Pretty sure this will be Nintendo's strategy woth the NX, so if so we'll see in the next few years if that works or not.
Something has to be done in the console space to close the gap. Much shorter release cycle for hardware is probably one of the most obvious ways they will try to keep up. OP is just speculating.
Business wise what would the point be? As in why would a company do this.
I hope for upgrade revisions. It makes sense. The people with knee jerk outrage aren't really thinking it through I think.
I'm pretty sure the only reason Nintendo bothered with the N3DS was to try and get more sales out of a largely saturated market because the Wii U wasn't taking off and they wanted a bit more money to try and soften things while they got NX ready.
Developping for PC where the hardware varies immensely is already a big hastle in terms of optimization and bug hunts
This idea doesn't even work for that purpose. The reason why you can constantly upgrade PC parts is a combination of hardware flexibility and the margin on hardware sales. Consoles operate on a different business model, so the same selling points don't translate there. It's pretty much a lose-lose idea.As usual with these threads, the desire for this appears to be coming from many people who spend a majority of their gaming time on PC's and want the console industry to be more aligned with their interests. So from that perspective, it's a no brainer for why some may be interested in this concept.
Sure, but the n3DS is still an obvious attempt to shore up a product that was reaching the end of its life cycle.Obviously wrong.
Nintendo has released updated versions of their handhelds for many generations. Nothing new.
Your points about 4K and VR are fair for the next couple of years at least, so I'll give you that. In regards to keeping up with the $1500 PC though, no. They need to keep up with the $500 PC. Even that price for hardware will easily surpass current console hardware and at some point may turn into a threat from a point of value for the core gamers (it already has).I disagree. Who do they want to keep up with? The 1500$ PC? I don't use a console often enough to upgrade it every 2 years for 400. VR and 4k are still very niche. This will become better over the next couple of years, but especially VR will remain niche for quite some time. MS and Sony might invest more into the next console-gen, to get the hardware ready for some better VR experiences, but I wouldn't bet on it.
And there are plenty of people that would pay for that functionality.
For the mfgs, this is a great idea. A hw option that lets them have a higher priced version to go after the more premium customer?
And for the customer, a hybrid drive to improve load times, vr ready, perhaps ability to upscale resolutions without impacting dev specs? Huge no brainer.
You guys comparing this to the sega cd are completely missing the point.
Your points about 4K and VR are fair for the next couple of years at least, so I'll give you that. In regards to keeping up with the $1500 PC though, no. They need to keep up with the $500 PC. Even that price for hardware will easily surpass current console hardware and at some point may turn into a threat from a point of value for the core gamers (it already has).
I think that one of the main benefits of consoles is that they're good to go for at least 5 years (assuming purchase at launch) once you buy them- No getting left behind.
It's also incredibly convenient.
This approach could hurt the industry IMO because it can negate some of the advantages of consoles.
Business wise what would the point be? As in why would a company do this.
For starters, the way console generations are done currently already creates too much fragmentation compared to how other hardware markets do things. At the very least they need to get away from this system where the software library and user base (and OS) starts from zero every five years.
The move to the PS5 needs to feel like the move from an iPhone 4 to an iPhone 6: same architecture, 100% (or more realistically, 99%) BC, a new version of the operating system built on top of the old one instead of starting from scratch, but all with demonstrably better hardware and overall performance. Not only that, but like some people have noted on GAF recently, cross-gen software needs to essentially be cross-buy. It already sucks that you can't just buy a cross-gen game digitally on PS3 or Xbox 360 and be guaranteed a digital PS4 or Xbox One copy, or at least a discount on one, like a continuation of the upgrade plan from 2013. If anything that's a greater incentive for people to upgrade. That's what should happen for cross-gen PS4/PS5 games. I imagine it should also be possible for publishers to just print one disc for the "PlayStation version" and simply have it run at different settings for each console. Console manufacturers need to start doing the whole "one ecosystem" thing between all their products. Microsoft is already on its way by trying to mix Windows 10 with Xbox.
One issue with incremental hardware updates though is I've noticed Apple usually ties each one to some main new feature (or features) it can advertise, even if it's just a new camera or a better screen. Nintendo has done the same thing since the Game Boy -- smaller size with the Game Boy Pocket, color screen and better hardware with the Game Boy Color, two extra buttons and vastly better hardware with the Game Boy Advance (which still had full BC). The commonality between them (and I guess all handhelds) is that with handhelds you have the chips, the display, and the control apparatus all combined into one product.
That makes it easier to make easily recognizable new features for each new model. A TV box on the other hand is pretty much just the chips. The control interface and display are separate things. An example of a new control apparatus coming mid-generation would be the Dual Shock, or the Kinect. On handhelds or phones those would just be full hardware upgrades, but for TV boxes they were separate peripherals. I guess Nintendo however got away with packaging the Wii Remote with a rebranded Gamecube, but in its defense the Gamecube wasn't a popular brand like the original PlayStation was, and the Wii also added an entire operating system with the capacity for digital games (Virtual Console). My point is, it's harder to tie an incremental console upgrade with some easily-identifiable selling point than it is for an incremental handheld upgrade. Apple finally added the app store to the new Apple TV but that's almost all it can do from here on with Apple TV except beef up the hardware periodically. Maybe some new OS feature will emerge that will absolutely require better hardware. That's about all a console manufacturer would be able to do in this situation. Maybe Sony could convince people you absolutely need this new PS4 model to be able to get VR, or play all the same games in 4K.
So yeah, incremental console upgrades are a harder sell compared to phones or even dedicated handhelds. Standard console generations going forward however need to start being treated like phone upgrades, just with more drastic improvements due to the longer wait between upgrades.
Obviously wrong.
Nintendo has released updated versions of their handhelds for many generations. Nothing new.
I like how all posters agreeing with this are like "Could be, because reason 1 plus reason 2 and ..."
And all the naysayers are like "you crazy?" "no" "buy a pc" "remember mega cd?"
Please guys let's have a discussion in here![]()
No, most mainstream gamers don't care about graphics.
They like knowing what they buy is all they need for a few years.
If they did something like the Expansion Pack (which I don't see how they could) I suppose it could be done, haha.
But getting a different, new PS4 to run the latest games? I'd switch to PC and upgrade stuff there, instead.