Last time i do this.
That's exactly WHY they turn to shit. Too many ideas get thrown in, then they have to take half out at the last minute leaving what amounts to half a game. In the case of Fable it was completely unoptimized framerate wise just to make fall release.
*sigh* Fable runs fine with the occasional glitch if theres a lot on screen, its hardly "completely unoptimised" :lol i got shouted down yesturday in the GTA:SA thread for saying it looked like shit because of "everything thats going on on screen" fable has 4 (plus an enemy one outside towns) concurrent AI systems running and all you get is a couple of frame drops...and its still one of the top 10 on the system to look at.
Takuan said:
I don't like how all the weapons look the same.
Again...what game are you playing? they dont look the same, even the store bought crap doesnt look the same.
You can be either "Paladin" or "Necromancer" if you donate a lot of cash at temples, but that's the only non-vendor way. Another area where BBB dropped the ball, since I think you were supposed to get titles based on what you did in the game or something.
You only donate cash at one of those temples.
Speaking of which, for a game about becoming a legend and shaping the world, your impact on it is awfully temporary. People respawn after just a day, townsfolk just stand there while I murder everyone in sight, and guards forget that I racked up over 100,000 gold in crime fees after one day. I never felt anything I did had consequence.
Its more like 3 days but i see where you're coming from, and can you honestly say you'd prefer it if the people never respawned and the guards never forgot? Congratulations you just made the 'tiny' world one town smaller.
I would have been more impressed if it were an actual RPG and not just a hack and slash with some collection quests tossed in to make the game 20 hours long
What would have made it an RPG exactly? Turn based combat system? If they stuck a random battle system in there too...w0h00 30 hour game!
Why did it take 4 years to make fable? because they had dozens of ideas that were fantastic sounding ideas (remember how you all went oooooooooh at the though of planting a tree and watching it grow over time) that sucked when it actually came to play them, they could have left all that stuff in and then it really would have been black and white all over again, great technology, shitty game. Instead they went for a fun game and those that didnt like it, some what predictably, moaned about Fable not having all the boring/game breaking/morally reprehensible features they wanted.
Theres plenty of valid criticisms all over the board, yes the main quest is too short, yes there are too many health potions, yes the zones are too small by far and yes the lock on system is buggy.
My own biggest problem with it is that they have this awesome concept, you are a hero in a fairy tale world (i see it a bit like the Fable comic universe) full of heroes and other than one rival and one briar rose bit at the start, they didnt do anything with it. Id like to see a sequel where they keep what they've got and just embrace the concept more, have other heroes (including evil ones) walking through towns, showing off trophies, performing deeds in the world, maybe helping or hindering you with your own (depending on their personality) etc etc.
But Fable has a lot going for it too, even taking out what makes it totally unique (real time aging and appearence changing depending on how you act and what type of character you create) you are left with a game thats far above average. The whole presentation is great, beautiful graphics, very nice control scheme, probably just about the most voice acting you'll find, and other than whisper its all great too, the score is perfect from the instantly recognisable elfman title track to all the other music in the game. The combat seems simple but the ability to combine all three disaplines (melee, ranged and will) in one battle (thanks to the control scheme) means that you can pull off some astounding feats, especially when combining magic from the different schools. And the story, though short is pretty gripping, i love the contrast between the light and colourful world and the dark and sinister actions that take place in it.
Fable is my favourite game this year (though i do expect that it wont be once november arrives) I think it's as a great start to what will hopefully be a long running series.