I swear to god the morale at that studio must be devastatingly low these last few months.
Give it bit of time and AI gonna be making much better games than concord, not saying they will be innovative but they should be cheaper/easier/less time consuming to make and that 7 or 8/10 solid and fun "good enough" presentable productWith AI the 10 gen should be fine with releases.
I thought GAAS were supposed to be cheaper and quicker to make? This game probably had a longer & more expensive dev cycle than TLOU Part 2. ....
You are using a random screenshot focusing on alternative skins to make your point.
This is the original core cast of characters that put Overwatch on the map:
There are at least 4 curvy and conventionally attractive women (2 of them in intentionally sexy outfits), there's a cybrong Ninja, a futuristic looking cowboy, a cool dwarf, people in cool looking armor, an edgy death metal looking dude with dual shotguns and a few fun and more "out there" designs like a Gorilla, a robot and some fat dude straight out of Mad Max.
Can you really not see the difference between this and Concord?
AI benefited Palworld on gameplay, that's actually a positive advantage came straight from AI, basically what we actually wanted from games, this could cut the bs in games like cgi and other shitty stuff in the industry, this could make some animators losing jobs but for the greater good which is gameplay. It's scary to see AI on our side without the bs we've seen all these years.Give it bit of time and AI gonna be making much better games than concord, not saying they will be innovative but they should be cheaper/easier/less time consuming to make and that 7 or 8/10 solid and fun "good enough" presentable product
U never know, bro, we might get a sabotage at some point, eventually:It's probably safe to say that none of these characters will ever make the "Best Butts or Boobs" in gaming threads
I hope
Warframe was a bland, boring and barebones game when it released.
Same goes for No Man's Sky.
Fortnite initially was a mess, until they hit jackpot with BR, which was just a fun side-project of a 5-man team.
FF XIV was a massive flop initially and took a complete rework to make it a success.
A lot can happen with Gaas, depending on devs/publishers listening to the community or not.
Point is that gaas allows games to change a lot over time.Warframe at least had a lot of interest at launch.
No Man’s Sky sold a lot at launch. A lot of owners were reached with patches. It certainly didn’t hurt that buyers expected it to be a game they’d be playing for a long time.
Fortnite was a mess in internal play testing as a different type of game. It launched to the public as a BR game day one, and was a success at launch. Weird inclusion
FFXIV at least had a solid IP/franchise behind it
It is really hard for a new IP GaaS title that isn’t F2P and with few owners to turn the tide. Especially when the market gets more and more crowded. You mention FFXIV but the market wasn’t flooded with MMOs back then. Warframe didn’t have that much competition.
Concord already has Overwatch 2, Apex, PUBG, Fortnite and Valorant to compete with, among others. What do you imagine happens when Marvel Rivals launches later this year?
I’m not saying they can’t turn things around, but unless we see something different when it launches, or if Sony pivots to making it PS+, it’ll be tough.
and I see your using epic art work.
And yeah Overwatch has some better character designs. The art style isnt exactly worlds Different in game and still flooded with the same issues that seem to trigger people.
The game was still loved when it had all the other characters added in
Yeah the overwatch characters design look better overall. But what about the other characters that have been there for years…. theres a reason its not like they havent had woke type characters.Well yeah because the art work is the easiest way to show them all in one picture
They still look consistent with the art work when in engine
Don't know what the issues are you are taking about that trigger people.
Doubt this had a budget like that. Way less Mocap work and paying actors.
Point is that gaas allows games to change a lot over time.
And a bad start doesn't have to be the end, depending on how developers react.