I fought a dude with a dagger and he's like swinging a sword the way I got hit. Few times it works in my favor though. I wish from can fix that.
Random thoughts... I wish from would remove the poise in PvP. Like if you enter a duel, your poise gets to zero. A lot just relies on out poising you to land a hit. If no one has poise then it could lead to a more strategic fights.
Zero poise would defeat heavy weapons. Get a dagger and stun lock everyone. It wouldn't work at all.
Making Red Eye Orbs so expensive is really killing invasions. I've barely been invaded despite constantly wearing the Delicate String.
I am
really dumbfounded as to why there is no Red Eye Orb in this game. Making invasions a scarce commodity merely kills invasions. I think I've been invaded once. It's completely stupid.
Stupid question probably, but anyway:
If I have a sword that makes 100 dmg and 100 fire dmg it is better than a weapon that makes 190 dmg and no elemental, right?
This is a complex topic. The basis of what you need to know is that defense negates damage. If your sword does 100/100, it's up against two defense stats. Let's oversimplify this, and say that someone's defense will negate 50 damage in physical and fire. That means 100/100 becomes 50/50, and your weapon does a total of 100 damage. Your 190 damage weapon on the other hand does 190 - 50 = 140 damage. What then if defense only negates 20 damage? then it becomes 80 + 80 = 160 and 190 - 20 = 170.
160 or 170 is what I'd equate 100/100 to. 190 is better than 100/100. Against enemies with high defense, a single damage stat is superior. If an enemy has high defense, it'll basically have your weapon do very little of each damage, since if you imagine that 200 defense is up against 100 attack, probably something like 20 damage will end up going through, giving you 40 damage total if you use two damage types. A single damage-type of 170 will likely grant you 60 damage. But that's why it's complex, because an enemy might be heavily armored, meaning high physical defense, but it might have crappy fire defense. Then you'd do more damage. So.. It's extremely situational. A single damage type is more consistent, though, but if you meet a low-armored enemy that's weak to fire, the fire weapon will destroy it.
You can freely go through the game assuming an infused weapon is the same as a normal weapon. So a +10 Flame Uchigatana I'd consider equally good as a +10 Uchigatana. However, if you're a high int build, then you'd go magic, so the int stat scaling benefits you. If you go faith, go lightning. If you're high faith and int, go dark or flame. If all your stats are equal, go mundane. If you're a low level character, go raw.