Controllers |OT| It's the Hall-Effect Life!

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Gulikits TT Max and TT Pro patented Maglev motors will have something akin to Haptic Feedback. It will work on all games.
Ok, but what about the widespread support of these?
Edit: i see you edited your post. How will it work exactly? I mean the software has to support the haptic feedback.
 
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Ok, but what about the widespread support of these?
It will be widespread since those motors have regular rumble, something akin to hd rumble and haptics. You can switch the those modes all you want.

It basically gets regular rumble input. So the Haptics on those motors will work from that.

Edit:


Gulikit TT Max and TT Pro release date has been pushed to late November window.
The release date has been pushed though.
 
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It will be widespread since those motors have regular rumble, something akin to hd rumble and haptics. You can switch the those modes all you want.

It basically gets regular rumble input. So the Haptics on those motors will work from that.
It's only 30 bucks for the ES Pro, thats budget friendly.
 
I see, so the TT Pro has Maglev Motors? Is there a price known?
Edit: i think it costs about 65 bucks.
The TT MAX and TT PRO will be available starting October 2025, launching first on Amazon US at $49.99 and $69.99
Old info. Pushed to late November now but prices should stay the same.

Both Max and Pro should have them, the only difference are additional stick caps/thumbsticks, and 8 directional dpad in Max, Pro should have 4 directional dpad as far as I know but both should have 2 dpads even cheaper Pro, tension adjustable TMRs and Maglev motors.
 
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I just randomly checked Time Extension this morning and they had this review and I had never heard of it before. Looks like it works on Xbox 360 and PC so for the people that REALLY love the Xbox 360 controller this might be a good replacement. I've never personally used any Retro Fighters products but it looks like it's got 1000hz polling rate and Hall effect sticks. Looks like it got announced back in April of this year.

hunter-360.large.jpg
 
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I just randomly checked Time Extension this morning and they had this review and I had never heard of it before. Looks like it works on Xbox 360 and PC so for the people that REALLY love the Xbox 360 controller this might be a good replacement. I've never personally used any Retro Fighters products but it looks like it's got 1000hz polling rate and Hall effect sticks. Looks like it got announced back in April of this year.
I wanted something similar to OG Xbox 360 but with 1000Hz polling rate.

Thanks for mentioning this.
 
analog_future analog_future and OverHeat OverHeat (and possibly Topher Topher as I believe he used/uses either this or a similar Razer controller):

I'm looking at the Razer Wolverine V3 Pro 8K PC controller. I understand it doesn't have rumble. I usually turn that down or off anyway, so not a huge deal. Some questions I have:
  • Do any of you know of a charging dock that's compatible with this controller?
  • Any thoughts on battery life, connectivity stability, et cetera?
  • Does it support full button remapping, or just the back paddles?
  • How easy is button remapping?
  • Any issues with bumpers failing?
    • Every Xbox controller I have ever owned has had the bumpers fail, which is why I am moving away from Microsoft's controllers.
Any thoughts you have are appreciated. This is probably going to be my next controller purchase unless there are complaints that are deal-breakers for me.
 
Do any of you know of a charging dock that's compatible with this controller?
Summoning BeardSpike BeardSpike here.

If the controller doesn't have a spot for the charging pins to go then it likely won't be compatible with any docks I know of. I will check on that shortly tho.

I am assuming you want this for PC, but do you have any other systems you would like the controller to work on? Any specific features you are after too? It would be helpful if we need to source alternatives.
 
Summoning BeardSpike BeardSpike here.

If the controller doesn't have a spot for the charging pins to go then it likely won't be compatible with any docks I know of. I will check on that shortly tho.

I am assuming you want this for PC, but do you have any other systems you would like the controller to work on? Any specific features you are after too? It would be helpful if we need to source alternatives.

I use it on PC. I don't have any other systems it needs to work with. No need for any alternatives at this point. My 8BitDo Ultimate 2 works just fine, but the more I use it the worse it feels ergonomically. Since this controller looks similar to the Xbox Series controllers which I do like the look and feel of, I figure this will work out as long as it doesn't have any connectivity issues or failure points like the Xbox controllers.
 
analog_future analog_future and OverHeat OverHeat (and possibly Topher Topher as I believe he used/uses either this or a similar Razer controller):

I'm looking at the Razer Wolverine V3 Pro 8K PC controller. I understand it doesn't have rumble. I usually turn that down or off anyway, so not a huge deal. Some questions I have:
  • Do any of you know of a charging dock that's compatible with this controller?
  • Any thoughts on battery life, connectivity stability, et cetera?
  • Does it support full button remapping, or just the back paddles?
  • How easy is button remapping?
  • Any issues with bumpers failing?
    • Every Xbox controller I have ever owned has had the bumpers fail, which is why I am moving away from Microsoft's controllers.
Any thoughts you have are appreciated. This is probably going to be my next controller purchase unless there are complaints that are deal-breakers for me.

  • I don't think there's a charging dock. I just use the USB-C charging port and keep it in the included case when I'm not using it
  • Battery life is exceptional. Has to be in that Switch Pro Controller type range as it lasts forever
  • It does support full button remapping through the Razer Synapse app
  • Button remapping has been super easy in my experience
  • Bumpers have been rock solid for me. Zero issues

Build quality wise this is the best controller I've ever put my hands on. No way to tell how well it'll hold up over the years, but I feel confident holding it in my hands.
 

I just randomly checked Time Extension this morning and they had this review and I had never heard of it before. Looks like it works on Xbox 360 and PC so for the people that REALLY love the Xbox 360 controller this might be a good replacement. I've never personally used any Retro Fighters products but it looks like it's got 1000hz polling rate and Hall effect sticks. Looks like it got announced back in April of this year.

This is another Xbox 360 controller made by Hyperkin.

But I haven't been able to find any polling rate numbers.

But I fear since it's officially licensed it may cap out at 125Hz.
 
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Summoning BeardSpike BeardSpike here.

If the controller doesn't have a spot for the charging pins to go then it likely won't be compatible with any docks I know of. I will check on that shortly tho.

I am assuming you want this for PC, but do you have any other systems you would like the controller to work on? Any specific features you are after too? It would be helpful if we need to source alternatives.
It doesn't have any charging pins.

So it will be tough to nail that one.

Maybe something which charges through USB-C, I had a dock like that once but for DualShock 4. It did charge it though and designwise it wasn't that far off of original pin chargers.

Edit:
IFireflyl IFireflyl Astray Astray

Maybe something like this could work.

Although it looks very different than I initially expected, lmao.

Edit2: I had something like this for my PS4

But dunno how DualSense width compares to Razer Wolverine V3 Pro 8K.
It may not fit.

IFireflyl IFireflyl

Someone would have to double check that. And if that Razer has some holder for cable it may interfere further with charging port on this charger.
 
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This is another Xbox 360 controller made by Hyperkin.

But I haven't been able to find any polling rate numbers.

But I fear since it's officially licensed it may cap out at 125Hz.
I bought the Hyperkin one and I own the Duke replica they make (unfortunately they only have ugly ass colors now but I have the old like translucent green). I've never had any issues with the Duke but it's admittedly a pretty niche thing and I barely use it.

I returned the Xenon controller simply because while the cable is part of the nostalgia for OG Xbox it's not for the 360 personally and I mainly used it via Series X.
 
I bought the Hyperkin one and I own the Duke replica they make (unfortunately they only have ugly ass colors now but I have the old like translucent green). I've never had any issues with the Duke but it's admittedly a pretty niche thing and I barely use it.

I returned the Xenon controller simply because while the cable is part of the nostalgia for OG Xbox it's not for the 360 personally and I mainly used it via Series X.
Can you test the polling rate of the Duke one?? I suspect it is internally the same as Xenon.


Just curious as there isn't any data whatsoever over the internets.

Thanks in advance!
 
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It doesn't have any charging pins.

So it will be tough to nail that one.

Maybe something which charges through USB-C, I had a dock like that once but for DualShock 4. It did charge it though and designwise it wasn't that far off of original pin chargers.

It looks like there is one dock... maybe. The GTX-LEN, apparently found here:


According to that, there is a version for the Razer Wolverine V3 Pro 8k PC controller. Whether or not it works, how it works, or how good it is, I don't know. If the controller doesn't support wireless charging, then that dock would have to be via USB-C. I might purchase that... but I might not. Either way, thanks for the response and letting me know about the lack of charging pins. It's not a dealbreaker, but the convenience of the 8BitDo Ultimate 2 to just throw it on the dock will be much-missed if I move to this controller.
 
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30:30 for controller

tl;dr TMR sticks, 4 back buttons, non-clicky shoulder buttons, combined receiver & magnetic charger "puck", and a hand proximity/touch sensor on both the sticks and the rear for enable/disable gyro.

If this lives up to quality this might be the end game controller for me. I always loved the idea of Steam Controller but wanted refinements, and this might just provide them. I'm excited.
 
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It looks like there is one dock... maybe. The GTX-LEN, apparently found here:


According to that, there is a version for the Razer Wolverine V3 Pro 8k PC controller. Whether or not it works, how it works, or how good it is, I don't know. If the controller doesn't support wireless charging, then that dock would have to be via USB-C. I might purchase that... but I might not. Either way, thanks for the response and letting me know about the lack of charging pins. It's not a dealbreaker, but the convenience of the 8BitDo Ultimate 2 to just throw it on the dock will be much-missed if I move to this controller.

Huh if anyone has a 3D printer. Someone could borrow that idea.
 
Huh, and it has charging pins. There may be a dock for this one.
The dock supposedly is part of the usb dongle used to connect the controller to the PC (can connect up to 4 controllers at once).

You can see it in this PCGamer video (which also confirms the sticks are TMR and it has Gyro as well!).. I have a feeling that this thing is gonna be scalper fuel.


Edit: Tagging Soodanim Soodanim given that he just asked.
 
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The dock supposedly is part of the usb dongle used to connect the controller to the PC (can connect up to 4 controllers at once).

You can see it in this PCGamer video (which also confirms the sticks are TMR and it has Gyro as well!).. I have a feeling that this thing is gonna be scalper fuel.


Edit: Tagging Soodanim Soodanim given that he just asked.


TMRs, haptics(?) and actually the sensors for "how far your hands are from a controller" from initial leaks are for gyro activation.

I didn't see official Valve video, only what Soodanim Soodanim has posted.
 
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30:30 for controller

tl;dr TMR sticks, 4 back buttons, non-clicky shoulder buttons, combined receiver & magnetic charger "puck", and a hand proximity/touch sensor on both the sticks and the rear for enable/disable gyro.

If this lives up to quality this might be the end game controller for me. I always loved the idea of Steam Controller but wanted refinements, and this might just provide them. I'm excited.

I hope the gyro is good! I miss that feature in the Xbox controllers. If it is really good I might play light gun games with it.
 
uh... help?

since yesterday my 8bitdo Xbox Ultimate 3-Mode controller has a weird ass bug it seems.

every time I press view (back/select whatever you wanna call it) it triggers both a View input and an input of the share function.

so basically, if I press view it takes a screenshot... if I hold view it saves a video clip.

this started to happen spontaneously, as in MID GAMEPLAY.
I played Apex Legends, and everything worked fine. but suddenly I see I took a random screenshot. at first I thought I accidentally hit the share button in the heat of the moment. but then it happened again... and again...

and sure enough, the view button was the culprit.
every time I opened my map, I took a screenshot.


I tried updating the firmware (literally got a firmware update today lol) but that didn't fix it.
I tried deleting all my profiles... still nothing.
even fully unbinding the view button didn't fix it. after doing that it only worked as a share button 🙃

the share button also still works as a share button btw.
EDIT: and I just noticed that the share button also activates the view input... the fuck?


does anyone know how to fix this?
 
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TMRs, haptics(?) and actually the sensors for "how far your hands are from a controller" from initial leaks are for gyro activation.

I didn't see official Valve video, only what Soodanim Soodanim has posted.

Easiest comparison with the gyro activation is the like newer Apple Pencil for the ipads, where you can do a secondary input by squeezing the pen, and it uses haptic vibrations to give you feedback like you're pressing something.

Valve shows a section on each side on the back of the controller, where squeezing with your middle/ring/pinkie finger will activate the gyro, so probably just have to hold or press to activate/deactivate. Their language does mention it can be used as an input, so I think you can do more than just gyro, like maybe squeezing one side activates a mic bind or gamepad button?

Honestly, the TMR sticks, better touchpads and haptic squeeze are the coolest additions that make it an insta-buy for me. Curious how well their haptics will also do rumble this time around, because it's kind of anemic in the original Steam Controller.
 
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uh... help?

since yesterday my 8bitdo Xbox Ultimate 3-Mode controller has a weird ass bug it seems.

every time I press view (back/select whatever you wanna call it) it triggers both a View input and an input of the share function.

so basically, if I press view it takes a screenshot... if I hold view it saves a video clip.

this started to happen spontaneously, as in MID GAMEPLAY.
I played Apex Legends, and everything worked fine. but suddenly I see I took a random screenshot. at first I thought I accidentally hit the share button in the heat of the moment. but then it happened again... and again...

and sure enough, the view button was the culprit.
every time I opened my map, I took a screenshot.


I tried updating the firmware (literally got a firmware update today lol) but that didn't fix it.
I tried deleting all my profiles... still nothing.
even fully unbinding the view button didn't fix it. after doing that it only worked as a share button 🙃

the share button also still works as a share button btw.
EDIT: and I just noticed that the share button also activates the view input... the fuck?


does anyone know how to fix this?
I have the exact controller you got, but I haven't experienced this bug before. What games do you play with it? Maybe I can try and replicate the bug or something when I'm free this weekend.
 
Easiest comparison with the gyro activation is the like newer Apple Pencil for the ipads, where you can do a secondary input by squeezing the pen, and it uses haptic vibrations to give you feedback like you're pressing something.

Valve shows a section on each side on the back of the controller, where squeezing with your ring/pinkie finger will activate the gyro, so probably just have to hold or press to activate/deactivate. Their language does mention it can be used as an input, so I think you can do more than just gyro, like maybe squeezing one side activates a mic bind or gamepad button?

Honestly, the TMR sticks, better touchpads and haptic squeeze are the coolest additions that make it an insta-buy for me. Curious how well their haptics will also do rumble this time around, because it's kind of anemic in the original Steam Controller.
I can't pre-order quick enough when it's available.

The Steam Input community is going to go wild with these new options. I know I'm a big fan of subtle inputs and would use various bindings on the DS4 touchpad. To think what people like https://www.youtube.com/@RambleCan/ who already went deep into complex configs will now be able to do action layers using just touch opens up even more than the old SC.
 
I can't pre-order quick enough when it's available.

The Steam Input community is going to go wild with these new options. I know I'm a big fan of subtle inputs and would use various bindings on the DS4 touchpad. To think what people like https://www.youtube.com/@RambleCan/ who already went deep into complex configs will now be able to do action layers using just touch opens up even more than the old SC.

Yeah, I absolutely am jumping in day one.

The coolest thing about a Steam Controller to me is just having versatility of inputs, the games that opens up that aren't great on other controllers, and the trackpads make any kind of situation where you're stuck on the desktop needing to navigate to something doable on the couch with a TV.

Biggest issue with the first controller got solved with the Steam Deck's more comfortable layout, and this does that without the screen + some extras.

Hoping Valve after the initial release period, will put these up for purchase on other stores, because not being on places like Amazon hurts their reach.
 
I have the exact controller you got, but I haven't experienced this bug before. What games do you play with it? Maybe I can try and replicate the bug or something when I'm free this weekend.

it happens in every game and outside of games. it first happened while playing Apex Legends. like I said, it worked normally, and from one moment to the next, suddenly my view button made screenshots every time I pressed it. a minute before that the view button worked completely normally.
I had to swap mid-match to my Razer Wolverine V3, and thankfully didn't get killed lol.

I have now rebound the star button to view, basically as a replacement, and that works thankfully.
but now I basically have 2 share buttons 😭

I haven't found a way to factory reset the controller or something similar. I thought that could do the trick. maybe there's a button combo for that? if there is I can't find infos on it at least.


EDIT: I now tested it on PC. and yup... even on PC the View button takes screenshots. but only in Xbox mode. when I set it to bluetooth and connect it that way, it doesn't sent a share button input and works normally.
 
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I hope the Steam Contriller is reasonably priced. Definitely in if sub $100.

It's absolutely going to be under that.

People complaining about the hardware on the new Steam Machine not being strong enough, is because Valve is pricing that device firmly around consoles.

The controller will probably be around the price of the PS5/Xbox base pads, and if more probably like $10-15.
 
Sub $100 and decent build quality
LOL, yeah. I want decent build quality too. The first Steam Controllers felt cheap. I guess I can't complain since I bought it for $5. But Deck was a solid device and I expect similar quality from the new controller.

It's absolutely going to be under that.

People complaining about the hardware on the new Steam Machine not being strong enough, is because Valve is pricing that device firmly around consoles.

The controller will probably be around the price of the PS5/Xbox base pads, and if more probably like $10-15.
I really do hope so but with a controller like this Valve is competing more with the fancy pro controllers than the basic ones. Then again there are lots of decent sub-$100 controllers like the 8BitDos and GameSirs.
 
LOL, yeah. I want decent build quality too. The first Steam Controllers felt cheap. I guess I can't complain since I bought it for $5. But Deck was a solid device and I expect similar quality from the new controller

the big issue on the Deck is the Dpad however. so I really hope they have a completely different mechanism for it in the Controller. diagonal inputs on the deck are pure agony.
 
Here they share some info on haptics

If I'm not mistaken, it looks very similar to the DualSense: 4 motors, 2 for "low" frequencies and 2 for "high". I hope there will be some kind of emulation for current titles with DS support and native support in the future.
 
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