Confirmed: PlayStation 5 and PS5 Pro Have VRR Stuttering Problems

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Weird then that an LG software update seems to fix the problem?

But as I said, I don't even see the issue in the DF video.🤷🏾‍♂️
It's hard to tell exactly what is going on. Could be some fuckery with the refresh rate of what the console expects (119.88Hz) vs what the TV really outputs (120Hz). That it occurs every 8 second is surely no coincidence. A frame would fall out of sync at around that interval if what they're reporting is true.

The issue also doesn't occur in GOWR, GT7, Immortals of Aveum, and DD2.

So, yeah, I never noticed it because I played GOWR, GT7, Astro Bot (60fps), and Demon's Souls (60fps).
 
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It's hard to tell exactly what is going on. Could be some fuckery with the refresh rate of what the console expects (119.88Hz) vs what the TV really outputs (120Hz). That it occurs every 8 second is surely no coincidence. A frame would fall out of sync at around that interval if what they're reporting is true.

The issue also doesn't occur in GOWR, GT7, Immortals of Aveum, and DD2.

So, yeah, I never noticed it because I played GOWR, GT7, Astro Bot (60fps), and Demon's Souls (60fps).
Apparently it happens in GT7.
 
Would also explain why it isn't impacting many others.

I have an LG OLED CX, it's on the latest firmware but it may not have received a broken firmware update.

That broken firmware update may have had things in common across multiple manufacturers.

It takes significant testing to find out "who" is at fault between multiple devices. I know I've had to do so much of my career. What DF has done here would have resulted in a coaching for a independent contributor. There's simply not enough data here to say, this is a PS5/Pro issue.

Need more displays, across multiple firmware editions, and confirmation that AMD Freesync is turned off on all the displays.
Another CX owner here, never noticed any problems with VRR too.
 
the PS5 doesn't support freesync, so not sure why that would be important.

Fundamentally misunderstand what I'm saying. Yes, I'm aware that PS5 doesn't support Freesync. But Xbox does, which might be why it wasn't impacted by HDMI 2.1 VRR issues with these displays.

many TVs tie both settings into one toggle. and in some cases even Gsync. like on Samsung I think you need to enable Freesync Premium to also enable Gsync. and on LG you have to enable Gsync to also enable HDMI VRR... it's weird.

See above.

well they started testing recently after they read about the issue for months. and the issue only starts after 20+ minutes of testing with VRR enabled the whole time.

They should have been one of the first to notice the issue not after "reading" about it. Unless you believe their testing is so garbage that they aren't playing games for more than 20 minutes at a time and if they aren't testing PS5 Pro games with VRR enough to notice this, that's a massive indictment against DF.

they do not use VRR in their performance analysis, and only try VRR modes to see how they run briefly. so this issue wouldn't really come up in their testing.


See above
yeah, it can be a bunch of different things that cause this. but it's clearly in some way tied to the PS5 as it happens across different TV vendors, LCD and OLED, and even TVs and PC Monitors.

Which could be an issue with HDMI 2.1 VRR as I said.

Samsung QN90D.

Which leads me to believe even more that it is an HDMI 2.1 VRR implementation issue impacting recent models of displays.
 
Hmm Cant say I've noticed this before, was playing GT7 on my pro VRR unlocked fps and it was very smooth, but now they've pointed it out I'll probably notice it. Sometimes ignorance is bliss haha
 
Hmm Cant say I've noticed this before, was playing GT7 on my pro VRR unlocked fps and it was very smooth, but now they've pointed it out I'll probably notice it. Sometimes ignorance is bliss haha


They say GT wasn't one of the game they noticed that had this issue.

Doesn't effect every game but they said a sample of 19 games that had, GT7 wasn't one of them.
 
I couldn't see it in the video, even with the timer. I guess it's not something I'm sensitive to.
I've got a friend like that, and frankly I'm jealous. He's the type of guy who will swear up and down that a game runs perfectly on his PC, even when it's confirmed that there are engine traversal and shader comp stutters for literally every CPU/GPU combo.

Yall are lucky. I notice when I drop even a frame or two at 60fps. (I suppose that might come from a lifetime of competitive fighting gaming though.)
 
Did you watch the video? They say at the start they're testing on a Samsung, not an LG.
Yes but clearly this is a TV issue not limited to LG but also affecting some Samsung TVs. Hence why they're doing off TV captures and can't replicate on their actual capture devices. LG have now pushed a firmware update to fix their affected TV. Samsung needs to do the same. Nobody said it was an LG so not sure why you're mentioning that.
 
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Yes but clearly this is a TV issue not limited to LG but also affecting some Samsung TVs. Hence why they're doing off TV captures and can't replicate on their actual capture devices. LG have now pushed a firmware update to fix their TV. Samsung needs to do the same.

They're doing off TV capture cause it's not properly possible to direct-capture VRR issues. Also very difficult to show as most people are probably watching it on phones or 60hz formatted screens.

They cover that in the video as well.

eg you or I can capture direct feed footage from our consoles for VRR games but the output file we get will be encoded to a fixed refresh rate, so it'll be useless to show VRR caveats.
 
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They're doing off TV capture cause it's not properly possible to direct-capture VRR issues. Also very difficult to show as most people are probably watching it on phones or 60hz formatted screens.

They cover that in the video as well.

eg you or I can capture direct feed footage from our consoles for VRR games but the output file we get will be encoded to a fixed refresh rate, so it'll be useless to show VRR caveats.
It's Hdmi standard VRR compatibility issues that are the problem of the TV. An issue LG has fixed on their TV but Samsung still hasn't on specific TVs. Again nobody said they tested on an LG so why do you mention LG? Read what I wrote. They're turning a TV issue into something else. An issue that LG has fixed with an update, Samsung have not on that particular device.
 
It's Hdmi standard VRR compatibility issues that are the problem of the TV. An issue LG has fixed on their TV but Samsung still hasn't on specific TVs. Again nobody said they tested on an LG so why do you mention LG? Read what I wrote. They're turning a TV issue into something else. An issue that LG has fixed with an update, Samsung have not on that particular device.

It's not a TV issue though, they say they covered TV's and Monitors between Alex, Tom and Oliver.

You're turning it into a TV issue where it isn't one. Again, please watch the video, don't come to half baked conclusions based on reddit comments.

This is the monitor Alex mentions in the video.

 
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Is this a recent problem? I noticed that framerate on AC:Shadows on Pro performance mode was not good and I commented on that. Could be it was this "stuttering" issue.
 
It's not a TV issue though, they say they covered TV's and Monitors between Alex, Tom and Oliver.

You're turning it into a TV issue where it isn't one.
So why did LG push a firmware update that removed this issue? It's an issue with particular TVs not following the standard properly. One they can fix with an update. Why would switching inputs on these displays fix this issue too?
 
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So why did LG push a firmware update that removed this issue? It's an issue with particular TVs not following the standard properly. One they can fix with an update. Why would switching inputs on these displays fix this issue too?


The way he describes it in the video that after switching inputs and coming back, the issue would predictably return after a set time, it seems more like a console-side handshaking issue and not just the display.

Also, they said they did not check supported Freesync monitors, so the issue *might* be there as well, they only tested HDMI VRR panels.
 
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Is this a recent problem? I noticed that framerate on AC:Shadows on Pro performance mode was not good and I commented on that. Could be it was this "stuttering" issue.
Recent TV firmwares broke something HDMI 2.1 related and LG fixed it a month or so ago. Samsung still does not.

That piece of information was provided by reddit, not by shallow, long and kinda useless video from DF though.
 
Is this a recent problem? I noticed that framerate on AC:Shadows on Pro performance mode was not good and I commented on that. Could be it was this "stuttering" issue.
On the other hand, playing AC:Shadows on Pro on my A90J feels much smoother than it ought to be at 40fps, especially compared to 60fps.
 
They should have been one of the first to notice the issue not after "reading" about it. Unless you believe their testing is so garbage that they aren't playing games for more than 20 minutes at a time and if they aren't testing PS5 Pro games with VRR enough to notice this, that's a massive indictment against DF.

you can make pretty thorough tests with 20 minutes of footage.

do you expect them to play for hours on end just to test the average framerate of a certain level or part of a map?

especially when they test multiple modes in each game, which means they might test for 20 minutes in fidelity mode, then 20 minutes the same part in performance mode, and then again 20 minutes in the unlocked mode and so on.

they noted that changing the input will instantly fix the issue for another 20 minutes. so if they switch graphics modes, that also resets the display input and therefore the time of the VRR mode working flawlessly again.

I don't see a scenario where a framerate test would need more than 20 minutes of completely continuous testing, especially not in the VRR mode, where they can sample some of the more demanding moments and some of the less demanding moments to get a rough idea how well the game runs unlocked.

they don't have a VRR capable capture card, so all their VRR tests need to be done by pointing a camera at the TV and recording the build in refresh counter.
 
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Sounds similar to the PS Portal stutter issue from last year.

Which turned out to be an android kernel issue rather than a sony issue... People were complaining about PS Remote play on android devices doing the exact same thing.

It seems many people are quick to blame Sony specifically for things before doing any real due diligence.
 
Which turned out to be an android kernel issue rather than a sony issue... People were complaining about PS Remote play on android devices doing the exact same thing.

It seems many people are quick to blame Sony specifically for things before doing any real due diligence.

it's a bit different this time. they tested a Samsung Mini LED tv, which runs on Samsung's in-house OS Tizen, and an LG OLED Monitor that probably uses a super lightweight version of LG's webOS... but I'm not sure about that tho given that it doesn't resemble their TV version of webOS, so it could also be just a very focused interface purpose-made for their monitors.

both exhibited the same issue.

too bad they didn't also have a Sony TV at hand to test it on, as they use Android, would have been interesting.
 
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So is it the PS5 that's sending 119.88Hz signal and TV is expecting 120Hz or is it something else?

Seems it was fixed on some of the LG displays after a shit update. But it's showing on other displays as well.I can see it in Elden Ring part but I don't notice it in TLoU.
It's not this problem in er. Er is just constantly falling outside of vrr window.
 
Which turned out to be an android kernel issue rather than a sony issue... People were complaining about PS Remote play on android devices doing the exact same thing.

It seems many people are quick to blame Sony specifically for things before doing any real due diligence.
Regardless of the cause it was still a problem on the Portal that a ton of people swore was not an issue. Judging by the reporting on this ( for example, fixed LG stutter is something unrelated), in this case it appears to be something going on with the PS5 specifically as it is occurring across a number of TVs and monitors.

Considering it only happens on some titles likely points it to being a software bug of some kind that Sony can patch pretty easily.
 
I had issues with 40fps as well. Strange

To my knowledge, Balanced on Pro is locked to 40 like the other consoles, not unlocked.

This video's issues seems to happen in unlocked FPS games. Your Pro issues are probably something related, could just be genuine performance drops, 40 is below PS5's VRR threshold, so any drops beyond that would not be covered by the VRR window.
 
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Regardless of the cause it was still a problem on the Portal that a ton of people swore was not an issue. Judging by the reporting on this ( for example, fixed LG stutter is something unrelated), in this case it appears to be something going on with the PS5 specifically as it is occurring across a number of TVs and monitors.

Considering it only happens on some titles likely points it to being a software bug of some kind that Sony can patch pretty easily.


so the thing that was patched that everyone has been bringing up multiple times here, was a completely unrelated issue?
 
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How is this a possible TV issue if it only affects certain games and apparently not Xbox?

Seems like something minor Sony needs to figure out imo

Agree. Seems obvious that it is a system issue that needs fixing.

To my knowledge, Balanced on Pro is locked to 40 like the other consoles, not unlocked.

This video's issues seems to happen in unlocked FPS games. Your Pro issues are probably something related, could just be genuine performance drops, 40 is below PS5's VRR threshold, so any drops beyond that would not be covered by the VRR window.

I just noticed how juttery the gameplay was when other games had been completely smooth. I don't think they listed Shadows as a game affected though so not sure if related or not.
 
To my knowledge, Balanced on Pro is locked to 40 like the other consoles, not unlocked.

This video's issues seems to happen in unlocked FPS games. Your Pro issues are probably something related, could just be genuine performance drops, 40 is below PS5's VRR threshold, so any drops beyond that would not be covered by the VRR window.
I don't think Elden Ring is unlocked(?).
 
So is it the PS5 that's sending 119.88Hz signal and TV is expecting 120Hz or is it something else?

Seems it was fixed on some of the LG displays after a shit update. But it's showing on other displays as well.I can see it in Elden Ring part but I don't notice it in TLoU.

It's very obvious and distracting with Elden Ring, but also do not see it even when I'm carefully looking for it in TLoU footage. Does it occur in the PS4 version of Elden Ring ran on PS5, or just the PS5 version? Maybe I missed it in the video, I don't think they specified.

It's hard to tell exactly what is going on. Could be some fuckery with the refresh rate of what the console expects (119.88Hz) vs what the TV really outputs (120Hz). That it occurs every 8 second is surely no coincidence. A frame would fall out of sync at around that interval if what they're reporting is true.

The issue also doesn't occur in GOWR, GT7, Immortals of Aveum, and DD2.

So, yeah, I never noticed it because I played GOWR, GT7, Astro Bot (60fps), and Demon's Souls (60fps).

I have a C1 with firmware that has never been updated since purchase, and have not noticed any stutter so far. I have only tried out RE4R so far. Been playing GOWR and MH Wilds without issues with VRR on, though I usually cap the framerate at 60fps anyway.
 
I don't think Elden Ring is unlocked(?).

In the ER segment of the video he says 'if a game doesn't have explicit VRR support but has a generally unstable frame rate' you'll see the issue there. But then again, ER is so far from a stable game anyway, it could be any number of things there.
 
Keep in mind that I don't even notice the issue in the DF video itself, even when they seem to be pointing it out.
I can't see the stutter either when it hits those markers. If anything I saw a slight stutter way before one of them and nothing on them.
The way he describes it in the video that after switching inputs and coming back, the issue would predictably return after a set time, it seems more like a console-side handshaking issue and not just the display.

Possibly but why are you sure it is a console side handshake issue and not a TV one fixed via the TV update.
 
VRR is the one area where the Xbox still has an advantage. I have even bought the Series X version of a game even if it runs worse than the PS5 version due to the better VRR. Quite often the Series X version is smoother even if the performance is worse. Hopefully Sony improves their implementation come the PS6. Not entirely sure why they have such a nerfed version compared to what is on the Xbox and PC.
 
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