Manmademan
Member
Yeah I mean we just had a scenario like this happen last year with n3DS and it was a huge success. And it wasn't even all that well supported and consumers ate it up.
Yeah thats truth. The console industry is the only form of technology still using the long term "cycle' idea. Its a bit archaic compared to all other consumer technologies
No it isn't. People rarely replace PCs or televisions every 2-3 years. This is fantasy land- 5+ years for both is the expectation. Televisions in particular have a VERY hard time convincing consumers to upgrade to things like 3D or higher resolutions. Consumers literally do not care. Tablets are slowing down as well, Apple isn't seeing the base "upgrade" them anywhere near as often as they were for phones.
“Investors now have more evidence that the tablet upgrade cycle is a little longer than you think,” Niu writes. “Earlier this month, right before the iPad Pro launched, Localytics released some estimates on the composition of the current iPad installed base. Localytics is a life-cycle engagement platform and looked at over 50 million iPads to derive its figures. According to Localytics, the iPad 2 remains the most popular iPad model out in the wild, representing 20% of all iPad models as of October 2015.”
http://macdailynews.com/2015/12/01/apples-ipad-upgrade-cycle-is-longer-than-most-think-but-eventually-consumers-will-come-back-for-more/
The Ipad 2 launched in 2011. It's 2016. Casual users simply do not care enough to upgrade things that frequently, and consoles are aimed directly AT the casual user, not the enthusiast.
Phones are the sole exception here- and cellphones are not only usually either heavily subsidized or have the cost broken up over monthly service plans, they also have more than a bit of planned obsolescence built in and tend to break down around this mark. This is ESPECIALLY true for iphones, as new versions of iOS have a nasty habit of making phones that previously ran smoothly run like garbage.