Anyone know where the boss soul trader disappears to after you free him? I can't seem to find him anywhere in Majula, unless I'm blind..
He's still in the area where you freed him.
Warp to his bonfire.
Anyone know where the boss soul trader disappears to after you free him? I can't seem to find him anywhere in Majula, unless I'm blind..
Ok, cool, thanks for the info
By the way, what does Dexterity actually do? I know that some weapons require a certain level of Dexterity, but what advantages does it give the character? Do you hit faster with your weapon or something?
Oh great, and how do I get a bunch of Bonfire Ascetic? There are only a limited number of them lying around in the world. So.. should I go grind for them?
Oh wait...
This is my exact complaint. The game is holding me back in ways that other souls games would never even dream of. And if youre going to put that item in the game in the first place, JUST LET ME FUCKING HAVE IT PERMANENTLY!
Okay I've tried about a dozen times to take out those fuckingduring thedogsboss but I just can't find a viable strategy other than blind luck. Anyone found a good method to deal with this fight?Royal Rat Authority
Okay I've tried about a dozen times to take out those fuckingduring thedogsboss but I just can't find a viable strategy other than blind luck. Anyone found a good method to deal with this fight?Royal Rat Authority
You just need to rush up to the main rat and beat the shit out of it. Don't bother attacking the other rats. They just keep coming.
Stupid question : regarding bosses and achievements
I killed Last giant, red dragon knight, ornstein 2 and the pursuer and only the giant gave a trophy. Is it normal ?
Agreed. I can see the argument for it making things harder, but the downside of it is just too much. I have yet to run out of enemies from farming, only from trying to reach bosses (so all the souls I'm getting from these guys disappear anyway). After a while the game just patronizes you and lets you go on through (brings to mind that comic of the goombas encouraging Mario to reach the top of the flag pole. Never thought Dark Souls would get that way).IMO, that was part of the souls games. If you wanted to go grind for shards to increase your weapons damage, you could! It might take a long time, but if you wanted to, you could do it.
Now, youre pretty much stuck with whatever you get in those first 10 drops and you have to start the game all over again. That is a broken idea.
If I want to waste my time grinding away for levels, let me. That doesnt make the game harder or easier, it just gives us options. Why take those options away from us?
NPC spoiler :
I found Cale the cartographer. He gave me the mansion key. I killed the skeletton and the last giant, and Cale won't show up in the mansion. Why ;_;
Oh great, and how do I get a bunch of Bonfire Ascetic? There are only a limited number of them lying around in the world. So.. should I go grind for them?
Oh wait...
This is my exact complaint. The game is holding me back in ways that other souls games would never even dream of. And if youre going to put that item in the game in the first place, JUST LET ME FUCKING HAVE IT PERMANENTLY!
Grinding has always been a part of souls games. I dont understand why this is now an issue all of a sudden.
No one can make the games easier by simply grinding. You still have to have the skills to fight the enemies and make it to the boss. Not to mention you lose health everytime you die, which helps discourage grinding already.
They didnt need to do this. Its a mechanic that completely bums me out and I cant believe more Souls pros arent up in arms about this.
It used to be fun to grind for shards and slabs. Now, I dont know what to think about it anymore.
He's still in the area where you freed him.
Warp to his bonfire.
He's still in the area where you freed him.
Warp to his bonfire.
The despawn thing is meh. It doesn't even remotely fall into the same neighborhood of pissing me off as the fucking durability system in this. Even with a Bracing Knuckle Ring it happens too fast IMO. Should have just kept it like DS1.
I was actually thinking about going back there to check. I will do that, thanks Is Gold Pine Resin permanent by the way? I'm going to die many times, so it would sucks ifs gone after a death.There is!Do you remember the giant cyclops hanging out on the trail just in front of the Fire Keeper's cabin? He's guarding some gold pine resin, which you can use to imbue your weapons with lightning.
Ah ok, i see.I believe dexterity only increases the damage dealt by weapons that scale in Dex, it has no effect on the actual speed of attack animations.
Ok so I love this game. Its great. Im probably about 20 hours in at this point.
I love most of all of the new changes. They were much needed.
But the one glaring major issue that holds this game back is the enemies de-spawning. That just isnt a Dark Souls game to me. Thats fucking easy mode.
In DS1, if you couldnt get to a boss or beat the boss, tough fucking shit. You have to persevere and keep trying and trying. This is what makes you a better player. It put you in front of challenges that you HAD to face. This is what increased your skills over time.
In DS2, if you cant get to the fog gate, well.. here you go! Free pathway! Easy mode!
Seriously, I dont understand why they did this. Who in the fuck was asking for that feature? Its a glaring hole in an otherwise near perfect game.
Everytime I think, oh wow this game could be better than DS1, im reminded of the stupid ass mechanic of de-spawning enemies and I immediately have a bad taste in my mouth.
Honestly, this feature is so fucking stupid. Patch this out or give us the option to turn it off.
The PC version cant get here fast enough. Wtf were they thinking?
Picked up the PS3 version today against my better judgement. Will probably trade it in for the 360 version tomorrow. The framerate is unbareable. Even the character creation was a total fucking mess.
that they have, and I like it.they've made the online much more of an attractive proposition for players who need souls.
You just need to rush up to the main rat and beat the shit out of it. Don't bother attacking the other rats. They just keep coming.
Nah, it's actually a threat this time. I kind of like it.
I was actually thinking about going back there to check. I will do that, thanks Is Gold Pine Resin permanent by the way? I'm going to die many times, so it would sucks ifs gone after a death.
Ah ok, i see.
Found a ring thatlets you keep your human form even when hollow
Best ring in the game
You sure? I'm in some Kings something place. Forest? Its like a run down castle/fortIt sounds like you might have gone somewhere besides the typical beginning area after majula and into a much harder place for your level.
Agreed. I can see the argument for it making things harder, but the downside of it is just too much. I have yet to run out of enemies from farming, only from trying to reach bosses (so all the souls I'm getting from these guys disappear anyway). After a while the game just patronizes you and lets you go on through (brings to mind that comic of the goombas encouraging Mario to reach the top of the flag pole. Never thought Dark Souls would get that way).
At the same time, knowing that there is a finite number of souls in the world is brutal. That means I can very possibly reach the point of needing to start over. I'm all for the game being hard, but this is just bad game design. (I realize this kinda conflicts with my other point, but I don't really care. I'm looking for a fun game, hard or easy don't automatically equal fun.) To add to that, farming for souls was rarely as effective in these games as just playing better. This stops you from needing to do the latter, for the most part.
So yeah, I totally agree that it's a very poor mechanic and the option should be there to turn it off.
To play devil's advocate a bit though, there are bonfire ascetics that can restore the enemies (plus make them harder). And practically speaking, it's unlikely to run out of all the enemies and get stuck. Furthermore, you can still beat the early bosses/areas with starting equipment, and find plenty of weapons/armor in the world for free if your stuff breaks.
Ah ok, thanks for the infoGold pine resin is temporary, it only lasts like a minute.
If you want to permanently imbue your weapon with lightning, you need to find a boltstone (random enemy drop in my experience) and have access to the second blacksmith.
Agreed. I can see the argument for it making things harder, but the downside of it is just too much. I have yet to run out of enemies from farming, only from trying to reach bosses (so all the souls I'm getting from these guys disappear anyway). After a while the game just patronizes you and lets you go on through (brings to mind that comic of the goombas encouraging Mario to reach the top of the flag pole. Never thought Dark Souls would get that way).
At the same time, knowing that there is a finite number of souls in the world is brutal. That means I can very possibly reach the point of needing to start over. I'm all for the game being hard, but this is just bad game design. (I realize this kinda conflicts with my other point, but I don't really care. I'm looking for a fun game, hard or easy don't automatically equal fun.) To add to that, farming for souls was rarely as effective in these games as just playing better. This stops you from needing to do the latter, for the most part.
So yeah, I totally agree that it's a very poor mechanic and the option should be there to turn it off.
To play devil's advocate a bit though, there are bonfire ascetics that can restore the enemies (plus make them harder). And practically speaking, it's unlikely to run out of all the enemies and get stuck. Furthermore, you can still beat the early bosses/areas with starting equipment, and find plenty of weapons/armor in the world for free if your stuff breaks.
So I have a mechanics question since something happened last night and I'm not entirely sure what to make of it. Can you summon phantoms to help you even if you've already defeated the boss of an area?
If no, why the hell could I summon someone in Tower of Flame if I already beat Dragonrider
ENB says that you'll generally finish this game at a higher SL than DS1. He assumes around 120.Is it me or do you level up a lot faster in this game than Dark Souls 1? I reached the third boss and was around SL 40, which seemed pretty high, or am I over leveled?
, though I'm not sure about the mechanics either.There's another boss
I uh haven't played it yet, so feel free to correct me if this is off the mark.
Forgetting the fact that there is an item that can make enemies respawn in tougher incarnations, I think I can see their reasoning:
Firstly, by taking away the farming, they've made the souls you collect much more valuable.Souls were pretty disposable in DS because you knew that, given enough time and effort, you could eventually recoup everything you lost. From what people have said in here, they have become an almost finite resource now. It forces the player to be more thoughtful with what they spend them on, making every decision about upgrading much more meaningful. On top of that, players have to be even more careful about dying a second time on the way to pick up their death-stash. It seems to give that second death a lot more weight... at least on paper.
Secondly, again from what others have said, From are really pushing the multiplayer elements. By making online activities more accessible and by essentially taking away infinitely respawning enemies, they've made the online much more of an attractive proposition for players who need souls.
It's an interesting decision. Until I play it myself, I can't really say whether it's one that I'll be able to get behind, but I can certainly see why they've done it.
It is so easy to farm a shit ton of souls just by being summoned into other player's world. So unless you're opposed to the online mechanics there isn't actually any worry about running out of souls.
Heavy dex builds start out pretty weak in this game, it seems every weapon is str based early on and then when you do come across a dex heavy weapon its lackluster. Not to mention most of the str weapons look badass.
Does anyone know what happens if you (ultra spoiler ahead)find the knight guy betrayed by pate before you find pate?
Woah, I didn't know that was a thing. Where the hell is he?
Well, this is a surprise, I thought for sure that itwas just a path to get to the Wharf after Dragonrider. Where the hell is this second boss?
You can STILL grind. After 15 you use this fire item which resets that and bumps the mobs to NG+ (NG++, NG+++ etc you get the point) that stay that way regardless when you actually start a NG+.
Do you know that area with the three giants?
Go to the left instead of the right.