Crimsonclaw111
Member
I smell DKS2 shitting in this thread.I smell DS3 vs Bloodborne metacritic score in this thread.
Never change Souls fanbase.
I smell DKS2 shitting in this thread.I smell DS3 vs Bloodborne metacritic score in this thread.
Seems like the same complaints some people here have regarding the "connected world" of 2. Not a very important factor for me personally, but if you like opening door in area A and having it connect to area C then maybe you'll be bummed.
Welp it doesn't sound like it does a good job of keeping even that.
The Asylum tooExcept the part where you *have* to warp into the Anor Londo section. Anor Londo is completely segregated from the Undead Burg/Forest/Izalith/Catacombs/Blighttown loop.
Same reviewer gave DS2 a 9 for reference.
Welp it doesn't sound like it does a good job of keeping even that.
pc has patches and mods though
I'm going PC also for the $60 deluxe editions. Even with GCU standard is $3 cheaper in BST.
PC was ok for awhile, I covered some areas in my review. Basically some parts of the swamp absolutely became almost unplayable at 18 frames per second on a 980gtx. Then would go back up. Too many alphas, long draw distance, and lots of particles and reflections.
Bloodborne comparisons? "Souls fatigue" hypothesizing?
Oh my, this review thread is already shaping up to be a doozy.
IGN said:Dark Souls 3’s world isn’t as openly interconnected as that of Dark Souls 1 (where you can freely move between high and low-level areas), but individual areas still weave their own branching paths together seamlessly, creating twisting mazes of overlapping passages and shortcuts that were a joy to lose myself in. Perhaps it’s because of this lack of interconnectivity that Dark Souls 3 feels larger than the first game. Early and late-game levels don’t directly connect as often, so the more you progress linearly from level to level, the farther it seems like you’ve journeyed.
It doesn't to me. I know my own taste and I know I will love it and it's pre-ordered without a second thought. I trust From 100%.Why does Metacritic even matter? You guys have seen the trailers, you've seen the videos. Does it look anything short of phenomenal?
We'll need a pie chart of how many secret areas there are. xDPolygon - World design falls short.
Gamespot - Expert level design and ample secrets.
Hmm. IGN also has a positive listed as "Excellent Exploration"
They also complain about uninspired environmental art that lacks meaningful differentiation compared with previous souls games. That complaint seems a bit silly to me. Iis one of the most awe inspiring areas in a souls game ever imo. It felt completely different compared with the DS2 dlc, or cainhurst castle or the painted world.rithyll
On PC performance:
Only in two areas did my FPS dip. I have a GTX 970 too, so yeah it's a Souls game alright lol
It doesn't to me. I know my own taste and I know I will love it and it's pre-ordered without a second thought. I trust From 100%.
Still mildly interesting to see how the press is reacting to it, I guess, but it has zero impact on my decision.
So, it's Blighttown all over again. In the end, I loved that place regardless of framerate![]()
Why does Metacritic even matter? You guys have seen the trailers, you've seen the videos. Does it look anything short of phenomenal?
I actually liked Eleum Loyce from Dark Souls 2 more than that DS3 area or Cainhurst.
Why does Metacritic even matter? You guys have seen the trailers, you've seen the videos. Does it look anything short of phenomenal?
Polygon - World design falls short.
Gamespot - Expert level design and ample secrets.
Hmm. IGN also has a positive listed as "Excellent Exploration"
Cause some people really enjoyed Bloodborne's fresher take on the already-well-explored combat formula and different art direction and general focus?
That's definitely the case for me.
Except the part where you *have* to warp into the Anor Londo section. Anor Londo is completely segregated from the Undead Burg/Forest/Izalith/Catacombs/Blighttown loop.
Polygon - World design falls short.
Gamespot - Expert level design and ample secrets.
Hmm. IGN also has a positive listed as "Excellent Exploration"
Yep. And maybe even a bit worse. Its crazy. I went from almost locked 60 and then all of a sudden I thought my PC was backing up data somewhere. It dropped to as low as 12 but mostly around 18 and funny enough changing settings barely gained anything. The spot obviously has some issue thats harming it. I assume we will see a patch or two but that spot might be an issue regardless.
Well how can you not like it, it has the best Souls char ever :3 (I know you're talking about world design)
And neither are the vast majority of games.Having beaten both games, it isn't as good as BB.
But Souls fatigue.Currently at 89, and the best rated game of the year so far on Metacritic.
From what I understand it has a lot of frame drops and framepacing issues.Are the console versions really so bad? I don't recall numbers being detracted for Dark Souls 2 for last gen and PC...
Is the 30fps cap the only problem?
Yah, you're right, Maldron is the best ever.
FROM bringing that console Souls experience to the PC. Thank you based Miyazaki.
Why does Metacritic even matter? You guys have seen the trailers, you've seen the videos. Does it look anything short of phenomenal?
But Souls fatigue.
Currently at 89, and the best rated game of the year so far on Metacritic.
There's a Souls game for everyone.
I think DS3 is a LOT better than Bloodborne.
Are the console versions really so bad? I don't recall numbers being detracted for Dark Souls 2 for last gen and PC...
Is the 30fps cap the only problem?
The framerate issues are a bit troubling since I'm getting it for PS4. I really need to upgrade my computer I guess.
The framerate issues are a bit troubling since I'm getting it for PS4. I really need to upgrade my computer I guess.
From what I understand it has a lot of frame drops and framepacing issues.
Rock said:Having all expenditure of souls take place in a discrete part of the world, disconnected from events elsewhere, provides a sanctuary and I quite like the idea of this one safe place in a world gone to hell and ruin. But it also means extra loading screens whenever you want to take care of business (short loading screens, mind) and emphasises the fragmented nature of this world. There are wonderful places to explore in Dark Souls III and theyre all linked in imaginative and spectacular ways but those links are visual rather than physical. They are within the same continuous world and there is a logic to your progression through them, but the entire setting is not one wondrous physical labyrinth.
In short, Dark Souls III contains some superbly designed levels but Dark Souls I, as a whole, might be my favourite level of all time.
Bloodborne comparisons? "Souls fatigue" hypothesizing?
Oh my, this review thread is already shaping up to be a doozy.
Don't understand why it's lower than Bloodborne
It's not an exclusive.
They weren't surprised enough and were mad that you didn't go up an elevator through the bottom of a volcano that wasn't there before. They also don't think there are enough secrets.
Yup. It's leagues better than Dark Souls 2 in this aspect at least, I'd say around Bloodborne's level.