Gaiff
SBI’s Resident Gaslighter
They tested on a Samsung Q90D, so presumably not.So it's an LG issue?
They tested on a Samsung Q90D, so presumably not.So it's an LG issue?
Weird then that an LG software update seems to fix the problem?They tested on a Samsung Q90D, so presumably not.
Seems it was fixed on some of the LG displays after a shit update. But it's showing on other displays as well.So it's an LG issue?
I can see it in Elden Ring part but I don't notice it in TLoU.But as I said, I don't even see the issue in the DF video.![]()
It's hard to tell exactly what is going on. Could be some fuckery with the refresh rate of what the console expects (119.88Hz) vs what the TV really outputs (120Hz). That it occurs every 8 second is surely no coincidence. A frame would fall out of sync at around that interval if what they're reporting is true.Weird then that an LG software update seems to fix the problem?
But as I said, I don't even see the issue in the DF video.![]()
Apparently it happens in GT7.It's hard to tell exactly what is going on. Could be some fuckery with the refresh rate of what the console expects (119.88Hz) vs what the TV really outputs (120Hz). That it occurs every 8 second is surely no coincidence. A frame would fall out of sync at around that interval if what they're reporting is true.
The issue also doesn't occur in GOWR, GT7, Immortals of Aveum, and DD2.
So, yeah, I never noticed it because I played GOWR, GT7, Astro Bot (60fps), and Demon's Souls (60fps).
I know that, but a great feature for console only player to discover![]()
Huh, really? Oliver says it doesn't appear to exhibit this issue in his testing.Apparently it happens in GT7.
Some people in the comments are saying it does. No idea.Huh, really? Oliver says it doesn't appear to exhibit this issue in his testing.
If the stutters on PC were that minor, we would all be in heaven.BUT BUT PC STUTTER
Another CX owner here, never noticed any problems with VRR too.Would also explain why it isn't impacting many others.
I have an LG OLED CX, it's on the latest firmware but it may not have received a broken firmware update.
That broken firmware update may have had things in common across multiple manufacturers.
It takes significant testing to find out "who" is at fault between multiple devices. I know I've had to do so much of my career. What DF has done here would have resulted in a coaching for a independent contributor. There's simply not enough data here to say, this is a PS5/Pro issue.
Need more displays, across multiple firmware editions, and confirmation that AMD Freesync is turned off on all the displays.
Typical of DF to show a TV issue like this might also explain why some of their capture was fine.
the PS5 doesn't support freesync, so not sure why that would be important.
many TVs tie both settings into one toggle. and in some cases even Gsync. like on Samsung I think you need to enable Freesync Premium to also enable Gsync. and on LG you have to enable Gsync to also enable HDMI VRR... it's weird.
well they started testing recently after they read about the issue for months. and the issue only starts after 20+ minutes of testing with VRR enabled the whole time.
they do not use VRR in their performance analysis, and only try VRR modes to see how they run briefly. so this issue wouldn't really come up in their testing.
yeah, it can be a bunch of different things that cause this. but it's clearly in some way tied to the PS5 as it happens across different TV vendors, LCD and OLED, and even TVs and PC Monitors.
Samsung QN90D.
Hmm Cant say I've noticed this before, was playing GT7 on my pro VRR unlocked fps and it was very smooth, but now they've pointed it out I'll probably notice it. Sometimes ignorance is bliss haha
Just tried last of us 2 on my ps5 pro and it's not that bad
I've got a friend like that, and frankly I'm jealous. He's the type of guy who will swear up and down that a game runs perfectly on his PC, even when it's confirmed that there are engine traversal and shader comp stutters for literally every CPU/GPU combo.I couldn't see it in the video, even with the timer. I guess it's not something I'm sensitive to.
Yes but clearly this is a TV issue not limited to LG but also affecting some Samsung TVs. Hence why they're doing off TV captures and can't replicate on their actual capture devices. LG have now pushed a firmware update to fix their affected TV. Samsung needs to do the same. Nobody said it was an LG so not sure why you're mentioning that.Did you watch the video? They say at the start they're testing on a Samsung, not an LG.
Yes but clearly this is a TV issue not limited to LG but also affecting some Samsung TVs. Hence why they're doing off TV captures and can't replicate on their actual capture devices. LG have now pushed a firmware update to fix their TV. Samsung needs to do the same.
It's Hdmi standard VRR compatibility issues that are the problem of the TV. An issue LG has fixed on their TV but Samsung still hasn't on specific TVs. Again nobody said they tested on an LG so why do you mention LG? Read what I wrote. They're turning a TV issue into something else. An issue that LG has fixed with an update, Samsung have not on that particular device.They're doing off TV capture cause it's not properly possible to direct-capture VRR issues. Also very difficult to show as most people are probably watching it on phones or 60hz formatted screens.
They cover that in the video as well.
eg you or I can capture direct feed footage from our consoles for VRR games but the output file we get will be encoded to a fixed refresh rate, so it'll be useless to show VRR caveats.
It's Hdmi standard VRR compatibility issues that are the problem of the TV. An issue LG has fixed on their TV but Samsung still hasn't on specific TVs. Again nobody said they tested on an LG so why do you mention LG? Read what I wrote. They're turning a TV issue into something else. An issue that LG has fixed with an update, Samsung have not on that particular device.
So why did LG push a firmware update that removed this issue? It's an issue with particular TVs not following the standard properly. One they can fix with an update. Why would switching inputs on these displays fix this issue too?It's not a TV issue though, they say they covered TV's and Monitors between Alex, Tom and Oliver.
You're turning it into a TV issue where it isn't one.
So why did LG push a firmware update that removed this issue? It's an issue with particular TVs not following the standard properly. One they can fix with an update. Why would switching inputs on these displays fix this issue too?
Recent TV firmwares broke something HDMI 2.1 related and LG fixed it a month or so ago. Samsung still does not.Is this a recent problem? I noticed that framerate on AC:Shadows on Pro performance mode was not good and I commented on that. Could be it was this "stuttering" issue.
On the other hand, playing AC:Shadows on Pro on my A90J feels much smoother than it ought to be at 40fps, especially compared to 60fps.Is this a recent problem? I noticed that framerate on AC:Shadows on Pro performance mode was not good and I commented on that. Could be it was this "stuttering" issue.
They should have been one of the first to notice the issue not after "reading" about it. Unless you believe their testing is so garbage that they aren't playing games for more than 20 minutes at a time and if they aren't testing PS5 Pro games with VRR enough to notice this, that's a massive indictment against DF.
Sounds similar to the PS Portal stutter issue from last year.
On the other hand, playing AC:Shadows on Pro on my A90J feels much smoother than it ought to be at 40fps, especially compared to 60fps.
Which turned out to be an android kernel issue rather than a sony issue... People were complaining about PS Remote play on android devices doing the exact same thing.
It seems many people are quick to blame Sony specifically for things before doing any real due diligence.
It's not this problem in er. Er is just constantly falling outside of vrr window.So is it the PS5 that's sending 119.88Hz signal and TV is expecting 120Hz or is it something else?
Seems it was fixed on some of the LG displays after a shit update. But it's showing on other displays as well.I can see it in Elden Ring part but I don't notice it in TLoU.
Doesn't seem to be dropping below 48 in that section. It would be a 59.94Hz thing, I assume.It's not this problem in er. Er is just constantly falling outside of vrr window.
Regardless of the cause it was still a problem on the Portal that a ton of people swore was not an issue. Judging by the reporting on this ( for example, fixed LG stutter is something unrelated), in this case it appears to be something going on with the PS5 specifically as it is occurring across a number of TVs and monitors.Which turned out to be an android kernel issue rather than a sony issue... People were complaining about PS Remote play on android devices doing the exact same thing.
It seems many people are quick to blame Sony specifically for things before doing any real due diligence.
I had issues with 40fps as well. Strange
Regardless of the cause it was still a problem on the Portal that a ton of people swore was not an issue. Judging by the reporting on this ( for example, fixed LG stutter is something unrelated), in this case it appears to be something going on with the PS5 specifically as it is occurring across a number of TVs and monitors.
Considering it only happens on some titles likely points it to being a software bug of some kind that Sony can patch pretty easily.
How is this a possible TV issue if it only affects certain games and apparently not Xbox?
Seems like something minor Sony needs to figure out imo
To my knowledge, Balanced on Pro is locked to 40 like the other consoles, not unlocked.
This video's issues seems to happen in unlocked FPS games. Your Pro issues are probably something related, could just be genuine performance drops, 40 is below PS5's VRR threshold, so any drops beyond that would not be covered by the VRR window.
I don't think Elden Ring is unlocked(?).To my knowledge, Balanced on Pro is locked to 40 like the other consoles, not unlocked.
This video's issues seems to happen in unlocked FPS games. Your Pro issues are probably something related, could just be genuine performance drops, 40 is below PS5's VRR threshold, so any drops beyond that would not be covered by the VRR window.
Picture of you?
Keep in mind that I don't even notice the issue in the DF video itself, even when they seem to be pointing it out.I had issues with 40fps as well. Strange
So is it the PS5 that's sending 119.88Hz signal and TV is expecting 120Hz or is it something else?
Seems it was fixed on some of the LG displays after a shit update. But it's showing on other displays as well.I can see it in Elden Ring part but I don't notice it in TLoU.
It's hard to tell exactly what is going on. Could be some fuckery with the refresh rate of what the console expects (119.88Hz) vs what the TV really outputs (120Hz). That it occurs every 8 second is surely no coincidence. A frame would fall out of sync at around that interval if what they're reporting is true.
The issue also doesn't occur in GOWR, GT7, Immortals of Aveum, and DD2.
So, yeah, I never noticed it because I played GOWR, GT7, Astro Bot (60fps), and Demon's Souls (60fps).
I don't think Elden Ring is unlocked(?).
I can't see the stutter either when it hits those markers. If anything I saw a slight stutter way before one of them and nothing on them.Keep in mind that I don't even notice the issue in the DF video itself, even when they seem to be pointing it out.
The way he describes it in the video that after switching inputs and coming back, the issue would predictably return after a set time, it seems more like a console-side handshaking issue and not just the display.