Website getting smashed.
Anyone confirm the max number of players for multiplayer?
Except for Mage being OP as **** ( player and npc ) damage and xp seems fine to me.I was able to purchase.. I think in the short term this game needs a balance patch that fixes the damage dealt/taken and EXP earned.
Right now it's 4 I believe.
I agree that a tutorial would be handy, but again, this is a bare-bones alpha so its to be expected. Heck, some of the alpha games I've previously played have been in worse condition than this. That isn't to say that Wollay should ignore all criticism, because this is what an alpha is for and critiquing is the best tool to learning.Seems like the game is incredibly unbalanced when it comes to the enemies but it's alpha so i don't expect a fully fleshed out balanced game.
My problem when i first started was there was no direction, no tutorial. It just threw me in without any information on how to do anything and that just seems lazy to me even if it's in alpha. The creator should of at least including some tips at the start like hey click X to bring up this tool tip bar that explains crafting etc. and if there is one the guy/gal did a poor job of telling me where it is.
I only put about 4 hours into the game but i enjoyed it and will continue to play.
I've been playing with 6 other friends, so at least 7. You just can't see their names.
I agree that a tutorial would be handy, but again, this is a bare-bones alpha so its to be expected. Heck, some of the alpha games I've previously played have been in worse condition than this. That isn't to say that Wollay should ignore all criticism, because this is what an alpha is for and critiquing is the best tool to learning.
If you check out the main website for Cube World, you'll find that he is wanting to implement a story into the game that offers a flow of progress, and I presume the cities will become more interesting over time with the addition of new "things" to do. For now I'm currently happy with what the alpha is offering, but I can't wait to see what Wollay has planned. With how the mechanics are implemented, a number of the damage and XP changes could be made so damn easily, I find he has actually done really well in how he programmed everything.
Edit: Also for those still having trouble with not knowing how to "work" the game, hit F1 and also check the FAQ on the front page for a quick list on what to do.
I actually find quite refreshing the fact that the game isn't hand holding you, or making you lvl10 after 1 hour of play time. Kind of make me think of final fantasy 11.I agree that a tutorial would be handy, but again, this is a bare-bones alpha so its to be expected. Heck, some of the alpha games I've previously played have been in worse condition than this. That isn't to say that Wollay should ignore all criticism, because this is what an alpha is for and critiquing is the best tool to learning.
If you check out the main website for Cube World, you'll find that he is wanting to implement a story into the game that offers a flow of progress, and I presume the cities will become more interesting over time with the addition of new "things" to do. For now I'm currently happy with what the alpha is offering, but I can't wait to see what Wollay has planned. With how the mechanics are implemented, a number of the damage and XP changes could be made so damn easily, I find he has actually done really well in how he programmed everything.
Edit: Also for those still having trouble with not knowing how to "work" the game, hit F1 and also check the FAQ on the front page for a quick list on what to do.
What's the combat in this like anyway? I love everything I see about the game, but, then in the OT it compares the combat to Skyrim and Minecraft and I instantly lost all hype the rest of the post was building up. I like Minecraft/Skyrim but the combat in both games is crap, I play/ed them solely for a big huge world to explore and various systems to interact with (mining, crafting, etc. in Minecraft).
What exactly do you do in this game anyway besides fight dudes, and, is the fighting actually fun?
The classes all play different, the rouge builds up mp by attacking and then you can expend the mp for a more powerful attack. It's important to use this when the enemy is not blocking! .
I downloaded the updated client from the "my games", but when clicking play, I get taken to the main menu, but than it crashes...
Try running as administrator or deleting cursor.plxI downloaded the updated client from the "my games", but when clicking play, I get taken to the main menu, but than it crashes...
Mostly fight, thought I find exploring is a big part of the game too since it's help you gather ressources for craft, and you might find a random boss worth farming ( my ranger just killed for the sixth time a sheep boss to get some fire spirit +5 ( used to upgrade weapon )).What exactly do you do in this game anyway besides fight dudes, and, is the fighting actually fun?
I have a wind item thing, how do you use it on a weapon?
Mostly fight, thought I find exploring is a big part of the game too since it's help you gather ressources for craft, and you might find a random boss worth farming ( my ranger just killed for the sixth time a sheep boss to get some fire spirit +5 ( used to upgrade weapon )).
Ok yeah, this certainly sounds pretty cool. So it has meaningful exploration and somewhat interesting combat. I am totally on board, at some point.
This game beats on my graphics card, I had to underclock it to 50 % just to stop it from ctding due to heat
Sigh... They should just put it on steam.For those who can't connect to their website or update their game, Wollay's site is getting DDoSed.
I see this game getting really big and I'm excited for content updates!
I finally got my confirmation email. *goes to buy the game* "The shop is currently disabled due to server maintenance. Please try again later."
Yeah. No. I give up.
For those who can't connect to their website or update their game, Wollay's site is getting DDoSed.
This may be too out-there, but what if you could buy a plot of land and build a house or town or something? Like a sandbox plot, free to build what you please Minecraft-style. It would be enough to scratch the creativity itch.
For those who can't connect to their website or update their game, Wollay's site is getting DDoSed.
Sigh... They should just put it on steam.
I believe he is planning to do that in some future update.This may be too out-there, but what if you could buy a plot of land and build a house or town or something? Like a sandbox plot, free to build what you please Minecraft-style. It would be enough to scratch the creativity itch.
I believe he is planning to do that in some future update.
He's definitely planning housing, but it won't be a free creation system like Minecraft. From the video he showed before you'll be limited to pre-built pieces that you place together.
http://wollay.blogspot.com/2012/01/cube-world-architecture.html
http://www.youtube.com/watch?v=fFRvp0g1NU0
EDIT: I just realized that the video is literally the images from the blog post put together to form a video, lol.
If anyone wants a facebook cover or something, here. Just snapped this.
This is beautiful. How did you remove the HUD and character and such? Cropping?
Eeyup.
You can have as many pets as you want, but I believe you can not double up on the same pet type (i.e. can't have two turtles). Each pet does offer different abilities and tactics. Currently it seems bats and turtles are the best, with bats offering high damage and turtles able to stunlock enemies.Pet questions!
1) If I catch and use a new pet, does it release and de-level my old pet? I may want to grab a Dog and switch back to my Cat at some point.
2) Do various pets do anything different or is it entirely cosmetic (besides the ones you can ride)?