Crash Bandicoot remastered collection coming in 2017

I never got around to finishing any of the Crash games, but a remastered collection would definitely make me play them. What Vicarious Visions has done with Crash in Skylanders gives me hope that they'll be able to deliver the same amount of polish and care to the series.

If all goes well, then I'm down for them making an entirely new Crash. It'd be just like Sanzaru with Sly.
 
I never got around to finishing any of the Crash games, but a remastered collection would definitely make me play them. What Vicarious Visions has done with Crash in Skylanders gives me hope that they'll be able to deliver the same amount of polish and care to the series.

If all goes well, then I'm down for them making an entirely new Crash. It'd be just like Sanzaru with Sly.

It helps that Vicarious Visions has already made four Crash games "from the ground up" before ;)
 
We all should take this as a very good sign about the future of the series.

yup, hopefully the vocal dozen in gaf put their money where their mouth is.


crash bandicoot was one of my favorite games back then so im hyped and ill get the collection. i wonder if they are going to do a disc release, i would like to buy one for my nephew
 
I wonder by "From the ground up" they mean it'll be similar to the tease in... THAT GAME.

And it will look just like old versions. If they mean only uprezed graphics and new textures, meh
 
I wonder by "From the ground up" they mean it'll be similar to the tease in... THAT GAME.

And it will look just like old versions. If they mean only uprezed graphics and new textures, meh

Probably 100% redone from scratch. And since VV is developing the new Skylanders along with TFB, they'll probably share assets along the way.

I'm super stoked about this honestly. It's the perfect way to reintroduce Crash to the public after eight years of inactivity. First Skylanders, then the remakes and if those do well we could see a potential game in the works.

I hope we learn more about this in the following months. Maybe at PlayStation Experience 2016 in December?
 
While I'll take a remastered collection, the cheers that were resounding upon the realization something Crash Bandicoot-related was about to be announced seem to die off precipitously when it was announced that it was a remaster and not a proper new entry. That's kinda how I feel about all of this, anyway.
 
If they use the awful Crash 3 sound effects from collecting gems/crystals on Crash 2 I will riot.
It will be interesting how they handle it. I am thinking they are going to go a SMB All-Stars route but who knows?
Also yeah textures and graphics will be 100% redone I believe, I am going to assume engine is probably the same.
 
Of course i'm buying this collection day one! I just hope it's well done and not rushed. Buy this collection guys, it's the only hope for a new Crash game!
 
People have been supporting Crash by buying the PSone classics, this is the final push guys, time to support this and make Crash come back bigtime!
 
Not impressed, and if one wants to revel in schadenfreude, I'm admittedly a tad bit salty as well. That was some Square Einx FFVII tiers of baiting nonsense Sony pulled with that Crash "reveal" in their conference IMO. It wouldn't be so bad if there hadn't previously been two-three years of hints and teasers indicating something big was going to happen. -_-

The original trilogy (and no CTR for some reason...) being "remastered" "built from the ground up". Yeah no, can we not speak in vague terms like this? They could at least be honest about what it is, either it's an updated re-release or an straight remake--and if Sony/Activision didn't have or never planned to show anything about the "remasters" (in-development footage/screenshots, they didn't even name the developer working on it); then they never should had even featured that in the press conference at all IMO.

Maybe I'll be singing a happier tune when we see what the Crash "remasters" actually are, but until then I'll prefer being skeptical on how this turns out rather than positive.

It makes sense in a business standpoint if you're trying to reintroduce Crash to a new crowd.

I say citations, and context of said citations, are needed for this argument. I've seen this statement come up as to why certain IPs get remasters / remakes instead of / before new sequels, yet the reality seems to state a different effect in most cases.

The one case I can think of in which it does apply is the God of War Collection, which was released around the same time as GoW III in most territories. The collection itself managed to sell over 2 million, while the subsequent sequel made over 5 million.

On the other hand, the recent Nathan Drake Collection. Released six months prior to Uncharted 4, that game has seemingly not lit the sales charts on fire (for very long). Despite this, UC4 has sold well right out the gate with over 2 million copies.

And those are cases in which the studios/publishers actually were making a new sequel and decided to toss out a compilation of the previous games as well. The Sly Collection did not spark much consumer interest for the subsequent Sly Cooper: Thieves in Time. Granted, that series historically has never been much of a seller (from what I can find, only the first game sold a million copies), but I think it applies (unless Sony was specifically aiming for a very low barometer of success for Thieves in Time).

Then we have cases where a new sequel is released without any prior compilation, and still manages to sell well regardless. DKC Returns sold over 5 million copies, even though that specific IP hadn't received anything in years. A similar scenario can also be said for NSMB on an more significant scale, albeit that was a handheld title when the preceding SMB games were on consoles. Listing these two in general might be unfair as they are Nintendo IPs rather than Sony IPs, but IMO the point still stands.

Checking sales of the all-time best selling games for consoles/handhelds, I've seen only a handful of notable remaster compilations of past games charting--and on the rare occasions they do, they are usually released after a new sequel, which greatly outperforms the compilation anyway (both the original and Wii re-release of Super Mario All-Stars apply here).

On a different note, I don't really agree with the notion that Crash IP needs to be re-introduced. The last Crash game in general (Nitro Kart 2 on mobile) was released in 2010, the last Crash console game (Mind Over Mutant) was in 2008. Even in the context of the "original" Crash games by Naughty Dog, they have been available on the PS3's PSN for years (2007/2008), so it's not like they have been long lost to time.

Crash definitely has been out of work for quite a while, but I don't think he's become sort of of relic that today's market wouldn't recognize with a new title, without having a prior recollection of the old games first (and in some cases as shown above with Nintendo's titles, even that isn't always necessary). Especially since during the series' prime, Crash could be said to have been the (un)official mascot for PlayStation as a whole.
 
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The image above was drawn by Charles Zembillas in 2016, he used to work at Naughty Dog doing the character designs and concepts from 1996 - 2000. He's been doing sketches of Crash Bandicoot in this style since around 2015. What we're seemingly getting is a near close as possible design of Crash Bandicoot by the original designer. You may like it or not, but at least now we're getting stuff influenced from the original team, which is the best thing any of us could have asked. These people no longer work at Naughty Dog, so wanting Naughty Dog to do Crash Bandicoot always seemed like an odd choice since I think only Evan and a few other are still around since Warped. If whoever is doing the remasters is getting in touch with the original team and getting designs tips, etc, from them, then I sure as hell have more faith in this than I would if Activision were to do another game on their own.
 
Crash design always been trash 90s me-too platformer mascot, so at least its accurate
Seeing as you hate Crash soo much, why do you come into like every Crash thread just to talk about how trash the game was and how 90s 'tude platformer it is? Just curious.
 
Can we just stop and think for one second.

They used a live fucking orchestra to play the Crash Bandicoot theme.

Amazing.

YES! That whole conference had the best presentation I've ever seen at E3. Just flat out classy and great. That moment was SO good. The live orchestra throughout the show and general vibe were SOOOOO good. Everyone do that every year, every time. Please.
 
I think this is best case scenario. We know these games are great already and if it does well I can see them reaching a deal to make a brand new one from scratch.
 
Crash design always been trash 90s me-too platformer mascot, so at least its accurate

This is hilarious considering your avatar

On topic, while not the best case scenario, it's certainly far from the worse.

I just realized that the Sony/Acti Crash partnership situation is the total reverse of the Marvel/Sony Spidey partnership situation.
 
I thought the skylanders crash design was probably the best we've seen since the original naughty dog one, so that didn't upset me at all.
 
Sony has rights for the first 4 games of PS1 and this is just remaster of original, so mostly it should be exclusive.
You forgot about the part about them being rebuilt from the ground up, which would mean Vicarious Visions/Activision will own the copyright to the source codes.
 
Are people forgetting that while Activision holds the Crash IP the Psone games were developed by Sony?
Those are not coming to other platforms.
It's also Sony that approached and convinced them to make a partnership and let the collection happen, it was certainly not an Activision's idea.

But I'd like them to comment on what kind of improvements we can expect.
 
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