Just got through Grubbins.
Yeah, just very disappointing. This game was extremely difficult to not like, I tell you what. Love the art style, love the sense of humour. It's all very endearing and sweet and sort of captures the essence of youth kinda extremely well.
But the gameplay is just...man. What a shame.
It feels like in this instance this absolutely needed to be fleshed out into a full retail game. The battle system was offensively simple - just the addition of a defense button would be an improvement over this bare bones system. There's virtually no strategy of any kind to be had. Stick with any costume, the strategy is the same. attack two turns, use special ability. Rinse repeat. The "timed" button presses are telegraphed so large that it becomes just a waste of time, you might as well just begin with players getting the attack boost and defense boost because you'd have to be blind or dumb to actually miss the window of opportunity on these things.
Because it's so short, none of the game is fleshed out the way it should. The idea of costumes and each having its own unique ability is actually brilliant. There would be amazing opportunities for puzzle solving and RPG questing, but it's over in 4 hours and you basically use each suit ability like once the entire game. So nothing was given the time to really evolve into something meaningful. It's all like a good foundation.
You can tons of battle stamps, but again there's no need to care. There's very little necessity to care about anything regarding the battles. I've never seen such rudimentary RPG gameplay before.
It's such a quaint, appealing game on the surface. It's got a great style and sense of humour, genuinely. But a damn shame about that gameplay