The in that case you've got one wedge and one idol left. I've got the list of them if you'd like it?
i agree but the thing is they ask you to keep 4 of the things, which is a lot.Hah it is funny to see how people do things differently. That first statue I saw where it gave me the option to use a Smelter Wedge, I said "f that, probably gonna need these later" and proceeded through the rest of the DLC without ever using one and just dealing with the consequences. Which was very annoying for the warmth casting areas and especially the area right outside Fume where I killed the big guys that popped up by dragging them back to the elevator room and taking forever to kill their ash covered forms. When I fought Fume the first time, I realized I should use them to break the statue things right outside his room. But I finished the DLC exploring everywhere having never used any wedges besides the ones directly required and for Fume. Still kind of an odd idea in general. Not saying this was a good idea, but just shows different mindsets, and how in an RPG if I can use and item but don't absolutely need to, I will almost always hold on to it just in case.
That's all 11 of the wedges accounted for. There's no spare its 11 for the 11 ashen idols.i know there's. oro says there's one more which would be great, imma look for that one but i think i may be fucked6 in the beginning, 4 in the chest oro linked and one after the alonne dude
but by all means tell me, i'm basically done exploring so i don't mind spoilers too much.
I find the Smelter Wedges thing to be a step backwards. They actually punish you for exploring...seriously? For Dragonrider. However,you got punished for rushing through, if you kill all the enemies you pull both levers, tada you can no longer fall off during the fightnow if you explore and get all the statues above you're left with two wedges and three statues before Fume Knight. Making the boss fight somewhat harder if you don't keep him kited away from the healingness of it. Luckily for me I didn't find the second set of Smelter Wedges before getting down there. So when I did go back and explore more in depth I found four more and was able to take those three down and one more above. I still have one to destroy, and I know where it is, just need to get a rod. But it still strikes me weird that From actually punishes you in a boss fight for exploring the whole area.
i know there's. oro says there's one more which would be great, imma look for that one but i think i may be fucked6 in the beginning, 4 in the chest oro linked and one after the alonne dude
but by all means tell me, i'm basically done exploring so i don't mind spoilers too much.
i agree but the thing is they ask you to keep 4 of the things, which is a lot.
like one i can understand, you know they're limited and you can expect you may not have enough wedges for all the statues you need, etc. that's part of rpgs and it's fine.
it's just very uncool because it's at the last part and i had 3 in my inventory which i figured would be more than enough and the consequences for not keeping 4 are pretty bad.
i think the whole wedge thing was fun up until this point
Really? What didHah it is funny to see how people do things differently. That first statue I saw where it gave me the option to use a Smelter Wedge, I said "f that, probably gonna need these later" and proceeded through the rest of the DLC without ever using one and just dealing with the consequences. Which was very annoying for the warmth casting areas and especially the area right outside Fume where I killed the big guys that popped up by dragging them back to the elevator room and taking forever to kill their ash covered forms. When I fought Fume the first time, I realized I should use them to break the statue things right outside his room. But I finished the DLC exploring everywhere having never used any wedges besides the ones directly required and for Fume. Still kind of an odd idea in general. Not saying this was a good idea, but just shows different mindsets, and how in an RPG if I can use and item but don't absolutely need to, I will almost always hold on to it just in case.
I find the Smelter Wedges thing to be a step backwards. They actually punish you for exploring...seriously? For Dragonrider. However,you got punished for rushing through, if you kill all the enemies you pull both levers, tada you can no longer fall off during the fightnow if you explore and get all the statues above you're left with two wedges and three statues before Fume Knight. Making the boss fight somewhat harder if you don't keep him kited away from the healingness of it. Luckily for me I didn't find the second set of Smelter Wedges before getting down there. So when I did go back and explore more in depth I found four more and was able to take those three down and one more above. I still have one to destroy, and I know where it is, just need to get a rod. But it still strikes me weird that From actually punishes you in a boss fight for exploring the whole area.
Hah it is funny to see how people do things differently. That first statue I saw where it gave me the option to use a Smelter Wedge, I said "f that, probably gonna need these later" and proceeded through the rest of the DLC without ever using one and just dealing with the consequences. Which was very annoying for the warmth casting areas and especially the area right outside Fume where I killed the big guys that popped up by dragging them back to the elevator room and taking forever to kill their ash covered forms. When I fought Fume the first time, I realized I should use them to break the statue things right outside his room. But I finished the DLC exploring everywhere having never used any wedges besides the ones directly required and for Fume. Still kind of an odd idea in general. Not saying this was a good idea, but just shows different mindsets, and how in an RPG if I can use and item but don't absolutely need to, I will almost always hold on to it just in case.
Really? What didI figured I wouldn't need em later, I didn't have that mindset because I don't think Dark Souls has ever done something like that before. I just got lucky .for the Fire archers that kept respawning because of the Statue? plus the curse build up and darkness two of them cause is equally obnoxious.
I just yoloed through the areas with the armor guys that respawned, and the stupid curse tower as well. Took me a ton of tries to kill the phantom before he ran down so that I would have a chance. Just wore the ring of binding and dealt with it. Totally not a good way to do that part, just my OCD that I would use an item incorrectly.
Only they drop it you could use the prisoners tatters along with the watchdragon parma to boost item discover. Rusted coins might help you too.I'm trying to get the Imperious Set by killing the dual shield enemies from Undead Crypt. I'm wearing the Jester's Hat, and the Covetous Gold Serpent Ring +1. Is there anything else I can do to get the set to drop? Or any other enemies?
So i take it back.
This DLC is ridiculous. This is the first area of the game that I can't beat.
Who's idiotic design idea was it to make this area not solo-able? I'm 14million SM... I can't find anybody to help
Fuck man I hate soul memory.
So i take it back.
This DLC is ridiculous. This is the first area of the game that I can't beat.
Who's idiotic design idea was it to make this area not solo-able? I'm 14million SM... I can't find anybody to help
Fuck man I hate soul memory.
It is perfectly solo able without summons what are you struggling with?So i take it back.
This DLC is ridiculous. This is the first area of the game that I can't beat.
Who's idiotic design idea was it to make this area not solo-able? I'm 14million SM... I can't find anybody to help
Fuck man I hate soul memory.
i agree but the thing is they ask you to keep 4 of the things, which is a lot.
like one i can understand, you know they're limited and you can expect you may not have enough wedges for all the statues you need, etc. that's part of rpgs and it's fine.
it's just very uncool because it's at the last part and i had 3 in my inventory which i figured would be more than enough and the consequences for not keeping 4 are pretty bad.
i think the whole wedge thing was fun up until this point
So i take it back.
This DLC is ridiculous. This is the first area of the game that I can't beat.
Who's idiotic design idea was it to make this area not solo-able? I'm 14million SM... I can't find anybody to help
Fuck man I hate soul memory.
I made so much progress in the last week.
I got 3 Primal Bonefire lit. Got my Greatsword to +10, got the Smelter Demon Armor Set.
Maybe I'll buy that DLC at the end of the week.
nah like i said in an old post i find the dlcs to be a bit too hard for me cos i'm using a ng++ save and i haven't played in a while so i'm pretty rusty. it's just the combination of that and what i find to be an unfair mechanic that i find upsetting (plus not being able to find people to clear it with thanks to soul memory), like you said it's not necessarily insurmountable or anything but certainly frustratingI hate to be that kind of guy, but you have a, right? Honestly that's not an insurmountable issue. I only had two wedges left and luckily I used them for the two on the left side of the arena and that's before I even knew where to find more wedges. Maybe I've just had really, really different experiences with the boss but it wasn't hard at all to keep him in the part of the arena that doesn't have warmth. Warmth only became an issue for me when a summon forgot it was there and would lead the boss there. I would say just keep at it and don't be discouraged.Warmth idol in only one corner of the Fume Knight boss room
nah like i said in an old post i find the dlcs to be a bit too hard for me cos i'm using a ng++ save and i haven't played in a while so i'm pretty rusty. it's just the combination of that and what i find to be an unfair mechanic that i find upsetting (plus not being able to find people to clear it with thanks to soul memory), like you said it's not necessarily insurmountable or anything but certainly frustrating
I feel like of all the bosses in this DLC,is the one I would have the most trouble with on NG+ or NG++. The other two I feel like I could stay in the arena with them avoiding their attacks more or less indefinitely (at least until I make too many mistakes), but I feel likeFumemoveset has those off speed attacks that take me by surprise enough that I need to heal, and he also gives the least time to heal of the three bosses. Other two have long durations after attacks where I feel totally comfortable chugging two estus, but not so with him.Fume's
Yup, it's BS. My friend managed to destroy all the idols around Fume because he missed one of the previous idols. I found them all by careful exploring, and assumed the game would give enough for the number of idols (especially once I found the extra 4), so I was stuck with 1 stupid Warmth idol for the boss. I managed to lure him away from it, but it's still obnoxious that they give the last wedge after defeating that boss, where you clearly don't need it anymore. That's just a dick move.I find the Smelter Wedges thing to be a step backwards. They actually punish you for exploring...seriously?
So, where are all the smelter wedge locations? Also, what do you get if you have the full soul?
After getting the 12 pieces you get the full soul, you trade it to Ornifex (IIRC) for a really crappy chime.
Or you can trade it to Straid for an amazing pyromancy spell.
yeah that fucking slow sweep is so fucking infuriating lol whoever came up with that one has a devilish mind
O RLY? I think I missed that. Thnaks.Or you can trade it to Straid for an amazing pyromancy spell.
1)the last optional boss6 in the beginning, 4 in a chest after you unlock the elevators with the flaming key, and 1 after you beat. One last piece of the soul is dropped by the final DLC boss,Sir Alonne.Fume Knight
2) After getting the 12 pieces you get the full soul, you trade it to Ornifex (IIRC) for a really crappy chime.
that's not a bad idea, i may try it.
Man this is as best as I can do .
Mind you, even though I have all that armour on I'm still sitting at around 40% equip load and I have Chloranthy +2 on.
This is the strategy I used (that I mentioned 10 million times in this thread I think) Equip a greatshield with 100% Physical Defense, hold block and block the shortsword, when you see him wind up with the big sword you roll under. I've beaten him twice, once at 64% equip load and again at 49% equip load.
Also, use a weapon that attacks quickly. I don't think any kind of greatsword weapon works here.
I get by the shortsword phase easily, I roll back and that helps. It when he does his orbs of fire that take half my health that shit goes downhill. Also Red Iron Twin Blade attacks pretty quickly.
I've solo-ed (and I really mean COMPLETELY solo-ed) everything from here... NG+++.... I can't beat the run-through to Smelter-reskin... let alone the boss...
This is ridiculous. How can someone with no problems solo from here out have so much trouble?!
SteamID: VinFTW22
Have you used theto get to the boss? If you use it, you only fight like 2-3 enemies the entire way to the boss. For smelter 2.0, unless he just never used anything else against me, he has the exact same moveset as the first smelter but with a larger weapon in his third phase. I found the same strategies against smelter 1 to work against smelter 2, with rolling being able to completely avoid all his attacks.weird shortcut by pulling the levers and sprinting towards the cannons
Played through all DLC at around ~50% equip load with light armor on my 10 vit Flynn's ring character, nothing in these DLC made me want to ever use heavier armor. Actually, the random trash enemies did, but the bosses never did.
Haven't really tested it out. Is it better than Forbidden Sun?
I get by the shortsword phase easily, I roll back and that helps. It when he does his orbs of fire that take half my health that shit goes downhill. Also Red Iron Twin Blade attacks pretty quickly.
Not really comparable. It's a stronger version of chaos storm (or whatever that spell in called in DS2) with actual tracking.
I had a "HOW IN THE HELL?!" moment there because for a second I forgot vit was now equip load, not health. Then I continued rearing and realized my stupidity heh. I'm not sure if heavy armour helps or not, nonetheless my character is lvl 255 and can has a max load of 151.5 My agility is 108. The thing is I'll dodge the initial explosion but then the small orbs of death spew out and I go o shit heh.
What the.... is your character a dwarf?
What the.... is your character a dwarf?
What, you don't know of the popular DS2 Dwarf mod?What the.... is your character a dwarf?
So, again I ask, is my game forever glitched or what?Oh, so there is no use getting it. Also, I was trying to use the wedge, but died during the insertion. Now, the prompt does not show up anymore, and my item is unused. Is my game forever glitched?