I have a question about shields
why would you take one that does not have 100% physical damage absorb? I am just wondering why most of them don't have that
Because sometimes stability is more important, even if it means you'll take damage. Higher stability can prevent attacks that would normally drain all of your stamina and leave you open to a second attack that could cause massive damage. With higher stability that's not 100% reduction, you can still have enough stamina left after a block to dodge, and still take overall less damage than you might have.
okay, so can I ask what pyromancies you've been using and also what weapon you're using? need some inspiration.
There's really only three direct damage Pyromancies that I think are worth using for PvE, and in order of usefulness:
1.
(20/20). At 35/35 it does 670 damage and comes out relatively quick. It also staggers fairly well. Not sure what the damage type is, but it's not 100% fire. It's either dark + physical or fire + physical.
2.
0/0 investment, so it's all around useful for those not wanting to actually dump much into INT/FTH. You won't be dealing as much damage with it as you would otherwise, but it's still good for no investment. 2 slots
3.
(20/10). It's a better version of
if you are actually raising INT/FTH and it comes out relatively quickly. Unlike
, this is 100% fire damage, so it can hurt enemies weak against fire even more. 2 slots
Then you have the auxiliary spells like Flash Sweat and the flame weapon buff. The other spells are more useful for PvP than PvE.
For weapons, you can't go wrong with a Chaos infused Dark Sword, although a longsword would be good too (less stat requirements and lighter, but slightly less damage overall). You would also want a non elementally infused weapon that allows you to buff it for enemies resistant to fire too. You can use either magic, dark or lighting weapon buffs too at 30/30.