Yeah new NPC invasions are silly. The Forlorn is such a jobber lmao. Dudes got a lot of heart though.
I really loved how pervasive The Pursuer was in the early game in SOTFS.
Yeah new NPC invasions are silly. The Forlorn is such a jobber lmao. Dudes got a lot of heart though.
I really loved how pervasive The Pursuer was in the early game in SOTFS.
There's no way to run to Smelter, but I didn't have any problem in Iron Keep. The enemies there have agro range from across the entire area if they are in line of sight so once you know where they are just bait them one or two at a time with body pulls.
I cant get through No Man's Wharf for the life of me. I've probably tried like 25 times now and lost at least 20,000 souls altogether. Cant even get to the shortcut.
EDIT: Oh, and I even used the Pharros Lockstone to ward off the darkdweller fucks up at the top so I could just run by, but this seems to have increased the aggro range for all the enemies, making things more difficult again. I don't know why I bothered.
My first time playing the game I didn't have much of a problem here.That area never seemed to bother me, use a longer weapon if you can, I used a winged spear +7 I found and made my way slowly through the area. The boss there is a joke too
There's no way to run to Smelter, but I didn't have any problem in Iron Keep. The enemies there have agro range from across the entire area if they are in line of sight so once you know where they are just bait them one or two at a time with body pulls.
My first time playing the game I didn't have much of a problem here.
I'm going through without a shield now, though. And I did switch from my +4 Claymore to my +3 Halberd for the reach, and it's not helping me a ton. Where I've gotten stuck on the past couple attemps was *right* near where the shortcut is, and you walk down some stairs with a pair of Darkdwellers in a small room. They've fucked me up both times, costing me over 5,000 souls each attempt. The problem is that one of them sees me as soon as I walk down so I cant get a sneak on them. Using the Pharros Lockstone seems to have increased aggro range for many of the enemies.
As someone who put in a lot of hours with vanilla DS2, the SotFS enemy placements have been fine so far, but the Iron Keep is frustratingly poor. There isn't a reasonable way to run straight to smelter (that skinny bridge is too difficult).
Also, stop dropping armor and give me a damn blacksteel!
The Forlorn is not a single person.
Somehow I missed a single Scorching Iron Sceptre somewhere along the way and that had me frustrated a little, like to complete areas lol. Still beat the boss there though, me and my summons just sprinted from the bonfire area to the boss door. I guess if you haven't placed all the sceptres the fume knight respawns a little health every now and then? Seemed that way at least.
But then the Throne of Want is a disaster. You have to get through all three(!!) boss fights before you trigger any medals? What a fucken bummer. I haven't yet survived to the end of Aldia once, but I've beaten the Defender/Watcher a few times and Sandra another several, all with no medals...
No, but I did figure out I can just hop off the roof instead of trying to fight my through the downstairs room where they are! D'oh!If you got all the way down to the stairs can't you just run past them right to open the shortcut?
I'm also running without a shield(which I've never done in a Souls game before) for the moment, so that might have something to do with as well...
I'm playing vanilla with no shield right now. I think that thread is dead though. It was tough at first but once I got the fire Longsword and put some points in adaptability the game seems to be a lot easier. Not sure if the changes are so drastic in Scholar that it wouldn't work.
To be honest it's a little boring. I'm pumping intelligence for sorceries and pyromancies but two handing this Longsword has been a better damage option so far with spells only coming out when I really need ranged.
I've never used a magic build in these games. I've always been almost entirely melee, with a sprinkling of bow use where it was useful.I'm playing vanilla with no shield right now. I think that thread is dead though. It was tough at first but once I got the fire Longsword and put some points in adaptability the game seems to be a lot easier. Not sure if the changes are so drastic in Scholar that it wouldn't work.
To be honest it's a little boring. I'm pumping intelligence for sorceries and pyromancies but two handing this Longsword has been a better damage option so far with spells only coming out when I really need ranged.
I don't know what to do about ranged are spells viable with a sword, I've never really used magic in a souls game before, i'm slowly getting back into the swing of a souls game but i'm finding the archers a real killer in this game and i've only just got the first boss down.
I was also thinking of trying a lance of some description as i've not used one before, so many options after Bloodborne.
I've never used a magic build in these games. I've always been almost entirely melee, with a sprinkling of bow use where it was useful.
I two-hand a sword and keep staff/pyro flame in my left hand which lets me drop into magic as needed but I've found it not very useful so far.
For archers I tend to try to use the environment when possible because they tend to be dumb and will fire into walls. If you are moving when they fire they will lead you so sometimes it helps to stop moving when you hear the arrow fire and it will miss you depending on the angle.
Sorcery (and hexes) are severely OP in both Dark Souls games. You're doing yourself a disservice by never having tried a magic build IMO. I didn't try sorcery until my 2nd character in DS1 but I liked it so much I made it my first choice in DS2 and this game was cake (until the DLC came and shat all over me).
Don't forget you can manually aim spells with binoculars the way you can with a bow. If you have a specific weapon in mind that you want to use, it's not hard to dedicate the minimum stats to wield it and then buff it up with reinforcements and infusions that more than make up for your lack of STR/DEX put into scaling, so there aren't really any off limits weapons just because you're a dedicated sorcerer. You just need to build appropriately.
Cool, thanks, I'll go check it out.I had the same thought. You return to the smoking armor near the final Nadalia once you have the Ashen Mist Heart. There's one boss left you haven't beaten. By the Smelter Throne bonfire.
Hmm I might have to run a mage build soon, I've never once tried it in either Dark Souls game.Sorcery (and hexes) are severely OP in both Dark Souls games. You're doing yourself a disservice by never having tried a magic build IMO. I didn't try sorcery until my 2nd character in DS1 but I liked it so much I made it my first choice in DS2 and this game was cake (until the DLC came and shat all over me).
Don't forget you can manually aim spells with binoculars the way you can with a bow. If you have a specific weapon in mind that you want to use, it's not hard to dedicate the minimum stats to wield it and then buff it up with reinforcements and infusions that more than make up for your lack of STR/DEX put into scaling, so there aren't really any off limits weapons just because you're a dedicated sorcerer. You just need to build appropriately.
That sounds interesting, it's something i've always ignored for some reason, I guess because of the limit of spells you can have but I guess that increases with the more attunement slots you get?
Depends on how far into the game is the person who summoned you.
You can fulfill your duty killing just Watcher and Defender a lot of the times.
I spent some 10 hours helping people there on my last playthrough.
Attunement adds to your spell slots and there is a series of rings you can get that add +1/2/3 attunement slots, the +3 of which is rather easy to obtain thru the use of a bonfire ascetic.
Trouble is I've done everything including DLC, so anybody summoning is in the same place as me, where all they need is the full Throne of Want boss set. Maybe I'll just attune a bunch of heal miracles so I don't have to worry about running out of flasks against Aldia.
Trouble is I've done everything including DLC, so anybody summoning is in the same place as me, where all they need is the full Throne of Want boss set. Maybe I'll just attune a bunch of heal miracles so I don't have to worry about running out of flasks against Aldia.
Adding to this there are also gear which increase casts per spell, notably the Saint's Hood and the Hexer's Hood from that dude who sits in a chair facing the wall.
Guys, um, where should I go?
I got to the Iron Keep, didn't finish off the area yet and I still have Lost Bastille to explore.
What do you recommend? I feel a little lost, put it on for the first time in ages tonight and felt like I had lost my way a bit.
How do I access the DLC? Which one would you recommend first?
I don't care about story or spoilers if that helps!
Guys, um, where should I go?
I got to the Iron Keep, didn't finish off the area yet and I still have Lost Bastille to explore.
I'm playing vanilla with no shield right now. I think that thread is dead though. It was tough at first but once I got the fire Longsword and put some points in adaptability the game seems to be a lot easier. Not sure if the changes are so drastic in Scholar that it wouldn't work.
To be honest it's a little boring. I'm pumping intelligence for sorceries and pyromancies but two handing this Longsword has been a better damage option so far with spells only coming out when I really need ranged.
Guys, um, where should I go?
I got to the Iron Keep, didn't finish off the area yet and I still have Lost Bastille to explore.
What do you recommend? I feel a little lost, put it on for the first time in ages tonight and felt like I had lost my way a bit.
How do I access the DLC? Which one would you recommend first?
I don't care about story or spoilers if that helps!
OK, thanks man, this is really helpful.Check out the zone connection map:
Each of the 4 branches has one of the 4 "main" bosses at the end. Sinner's Rise, Iron Keep, Black Gulch and Brightstone Cove Tseldora all have primal bonfires at the end.
The 3 DLC areas are located in Black Gulch, Iron Keep and the Shrine of Winter (in that order of release). Each shrine door needs a special item to unlock. You will come across them thru vigilant progress in the game, or you can check the wiki to find them, but it sounds like you have a lot of vanilla game to experience, so I wouldn't rush into the DLC yet.
Check out the zone connection map:
There's a key/legend in the bottom right corner.what are the different colored dots on this map?
There's a key/legend in the bottom right corner.
Edit: Oh hang on, the blue and green dots? No idea!
what are the different colored dots on this map?