• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Convince me to continue playing Fable

KarishBHR

Member
I played for about an hour... go through the apprentice thing... and did a few hero quests... Im not very impressed with the game, the graphics suck (just an added tidbit, not why I dont like it). Does this game get better, is it worth my time... please help me
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
It might just tide you until Shin Megami Tensei. [/pimping]
 

Miburou

Member
The game gets better later on.

2nd half of the game >>> 1st half of the game.

And this is coming from someone who rates the game a 7 out of 10.
 

Bog

Junior Ace
KarishBHR said:
I played for about an hour... go through the apprentice thing... and did a few hero quests... Im not very impressed with the game, the graphics suck (just an added tidbit, not why I dont like it). Does this game get better, is it worth my time... please help me

Weird, I'm at pretty much the same point and thinking the same thing.
 

impirius

Member
Just keep playing, not much longer to go. ;)

If you enjoy the exploration and side-quest elements of Zelda games, you should enjoy the rest of Fable. It's also fun to see how your decisions affect your reputation and appearance. If neither of those things appeal to you, don't bother continuing.
 

snapty00

Banned
I have to agree about the graphics, at least to some extent. I don't know if they "suck," per se, but they aren't what I thought they'd be.
 

shoplifter

Member
I traded my copy in Wednesday. I just couldn't tolerate the shitty combat and afwul framerate any longer. Another 6 months in development would have done it good, as it does lots of things right but I can't get past the shitty things.
 

rs7k

Member
The graphics are a mixed bag. The indoor environments are quite average, but the outdoors are spectacular IMO. The lighting in the game is just incredible in some places, go to the Library Arcanum for proof of that (beyond the demon door). Same with the water, the effect is very well-done. I don't play much Xbox games because I tend to use my PS2 90% of the time, so maybe I'm easily impressed, but I like what I'm seeing and it's all that matters.
 

GhaleonEB

Member
Well, here are my thoughts from another thread:

For every great design choice, there was a poor one to undo it. For example, I loved how your reputation impacted what people called you. I garnered the name "Chicken Chaser" because so many people saw me doing just that (and punting them). It's a cool touch. But of course, you can just buy a new name at a shop, which utterly defeats the purpose and effect.

Likewise, you spend a great deal of time shaping the alignment of your character and observing the impact that has on the world around you. But you can just go to a temple and pay enough gold to have all good or bad alignment points purged from you, undoing the entire effect of living with the consequences of your actions.

Speaking of which, for a game about becoming a legend and shaping the world, your impact on it is awfully temporary. People respawn after just a day, townsfolk just stand there while I murder everyone in sight, and guards forget that I racked up over 100,000 gold in crime fees after one day. I never felt anything I did had consequence.

On of the reasons I love RPG's is the sense of exploration - a sense totally absent from Fable for a few reasons. First, the game is on linear paths - you never stray from them. Exporing the woods, fields, swamps etc all boil down to just running from point A to point B. Which is easy to do, since the game marks where you need to go next on the map with a big throbbing gold blob. If you want to follow the main quest, just play a game of virtual connect the dots.

Compoinding this was the fact that you could just beam around the world any time you wanted at not cost or penalty - but with the benefit of skipping the dozens of huge loading screens it takes to run from one town to the next. More on that in a minute.

I had read that the Demon Door all lead to sub-quests, which is a simple lie: they all lead to tiny areas the size of my apartment (I have a small apartment) with a treasure chest in it. Boring and disappointing to say the least.

Two last gripes: In a game about the consequences of your actions, did it really make any sense to force you to repeat optional side quests if you failed them? It was maddening.

The load times are murderous, the worst I've ever seen this gen. On one optional quest, it begins with one conversation, which takes about six seconds to load. Then another five to ten second loading for another conversation, then another one at the end of that. Finally you got to the objective, which boiled down to running through four zones, each of which had nearly ten second loads between them. I'm a pretty patient guy, but spending about seven minutes of every hour or so staring at loading screens was maddening.

Anyway, I'm debating keeping Fable for another run through, or just doing all the things I wanted to do in the gameworld they let to roam in after the last guy is defeated. Doing the treasure hunt and opening all the reast of the silver chests and Demon Doors is all I really want to do. I've only returned a handful of games in my life, but I can still fetch a good chunk of change in store credit towards my pre-order on Halo 2 LE, and I'm pretty sure once that comes out I won't go back to the world of Albion anyway.

On the plus side, the music was simply wonderful.
 

Miburou

Member
Fable has all the signs of an over-ambitious project. Another 6 months integrating the various components into the main quest , and adjusting the balance, and the game would've been the next GTA.
 
My feeling on Fable is that it would have been one hell of a first or second generation xbox game. It does pick up quite a bit from where you start out. When I picked the game up my first impression from the extended tutorial/childhood fetch quest was that it was going to suck ass but as I played a few more missions I started to enjoy it. Onece you're off fighting monsters and bandits it's better.
I still think it would have been a million times more impressive if you could go off paths and swim around in the water in more places and climb around and grapple stuff like in ICO or a 3d Zelda. As well, if they had done away with the loading screens.
I'd like to see a sequel. I might trade this in on Sly 2, though.
 
Bog said:
Weird, I'm at pretty much the same point and thinking the same thing.

So am I, I got to that point a few days ago and haven't played since. I was just dissapointed with how fast my character grew that I haven't mustered the interest to resume the game.
 

belgurdo

Banned
I would have been more impressed if it were an actual RPG and not just a hack and slash with some collection quests tossed in to make the game 20 hours long
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
Another 6 months would have made it 5 years in development.

I don't understand how some of these games like Fable and Star Fox Adventures turn out: they take 5 years or so to make, they should be absolute masterpieces.

Now, IMO, Fable is good, but it's not a masterpiece.

SFA, well, that just sucked. :|

What are these guys doing for four+ years?
 

shoplifter

Member
GaimeGuy said:
I don't understand how some of these games like Fable and Star Fox Adventures turn out: they take 5 years or so to make, they should be absolute masterpieces.

That's exactly WHY they turn to shit. Too many ideas get thrown in, then they have to take half out at the last minute leaving what amounts to half a game. In the case of Fable it was completely unoptimized framerate wise just to make fall release.
 

rs7k

Member
I know that if I followed Fable from the first time it was announced to when it was released, I would have been very disappointed. Peter Molyneux actually stated that Fable would be the best RPG ever made. This game got too much hype, and it really doesn't seem to deliver much of what was promised.

I rarely read up on games before they're released, with a few exceptions (I did for Metroid Prime, and I think I've seen every HL2 video under the sun). I'm playing Fable for what it is. The game itself is quite fun as long as you turned a blind eye to the hype, and you realized that it wasn't going to be what Peter promised. Besides, even if Fable would have been as complex as it was originally intended to be, would it have been much more fun?
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
rs7k said:
Besides, even if Fable would have been as complex as it was originally intended to be, would it have been much more fun?

Yes
 

Xellos

Member
What are these guys doing for four+ years?

I wonder about that with Fable too. They give you this cool hero building system, some great combat/magic, NPC interaction, but the world is puny and the handful of quests the game offers are almost all of the "kill everything and maybe escort this guy" variety. At least the enemies and little areas that make up Albion are very well designed. This game would have been so much better if the world was two or three times larger (even if it meant 2-3x more little areas with loading) and offered lots of sidequests like the various guilds from Morrowind. For example it would have been cool if your wife/wives gave you little quests (like what
Lady Gray does, but with regular women
). Maybe downloadable content will save the day.
 
V

Vennt

Unconfirmed Member
john2kx said:
games that take too long to make often are often indicative of a real lack of direction in the project.

Or over-ambition...
 

impirius

Member
GhaleonEB said:
For every great design choice, there was a poor one to undo it. For example, I loved how your reputation impacted what people called you. I garnered the name "Chicken Chaser" because so many people saw me doing just that (and punting them). It's a cool touch. But of course, you can just buy a new name at a shop, which utterly defeats the purpose and effect.
I think that's just the default name. Y'know, because you're a farm boy. I was called "chicken chaser" before I ever started kicking chicken field goals.
 

Xellos

Member
impirius said:
I think that's just the default name. Y'know, because you're a farm boy. I was called "chicken chaser" before I ever started kicking chicken field goals.

Does the game change your title based on your actions, or do titles have to be bought? After hours of hoping that NPCs would stop calling me "chicken chaser" I gave in and bought "ranger." I haven't stopped being "ranger" since then either.
 
I have the feeling there was supposed to be a dynamic title granting system based on your actions, but time constraints forced them to not put it in action. Since they had all the voice acting done I guess they figured they still wanted to use those reactions and threw in the Title Vendor at the last moment.
 

belgurdo

Banned
Xellos said:
Does the game change your title based on your actions, or do titles have to be bought? After hours of hoping that NPCs would stop calling me "chicken chaser" I gave in and bought "ranger." I haven't stopped being "ranger" since then either.

You can be either "Paladin" or "Necromancer" if you donate a lot of cash at temples, but that's the only non-vendor way. Another area where BBB dropped the ball, since I think you were supposed to get titles based on what you did in the game or something.
 

Miburou

Member
I bought Assassin early in the game, and they kept calling me that until I bought Avatar 10 hours later. It's just another of the game's gimmicks.
 

Xellos

Member
Mr. Lemming said:
I have the feeling there was supposed to be a dynamic title granting system based on your actions, but time constraints forced them to not put it in action. Since they had all the voice acting done I guess they figured they still wanted to use those reactions and threw in the Title Vendor at the last moment.

That makes sense. With all the stats the game keeps it shouldn't have been that hard to implement a dynamic title system though. It could have been based off of number enemies killed, bosses killed, good/evil alignment, completion of major missions, number of wives, husbands, etc. If you qualify for more than one title they could have used a simple selection routine to pick which one an NPC would say or assigned titles to villages/areas near where the hero earned the title.
 

impirius

Member
The funny thing is that the game assigns you a different title based on your play style. It's on your Statistics screen. I've had Spellwarrior and Infiltrator, among others. Dunno why that wasn't used for the title system.
 

SteveMeister

Hang out with Steve.
impirius said:
I think that's just the default name. Y'know, because you're a farm boy. I was called "chicken chaser" before I ever started kicking chicken field goals.

Right -- I kicked two chickens when the character was a little kid -- and then
everyone in the town except the kid and his sister are killed -- so how could ANYONE possibly know I kicked chickens? So, yeah, it's just your title.
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
I know this is kind of offtopic, but, no one has a problem with this "gimmicky" title system, yet they have problems with the gimmicky squirt guns and sailing?

Ok, I'll shut up now....

yeah...
 

Xellos

Member
impirius said:
The funny thing is that the game assigns you a different title based on your play style. It's on your Statistics screen. I've had Spellwarrior and Infiltrator, among others. Dunno why that wasn't used for the title system.

Seriously? I hadn't noticed that. No excuses for BBB now, heh.
 

open_mouth_

insert_foot_
AACX027.jpg

"Fable is my Daddy"
 

Chipopo

Banned
rs7k said:
. The lighting in the game is just incredible in some places, go to the Library Arcanum for proof of that (beyond the demon door).

This was the peak of my experiences with Fable, which really isn't a good thing. I was truly awestruck when I entered the Library Arcanum, the graphics were so perfectly dreamlike.

I'm having a very different experience then the people who started out disliking the game but felt it got better overtime. I was truly walking on clouds when I began my quest in Albion. I loved being a kid and interacting with the various villagers. I was imagining a game world filled with the various moral sidequests found in my hometown. The combat was fun. The graphics were ideal. And the MUSIC. Ahhh, the music.

As the game continued, the load times started dragging me down. The sidequests started to be more frustrating then entertaining, and the main quests weren't very exciting either. I wasn't effusively indulging in the whole doll house/marriage thing like I thought I would; it was so cookie cutter and...pointless? Pointless is the word. Everything I loved about the game, besides the music, devalued over time. My allignment? Devalued; I can just buy my way from one side of the spectrum to the other. My reputation? Devalued; I could just buy that too! What's the point? The combat remains fun, but its not a main attraction, certainly not enough to keep me playing on its own.

So it's sitting within it's little Gamefly envelope, and I'm this close to taking off the adhesive tape and sending that baby back to headquarters. I just don't know if I want to bother anymore...especially with the promise of Pikmin 2 and Katamari just WAITING to be sent to me upon Fables return...
 

Prine

Banned
The graphics are beautiful. There's just so much personailty to the environments. Sometimes, quite relaxing.
 

Ghost

Chili Con Carnage!
Last time i do this.

That's exactly WHY they turn to shit. Too many ideas get thrown in, then they have to take half out at the last minute leaving what amounts to half a game. In the case of Fable it was completely unoptimized framerate wise just to make fall release.

*sigh* Fable runs fine with the occasional glitch if theres a lot on screen, its hardly "completely unoptimised" :lol i got shouted down yesturday in the GTA:SA thread for saying it looked like shit because of "everything thats going on on screen" fable has 4 (plus an enemy one outside towns) concurrent AI systems running and all you get is a couple of frame drops...and its still one of the top 10 on the system to look at.


Takuan said:
I don't like how all the weapons look the same.


Again...what game are you playing? they dont look the same, even the store bought crap doesnt look the same.


You can be either "Paladin" or "Necromancer" if you donate a lot of cash at temples, but that's the only non-vendor way. Another area where BBB dropped the ball, since I think you were supposed to get titles based on what you did in the game or something.


You only donate cash at one of those temples.

Speaking of which, for a game about becoming a legend and shaping the world, your impact on it is awfully temporary. People respawn after just a day, townsfolk just stand there while I murder everyone in sight, and guards forget that I racked up over 100,000 gold in crime fees after one day. I never felt anything I did had consequence.

Its more like 3 days but i see where you're coming from, and can you honestly say you'd prefer it if the people never respawned and the guards never forgot? Congratulations you just made the 'tiny' world one town smaller.


I would have been more impressed if it were an actual RPG and not just a hack and slash with some collection quests tossed in to make the game 20 hours long

What would have made it an RPG exactly? Turn based combat system? If they stuck a random battle system in there too...w0h00 30 hour game!



Why did it take 4 years to make fable? because they had dozens of ideas that were fantastic sounding ideas (remember how you all went oooooooooh at the though of planting a tree and watching it grow over time) that sucked when it actually came to play them, they could have left all that stuff in and then it really would have been black and white all over again, great technology, shitty game. Instead they went for a fun game and those that didnt like it, some what predictably, moaned about Fable not having all the boring/game breaking/morally reprehensible features they wanted.

Theres plenty of valid criticisms all over the board, yes the main quest is too short, yes there are too many health potions, yes the zones are too small by far and yes the lock on system is buggy.

My own biggest problem with it is that they have this awesome concept, you are a hero in a fairy tale world (i see it a bit like the Fable comic universe) full of heroes and other than one rival and one briar rose bit at the start, they didnt do anything with it. Id like to see a sequel where they keep what they've got and just embrace the concept more, have other heroes (including evil ones) walking through towns, showing off trophies, performing deeds in the world, maybe helping or hindering you with your own (depending on their personality) etc etc.



But Fable has a lot going for it too, even taking out what makes it totally unique (real time aging and appearence changing depending on how you act and what type of character you create) you are left with a game thats far above average. The whole presentation is great, beautiful graphics, very nice control scheme, probably just about the most voice acting you'll find, and other than whisper its all great too, the score is perfect from the instantly recognisable elfman title track to all the other music in the game. The combat seems simple but the ability to combine all three disaplines (melee, ranged and will) in one battle (thanks to the control scheme) means that you can pull off some astounding feats, especially when combining magic from the different schools. And the story, though short is pretty gripping, i love the contrast between the light and colourful world and the dark and sinister actions that take place in it.



Fable is my favourite game this year (though i do expect that it wont be once november arrives) I think it's as a great start to what will hopefully be a long running series.
 
What it all boils down to is its a fun little game that fails to deliver on msot of its promises. It lacks epic grandeur and it has a weak story, despite its spectacular opening. Nevertheless, its social aspect is much more complex than just about any RPG to come before.

The game constantly irritates you with poor choices on the part of the designers (why not just get experience when you kill enemies, why do you have to suck it in with R). The game has little depth (no dungeons, just killing poeple in the woods and escort missions). You cannot customize your character as much as promised (far less difference between melee and magic than at first glance and you really only have much control over good/evil and your hair/clothes). Nevertheless, if there is ever a sequal, it has an amazing foundation to build on.
 

Razoric

Banned
Diomedeskun said:
What it all boils down to is its a fun little game that fails to deliver on msot of its promises. It lacks epic grandeur and it has a weak story, despite its spectacular opening. Nevertheless, its social aspect is much more complex than just about any RPG to come before.

The game constantly irritates you with poor choices on the part of the designers (why not just get experience when you kill enemies, why do you have to suck it in with R). The game has little depth (no dungeons, just killing poeple in the woods and escort missions). You cannot customize your character as much as promised (far less difference between melee and magic than at first glance and you really only have much control over good/evil and your hair/clothes). Nevertheless, if there is ever a sequal, it has an amazing foundation to build on.

I agree.

Overall it's a really fun game and a slight glimpse at some features RPGs could aquire in the near future. I don't know why so many people are hating on the game other than the fact is was hyped up for so long. And you have to admit the Arena was fun as hell. Great times.
 

Prine

Banned
I prefer it that way, so your constantly trying to think ahead while battling, trying to position yourself near the orbs.

I like the way experience is used as currency to upgrade your character. Hope they do the same for Fable 2, though it should be a little faster.

Noticed that the experience orbs gel together when they touch, you can use ranged weapons to colloect orbs from far away.

I also think the different colour that surrounds NPC depending on their importance is a brilliant idea, makes life a lot easier.

Edit: I really cant wait to see how BBB handle Fable 2 now that everyone has got to experience Fable. I have no doubt that it will be a great game, but im interested to find out how they structure the sequel and if they decide to allow the full freedom Fable was supposed to. i believe the Xbox wasnt powerful enough to achive the level of freedom and interaction we were first promised despite what they said in 2001. Which excites me, i think its quite obvious Fable 2 will be on Xenon, but this time, they should stay away from hyping the title, and speak of features once they're actually implemented and balanced (like Bungie)
 
Top Bottom