So I'm attempting to do a pretty full on Int build for sorcery, but it's becoming clear that I'm going to need to melee quite a bit as well. I'm still using the Mail Breaker that I started with. Anyone have some good suggestions for a melee weapon I can find fairly early that will work well with an Int build and not require a ton of investment in str/dex?
Looking at my Uchigatana now, making it Sharp just gives it better dex scaling with no major drawbacks (just loses a tiny bit of base damage).
But considering I'm going with a pyro build and will pump points into int/fth/att and won't have much dex until late game would it be better to use something like fire for now? The downside to that in the previous games was running into enemies with resistances which I assume is still a problem.
And then iirc, infused weapons would only go to +5 whereas base weapons would go to +10? Is that the case in 3?
I really like to know everything before I go ahead with this stuff in Souls games lol.
So, I decided to grind out 30 Wolf Blood Swordgrass offline. To preface this, I started this grind at a high enough level that I could kill the enemies and run back to the bonfire to reset them in a rough average of ~10-15 seconds and rinse and repeat. I also started with 5 Swordgrass already in my inventory from item collection and some random drops I got from enemies on my first run through areas, so I'm actually grinding 25 of them. My Luck stat is at 40 and I am using the Gold Covetous Ring, though I didn't use any gold coins or the like.
Time: Took me about 3 and a half hours
Souls: I went from ~3000 to ~4400000
Black Bug Pellet: 23 drops
Titanite Shard: 153 drops
Rotten Ghru Dagger: 13 drops
Rotten Ghru Spear: 35 drops
Ghru Rotshield: 43 drops
There are like 3-4 NPC invasions in the game and they're at set places. Also, they stay and fight whereas real people tend to run and cower behind mobs.
Man, I am just not feeling this like I was Bloodborne. Something just feels "off" compared to Bloodborne combat. Feels less buttery if that makes sense. And the parry system I straight up just do not get.
I lost at least thrice to each boss, except the first one, who I killed on my first try. That being said, Dark Souls/2 bosses were far harder to me, but the fact I played both games a lot before might have a role on I finding the DS3 bosses easier overall.
fight completely? I fought him one last time in the Japanese version a couple of days ago when the game went to 1.03 and now on the NA version and didn't get any both times.
In Irythil dungeons, how do I counter the crazy ladies that reduce your entire health bar and carry the branding irons? I've been able to take one at a time, but the area with two in close quarters is messing me up.
fight completely? I fought him one last time in the Japanese version a couple of days ago when the game went to 1.03 and now on the NA version and didn't get any both times.
Typically by their names or summon sign placement. They might be a little off to the ways of the usual spots for players (often right at boss doors or at a close bonfire).
Their names will also often be Adjective Name or Name of The Place, though some RPer types have those types of names too.
You can also chuck some Undead Hunter Charms at them. They're the equivalent of Lloyd's Talisman from before. They interrupt and temporarily disable estus flask healing on targets.
area is quite possibly some of the best level design From has put out for any Soulsborne game, in my opinion. It's a fairly lengthy level that feels massive and is intricate and so well put together that it only needs to use
2
bonfires in order to work (
3 if you include the out of the way covenant bonfire
). Not to rag on Dark Souls 2 but this area kind of made me remember why I didn't like Dark Souls 2's level design as much, if this was DS2 I feel like it would have been more linear with two more bonfires added in as checkpoints. The boss at the end was a tad underwhelming but overall this is one of my favorite areas in the franchise.
Man, I am just not feeling this like I was Bloodborne. Something just feels "off" compared to Bloodborne combat. Feels less buttery if that makes sense. And the parry system I straight up just do not get.
That's what's bugging me. I haven't played a souls game since Bloodborne so i forgot what the combat difference was. Bloodborne simply felt smoother. I do love the variety though but I'm just waiting for it to click like every soulsborne game has (even DS2).
Is he supposed to just bail? inside the place he was at is just an axe that seems kind of mediocre or at least it has no scaling(also a trap that got me >.> )
Man, I am just not feeling this like I was Bloodborne. Something just feels "off" compared to Bloodborne combat. Feels less buttery if that makes sense. And the parry system I straight up just do not get.
They're different games cut from the same cloth. Dark Souls combat is more deliberate and calculated, requires more precision, and generally feels more robust. Bloodborne was dumbed down closer to the ARPG side of combat, while keeping its Souls roots.
You shouldn't really be comparing the two. While similar, they are distinct.
area is quite possibly some of the best level design From has put out for any Soulsborne game, in my opinion. It's a fairly lengthy level that feels massive and is intricate and so well put together that it only needs to use
2
bonfires in order to work (
3 if you include the out of the way covenant bonfire
). Not to rag on Dark Souls 2 but this area kind of made me remember why I didn't like Dark Souls 2's level design as much, if this was DS2 I feel like it would have been more linear with two more bonfires added in as checkpoints. The boss at the end was a tad underwhelming but overall this is one of my favorite areas in the franchise.
Is he supposed to just bail? inside the place he was at is just an axe that seems kind of mediocre or at least it has no scaling(also a trap that got me >.> )
Christ this game is a cakewalk on str. I thought on my first run it was just dex being op that made my run through the game so fast, but I am bulldozing everything right now with my +3 dark sword. Sullyvahn even folded like a chair in front of me without much of a fight...
Once I get my vit high enough to make it workable I can't wait to try out that cathedral knight greatsword I picked up earlier. Should make those asshole knights in lothric much more easy to deal with.
So far I'm prone to disagree. Dark Souls 2 felt painfully linear to me and Dark Souls 3 feels less linear so far, or it's at least giving me a good illusion of freedom. I'm a decent ways into the game and some options are starting to open up in terms of paths. I'm not going truly determine how linear I feel DS3 is until I get a ways into my second play-through though, because even Dark Souls 1 felt a bit linear to me my first time through.
Just reached sacrificial path or whatever its called.
Games great.
2 deaths to 1st boss
8 to the 2nd
0 to the tree.
Really my only complaint is i cant find any new armor.
I just got one new set in like 5 hours of play
I think he was talking level design, not overall. The level design in DS2 is very, very linear, despite the game allowing you to choose a different order that you can tackle each area.
It is currently physically impossible for me to fight the blue Lothric Knight at the High Wall as the moment I engage him, my frame rate drops to single digits. Any one have any idea what may be causing this? (PC)
What platform are most people playing this on? I need to choose between xbone and ps4. I prefer xbone, and don't have a pc, but did love blood borne on ps4.