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Crysis |OT| Big Screens, Comfy Couches and 5.1 surround sound

traveler

Not Wario
urk said:
http://www.anandtech.com/video/showdoc.aspx?i=3140&p=9

Same article under the heading "Getting Cocky."

You'll get better performance from the GTX, but you're talking a handful of frames. I don't think it's worth the cost increase. Check the charts for yourself.



Looks great. Thanks for the settings. By smooth framerate, I assume you're talking around 30? I seem to teeter at about 35 or so at 1280x720. Looks incredible.

Thanks. Looks like 2 8800 GTs is the better solution.
 

BeeDog

Member
The dude said he rendered them at insane resolutions (like 5xxx X .... or 11xxx X .... or something like that), and then downscaled them to impose fake AA on them.
 

urk

butthole fishhooking yes
Pretty much the same technique used for those physics demos. The renderer is capable, but not at playable frames. Hopefully, Nvidia will remedy that soon. ;)
 

dark10x

Digital Foundry pixel pusher
Looks great. Thanks for the settings. By smooth framerate, I assume you're talking around 30? I seem to teeter at about 35 or so at 1280x720. Looks incredible.
Yeah, around 30, but usually a bit higher. While testing, I used the most demanding portions of the game to test it to make certain that it stayed smooth at 1280x720. Even the final boss fight runs perfectly fine with those settings.

Whoa look at the water in those pictures.
I've played the map in those pics and the water does look just like that. The only place in the game where I recall the water being that choppy was during the carrier sequence (looking off of the deck).
 
urk said:
Pretty much the same technique used for those physics demos. The renderer is capable, but not at playable frames. Hopefully, Nvidia will remedy that soon. ;)
Not at all.

The technique is using a special screen shot feature where you predetermine a resolution in an INI file for the screen to be captured at, say 16,000 x 9,000 and it will take tiled screens at your current rez then stitch them together to make the final image. It's really buggy though, since there is a lot of room for fuck ups when it stitches the image together.

The biggest reason those screens look so good though has more to do with that being a user made map with a really good Time Of Day file.
 

Davidion

Member
The Lamonster said:
So are there any essential mods or tweaks that everyone should use?


I'm looking for a way to make the enemies speak Korean on all difficulties and a way to take away the static fuzz from the binoculars...

Also, how do you take screen shots aside from using print screen? I think I read somewhere that F12 does it, but where is the folder they're stored in?


Oh and how do you get the FPS number to appear on your HUD?

thanks

To take a screenshot, just hit printscreen button and paste it into photoshop or some other pictur eediting program.

As for the framerate...

http://www.fraps.com/
 

Apocryphon

Member
1680 x 1050 - mixed very high DX10 & custom high/very high DX9

http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0308.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0334.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0383.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0012.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0019.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0027.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0041.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0044.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0047.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0054.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0075.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0002.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0003.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0005.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0006.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0008.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0049.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0100.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0041-2.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0057.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0060-1.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0096.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0123.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0139.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0169.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0192-1.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0193.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0196.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0200.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0243.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0247.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0281.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0302.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0304.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0308.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0334.jpg
http://i229.photobucket.com/albums/ee243/nitrojew/ScreenShot0383.jpg
 
I am thinking about upgrading to Vista. Here is some background information: I upgraded to vista at launch and I was pretty happy with it until Crysis was released.

It seemed that people running XP were getting better performance at similar settings. So with my HD needing a format anyway I put off upgrading back to Vista and to my pleasant surprise Crysis did perform better on XP than I remember it on Vista.


So my question: For those of you running Crysis on Vista machines, did the update to version 1.1 bring the increase that XP affords?


Thanks!
 

urk

butthole fishhooking yes
Solideliquid said:
So my question: For those of you running Crysis on Vista machines, did the update to version 1.1 bring the increase that XP affords?

Thanks!

http://www.incrysis.com/forums/viewtopic.php?id=17796

Check it out. Plenty of people posting their experience with 1.1 on all platforms, good and bad.

:)

I continue to be impressed by the lighting in the game. I really love how Crytek used time of day to highlight the mood and feel of each mission. Really amazing stuff that few other games get just right.

ScreenShot0000.jpg


ScreenShot0003.jpg


Both shots untouched, running 1280x720 with 2x AA, on Windows XP. From my couch, of course. 5.1 stereo. ;)

Still averaging over 30fps except when
mortar fire and fighter planes start slamming into the country side
. Holy mother of God.

What can't be shown in screens is the amazing sound design. How the fuck did this title get passed up in all the GOTY reviews? Creeping through a dense jungle, leaves crackling, twigs brushing against your armor, crickets chirping, owls hooting, frogs croaking, it's just so perfect. Amazing.
 

Borys

Banned
urk said:
Pretty much the same technique used for those physics demos. The renderer is capable, but not at playable frames. Hopefully, Nvidia will remedy that soon. ;)

Why would anyone want to play Crysis @ 5000x2000 res?

BTW I don't think nVidia will have a solution for that res for the next 10 years :)

BTW 2 how od you call those black stripes of, uh, shadow seen behind those palmtree leaves here:

ScreenShot0000.jpg


This is what I find the most impressive in Crysis graphics. It's not static, every moving object "casts" them, looks amazing.
 

urk

butthole fishhooking yes
Borys said:
Why would anyone want to play Crysis @ 5000x2000 res?

BTW I don't think nVidia will have a solution for that res for the next 10 years :)

BTW 2 how od you call those black stripes of, uh, shadow seen behind those palmtree leaves here:

Yeah, I was just joking a bit about the insane high resolution stuff, hence the wink. ;)

I don't know what the technical term is for the effect you're referring to. The light source (in the case the moon) is accurately absorbed partially by the material it contacts. The result is rays of light that are allowed to pass through, often called God Rays or Dawkins Beams, and create the subtle, realistic lighting effect.

Also worthy of note, the palm leaves actually diffuse some of the light, allowing a bit to pass through, depending on the strength of the light source.

It's really amazing stuff. Really. Amazing. Stuff.
 
So I was loving this game tons, until:
Just got out of the alien cave, which was fun but I got lost a lot and it felt like I'd never get out...which is okay because that's how the character would feel in that situation. However, once I got into the ice sphere I kind of ran out of steam. I don't have enough ammo to take out all these Matrix machines and I'm ready to resume blasting Koreans. Also, the paradise setting added a LOT to the game's appeal...and now that part is over with
so I might put this game down for a while until I regain some motivation.
 

dark10x

Digital Foundry pixel pusher
Borys said:
Why would anyone want to play Crysis @ 5000x2000 res?

BTW I don't think nVidia will have a solution for that res for the next 10 years :)

BTW 2 how od you call those black stripes of, uh, shadow seen behind those palmtree leaves here:

ScreenShot0000.jpg


This is what I find the most impressive in Crysis graphics. It's not static, every moving object "casts" them, looks amazing.
I also love that effect, but it has been in other games before. GRAW2 (360,PS3) actually uses the same effect in conjunction with a fully realtime shadow model. The lighting in GRAW2 was really impressive even in the face of Crysis.

so I might put this game down for a while until I regain some motivation.
Don't give up yet. The initial encounter out of the cave IS more difficult, but something happens shortly that gives you a completely new weapon that is designed for taking them out (and it has infinite ammo taken from your suit). You should try to finish it as the game has a very epic finale.
 

Apocryphon

Member
Borys said:
BTW 2 how od you call those black stripes of, uh, shadow seen behind those palmtree leaves here:

They're sun shafts.

Aren't God rays what you get when you're underwater? Kinda like a rainbow effect?
 

Borys

Banned
dark10x said:
I also love that effect, but it has been in other games before. GRAW2 (360,PS3) actually uses the same effect in conjunction with a fully realtime shadow model. The lighting in GRAW2 was really impressive even in the face of Crysis.

Actually I never said Crysis did it first :)
 

woeds

Member
crys1.jpg

crys2.jpg

crys3.jpg

crys4.jpg

crys5.jpg

crys6.jpg

crys7.jpg

crys8.jpg


I love this game! (well, the engine mostly). Can't wait to see what people are going to do with this engine two years from now.
 

Coop

Member
i started playing this game a couple of days ago and it's been pretty good so far. It looks amazing (everything at very high) Maybe I should join the bandwagon and start posting screenshots. ;)
 
dark10x said:
I also love that effect, but it has been in other games before. GRAW2 (360,PS3) actually uses the same effect in conjunction with a fully realtime shadow model. The lighting in GRAW2 was really impressive even in the face of Crysis.


Don't give up yet. The initial encounter out of the cave IS more difficult, but something happens shortly that gives you a completely new weapon that is designed for taking them out (and it has infinite ammo taken from your suit). You should try to finish it as the game has a very epic finale.
GRAW2's lighting is most certainly pre-baked.
 

BeeDog

Member
MickeyKnox said:
GRAW2's lighting is most certainly pre-baked.

Are you sure? I remember it being dynamic; there was an example of it in the tutorial mission when they change the time of the day. The sun sets fast and you can see all the shadows move accordingly.
 

dark10x

Digital Foundry pixel pusher
MickeyKnox said:
GRAW2's lighting is most certainly pre-baked.
No, it absolutely is not. This is demonstrated during the tutorial as they change the time of day several times (in an unrealistic manner). They quickly move the sun around in the sky and this causes all shadows in the environment to shift around in realtime. It's very cool. It's every bit as dynamic as Crysis, though the shadow resolution certainly isn't as high.

What makes you think it was pre-baked anyways? If you've played the console game at all, you should know within the first 15 minutes that it is dynamic. I dunno about the PC game. How as the PC game, BTW? I saw it for $10 recently and considered grabbing it for that price but was not sure if it was a decent game.
 

BeeDog

Member
dark10x said:
No, it absolutely is not. This is demonstrated during the tutorial as they change the time of day several times (in an unrealistic manner). They quickly move the sun around in the sky and this causes all shadows in the environment to shift around in realtime. It's very cool. It's every bit as dynamic as Crysis, though the shadow resolution certainly isn't as high.

What makes you think it was pre-baked anyways? If you've played the console game at all, you should know within the first 15 minutes that it is dynamic. I dunno about the PC game. How as the PC game, BTW? I saw it for $10 recently and considered grabbing it for that price but was not sure if it was a decent game.

Thanks for saying the exact same this as I did. :D Emphasis ftw (really, good for confirmation). GRAW2 did a lot of things right, but a lot of things wrong too graphically.
 
Guess I should post this here as well:

crysis_logo_white_forum_post.png


The Crysis Hardware Experiment

Recommendations from Crytek and New Videos!


Greetings Community,

The Experiment

Over Christmas we took the time for a little in-house experiment. With only a limited budget of around US $900 we wanted to set up a brand new machine that can handle Crysis on High settings. We should note that Very High settings are reserved to keep Crysis future-proofed, just like Ultra was in Far Cry.

Together with EA we looked in shops around the world and bought the hardware parts to put together our machine starting from scratch. While we had a budget in mind, we wanted to still make sure this machine would have top-notch hardware such as a multicore processor or a DirectX10 graphics card.

The Videos

As you’ll see from the 8 minutes of video we recorded, Crysis looks absolute fabulous on High settings with this configuration and runs very smoothly on a 1280x720 resolution. They show different locations from the Crysis Singleplayer Campaign with everything set to High.

- Download – Video 1 (inCrysis mirror)
- Download – Video 2 (inCrysis mirror)
- Download – Video 3 (inCrysis mirror)
- Download – Video 4 (inCrysis mirror)

The Configuration

Below you find a rough list of parts we purchased so you can see and check for yourself about the total costs of such a high-end computer. The prices may vary from country to country, but overall the costs should be within the same range (shipping included).

CPU Intel Core2Duo E6750
GPU GeForce 8800GT 512MB
Motherboard NVIDIA nForce 650i Socket 775
PSU 600W ATX12V
RAM 2GB (2 x 1GB) 240-Pin DDR2 800 (PC2 6400) Dual Channel Kit
HDD SATA 250GB 7200RPM
DVD 20x DVD±R Burner
Case ATX Midi Tower Computer Case
OS Microsoft Windows XP Home with SP2

The Message

With this experiment we have shown that Crysis runs smoothly and provides and amazing, unparalleled performance on High settings and on an affordable machine that is readily available today.

We know most of you already have a great base to work with, so compare your current hardware with the setup mentioned above and consider an affordable upgrade – you do not have to purchase a new machine. Crysis is very scalable and looks great on Medium settings compared to current next-gen games.

Your Hardware?

Of course we would like to know what kind of hardware you are running the game on and how it is running. We encourage you to run a benchmark test in Crysis which you can share afterwards with the members of your favorite Crysis forum (which you can do by starting here).


Regards,

-Crysis Dev Team
ea_crytek_logos_forum_post.png
 

Zenith

Banned
I just finished the game.

Wow, they cut a lot of stuff out, but I'm glad they did because every level felt so polished.

it was originally supposed to be much longer with a slower-paced story. an asteroid had crashed into the island and the Koreans got there first. it was way more sandboxy, with you being able to enter and exit the ice sphere freely in some levels. the war of the world robots were a common enemy instead of being a scripted event. I remember in one interview that the devs said you could fight multiple tripods at once, with it going up to 6 in one level. you also spent way more time fighting the koreans in the original plan, with there being tons of bases and many more vehicle-orientated maps. finding unmanned heavy vehicles was also much more common and would have added a new element to the gameplay. the aliens made up the second half of the game with you fighting through the ice sphere in lots of sandboxy levels to the asteroid/ship. the koreans were also present in the second half as well (to the extent normal humans were present in the trigen levels near the end of FarCry).

there was also a training mission taking place on a US airbase. the story was much more dynamic with you usually having NPCs fighting alongside you on most levels. important NPCs like Psycho and Prophet could be killed at any time during gameplay and it would affect the story slightly. those tranq darts that would tag KPA on your radar and that you could activate remotely to knock out guards at any time also got dialed down to just normal tranq darts.

and all I can say to people who bandy around terms like "graphics whores" is that the joke's on you. the graphics were so good that the game felt more immersive than any other one I've played, even HL2: Episode 2. and it's also funny how wrong all the "good gfx but gameplay looks dull as dishwater" comments people made during pre-release turned out to be. the gameplay is a step above 80% of games out there, even the linear alien levels.

edit: also that village level reminded me of the gameplay from the village level from Resident Evil 4. great stuff.
 

BeeDog

Member
Since I'm bored to tears at the moment, I tought I'd share some more of that guy's renders (extreme graphics incoming):

00002l7d.jpg

00003fqj.jpg

00006vwm.jpg

00007w7c.jpg
 

Tr4nce

Member
To be honest, I think this deserves it's own thread, but never mind.



Some guy has managed to get Crysis running on his Linux PS3 through server streaming and a program called StreamMyGame.

No pictures, but there is a YouTube link available.

YouTube Link



I think this is incredibly awesome.
 

dejan

Member
Tr4nce said:
To be honest, I think this deserves it's own thread, but never mind.



Some guy has managed to get Crysis running on his Linux PS3 through server streaming and a program called StreamMyGame.

No pictures, but there is a YouTube link available.

YouTube Link



I think this is incredibly awesome.

Actually there's already a thread about it:
http://www.neogaf.com/forum/showthread.php?t=227672

AFAIK the consensus was ... hm, what did they call it again? EPIC FAIL ... yeah, that's it.
 

Borys

Banned
Tr4nce said:
To be honest, I think this deserves it's own thread, but never mind.

Some guy has managed to get Crysis running on his Linux PS3 through server streaming and a program called StreamMyGame.

No pictures, but there is a YouTube link available.

YouTube Link

I think this is incredibly awesome.

This is not as awesome as you tink it is. In fact, I'd take a guess you don't really understand how much of a FAILURE that achievement is.
 

woeds

Member
BeeDog said:
Since I'm bored to tears at the moment, I tought I'd share some more of that guy's renders (extreme graphics incoming):

http://www.abload.de/img/00002l7d.jpg[img]
[img]http://www.abload.de/img/00003fqj.jpg[img]
[img]http://www.abload.de/img/00006vwm.jpg[img]
[img]http://www.abload.de/img/00007w7c.jpg[img][/QUOTE]
omfg, what site did you get those from? Any idea how he took those?
Is that using the game engine, or did he import the assets into something like 3dstudio?
 

Tr4nce

Member
Borys said:
This is not as awesome as you tink it is. In fact, I'd take a guess you don't really understand how much of a FAILURE that achievement is.



Ok, I think I'm missing something here. Tell me why you think it's a failure, please.
 

Apocryphon

Member
BeeDog said:
Since I'm bored to tears at the moment, I tought I'd share some more of that guy's renders (extreme graphics incoming):

00006vwm.jpg


Yikes!

So what, the game plays normally but when he takes a screenshot it tiles it to make it an insanely high resolution and then he reduces the image size to give the appearance of zero aliasing?

I wonder how big the raw images are?
 

woeds

Member
Majik said:
BeeDog said:
Since I'm bored to tears at the moment, I tought I'd share some more of that guy's renders (extreme graphics incoming):

http://www.abload.de/img/00006vwm.jpg[img][/quote]

Yikes!

So what, the game plays normally but when he takes a screenshot it tiles it to make it an insanely high resolution and then he reduces the image size to give the appearance of zero aliasing?

I wonder how big the raw images are?[/QUOTE]
I'm guessing it's more than that. The screens I posted [url=http://www.neogaf.com/forum/showpost.php?p=9307021&postcount=575]here[/url] were taken using that method but still don't look as good as the ones BeeDog posted.
 
Does anyone know if any other developers have licensed the engine or has nothing been announced? I'm really interested to see the engine in a completely different setting. It has so much potential. I just wish ati would put up some competition..
 

Apocryphon

Member
woeds said:
I'm guessing it's more than that. The screens I posted here were taken using that method but still don't look as good as the ones BeeDog posted.

But these last ones are from another custom map. Savanna Jungle from HERE i think. I don't think they're rendered in any super special way.
 

[HP]

Member
hey guys, I hope you don't mind me hijacking this thread to announce my custom Config to Crysis.

Hélder [HP] Pinto - Ultra High Quality Costum Config V1.3 RC3

Increase the quality of Crysis with this Ultra High Quality Autoexec.
This autoexec includes all the features and graphics improvements available on Very High (Dx10).

This config has been tweaked to run Crysis within it's maximum beauty, while still getting minimaly smooth/playable FPS!
Minimum System recomended is a Nvidia 8800, 2GB RAM and a fairly good dual core CPU.

- Better shadows
- HDR
- Parallax Mapping
- Very high quality textures, terrain and vegetation
- Lightning improved
- High Quality particles
- Tweaked Lods for best FPS/Quality relation.


Installing:
1. Paste the "CVarGroups" folder into the folder "*:\Program Files\Electronic Arts\Crytek\Crysis\Game\Config", and overwrite the existing one. (Backup you're old one if you want)
2. Go ingame and set all the Graphics Settings to HIGH.
3. Paste the file "autoexec.cfg", under the root of you're Game folder, "*:\Program Files\Electronic Arts\Crytek\Crysis\Game".


Change Log & Bug Fixes

Version 1.1 ~ release 23-12-2007
* Removed the blue distant trees artifacts.
* Removed very noticable vegetation popping effect with grass and shrubs.
* Increased the resolution of sprites, and tweaked sprites lods.
* Improved LODs.
* Improved particle LODs that caused mass usage of CPU.

Version 1.2 ~ release 03-01-2007
* Minor Tweaks.
* Removed useless "sys_budget_sysmem" "and sys_budget_videomem" commands.
* Added Very High Settings "CVarGroups" folder, to trick the game to use Level 4 graphics detail. ( Very High Dx10)

Version 1.3 RC1 ~ release 12-01-2007
* Improved physics, and particles.
* Fixed exaggerated green fluorescent vegetation when entering darker environments.
* Increased resolution of distance sprites, and increased the distance where 3D vegetation is visible.
* Added all the previous "CVarGroups" folder commands, onto the autoexec.cfg itself.
* Tweaked Screen Space Ambient Occlusion (SSAO):
- Shadows slighly brighter, and more detailed at close ranges.
- Brighter environments when playing at night.
- Fixed bug with Night Vision Goggles when playing at night.


Version 1.3 RC2 ~ release 14-01-2007
* Improved FPS

Version 1.3 RC3 ~ release 15-01-2007
* Improved FPS
* Improved water
* Due to bugs in the readings of the autoexec.cfg , readded Very High Settings "CVarGroups" folder,
to trick the game to use Level 4 graphics detail.
* Added a few FPS gain commands.


Brief explanation on what the "CVarGroups" folder does:
Basically, in Crysis there is 4 levels of detail. But the 4th one, is locked on WindowsXP,
this "CVarGroups" folder unlocks it, making the 3th level (HIGH) looking just like the
4th (Very High), so what you need to do it set everything to High in the Graphics Options menu,
and in fact, you'll be running the game in very high!
Works on both Windows XP and Windows Vista (x86 and x64).




---------------------------

Config made by Hélder "[HP]" Pinto
www.helderpinto.com



DOWNLOAD


Mirror: http://rapidshare.com/files/83973666/ultrahighqualitycfg_1.3rc3.zip.html

Official discussion thread:
http://crymod.com/thread.php?threadid=13790




COMPARISONS: (From left to right, High | Very High | [HP] Very High Costum Config (Screenshots taken in my custom map)

2005209884650846768_rs.jpg


2005291954324079113_rs.jpg




Crysis game screenshots:

 

mandiller

Member
After years and years of sitting on a P4 2.6Ghz and Radeon 9800 I have finally upgraded. Today I installed a new motherboard with an Intel 2.6Ghz C2D, 2GB DDR2 Ram 800 and an 8800GT.

It wasn't 'that' expensive and I didn't know what I should expect since I had low expectations from running my old rig for so long. I installed Crysis today and everything is running in high detail at between 25-50fps. Averaging around 42. My god it looks awesome, now I know what I've been missing.

I'm still running Windows XP but is there any way to enable the directx 10 stuff without installing vista? Cheers
 

dark10x

Digital Foundry pixel pusher
Borys said:
Wow, this looks awesome. Love the shadowing.
That's pretty much what I'm doing. I dislike the default visual settings CryTek selected. I much prefer the deeper shadows and HDR. The shadow darkness can be adjusted with "R_SSAO_DARKENING". By default, it's something below 1. If you turn it up to 2 or even 3, it looks so much nicer. Of course, if you monitor has a poor contrast ratio, this can work against you and create areas lacking in detail. On my CRT, however, it's incredibly rich and beautiful to behold.
 
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