Dark Souls III Review Thread

I strongly disagree with that because what made DkS1 and DkS2 great for me is that I had freedom and uncertainty of how to progress the game, I didn't HAVE to go from A -> B, I could go to area A instead of B or C etc.

It's not necessarily about interconnectivity for me as it is for choice. DkS1 combined with interconnectivity + choice is what has made it the best in the series, DkS2 didn't have as much interconnectivity but it still had a hell of a lot of choice.

Both DkS1 and DkS2 didn't have a clear, set linear progression, there are many, many ways you could progress through the game, as opposed to BB and DkS3.

It's like that in DS3 too. There are hidden maps that are quite hard to find tho... at least it was for me.
 
RPS said:
But it also means extra loading screens whenever you want to take care of business (short loading screens, mind) and emphasises the fragmented nature of this world. There are wonderful places to explore in Dark Souls III and they’re all linked in imaginative and spectacular ways but those links are visual rather than physical. They are within the same continuous world and there is a logic to your progression through them, but the entire setting is not one wondrous physical labyrinth.

This is disappointing to me. Guess we're never getting a world as delightfully continuous and interconnected as in DkS1 again.

It's not gonna make me not get the game, but yeah. I was hoping for a return to what (IMO) made DkS1 the best game in the series (including BB), but it seems that's not really happening again.
 
The nice ideas of the foggy area of Shaded Woods were done much, much, MUCH better the following year with the Forbidden Woods, with no need for fog.

They're nothing a like.


Foggy area is interesting not only case you don't see shit, but because you don't see the enemies, you have to play bait and hit with them. Attacking the faced trees that scream when hit will make the enemies go there to look wtf is going on, and then you can kill them easily.

The problem with the foggy area is that, well.... it looks like shit. The fog effect is so badly done.
 
The cited linearity of Dark Souls III's level design is a bit disappointing to hear.

As I said in my review it felt perfect to me. Between 2 and 1 like the demonic Goldilocks of game worlds. Had no problems with the way it was put together.
 
The linearity isn't as bad as as some reviews make it out to be, but it follows more of a forked pattern compared to dark souls 2's fanned out pattern with Majula in the middle. I'd put it somewhere in between DS1 and DS2 in terms of interconnectivity and freedom of choice.

Plus the actual per-level level design is probably the best of the series.
 
It might be a weird question to ask here but I would really appreciate it if somebody could answer:

Do any reviews mention the size of the game in terms of disk space? How big was Dark Souls 2 on PS4? I played it on PS3...

I'm asking this because I would like to play the game as soon as possible but I'm not sure if I should buy it digitally or not. I bought Arkham Knight on the PS store and it took 2 or 3 days to download it, I would have been better off buying a retail copy.
 
Not even close. SE had quality and breadth alongside an insane output time. FROM have shown that they are masters of the ARPG genre but there needs to be more diversification.

Hmm I agree they dont quite have the breadth of portfolio. But that could change pretty soon. I believe theyre rumored to be working on a more traditional JRPG?
 
They're nothing a like.


Foggy area is interesting not only case you don't see shit, but because you don't see the enemies, you have to play bait and hit with them. Attacking the faced trees will make the enemies go there to look wtf is going down, and then you can kill them easily.

The problem with the foggy area is that, well.... it looks like shit. The fog effect is so badly done.

Therein lies my point -- invisible enemies and not seeing shit are not good ideas in my book.
 
As I said in my review it felt perfect to me. Between 2 and 1 like the demonic Goldilocks of game worlds. Had no problems with the way it was put together.

Throw me a link mate, I'll have a read.

Edit: NM, I stopped being lazy and found your review in OP.
 
Therein lies my point -- invisible enemies and not seeing shit are not good ideas in my book.

Once they stop besides the tree you can see them better tho. If you fight them like a regular enemy in the open then yeah, it sucks.

Btw Forbidden Woods is the better area, dont get me wrong.
 
It might be a weird question to ask here but I would really appreciate it if somebody could answer:

Do any reviews mention the size of the game in term of disk space? How big was Dark Souls 2 on PS4? I played it on PS3...

I'm asking this because I would like to play the game as soon as possible but I'm not sure if I should buy it digitally or not. I bought Arkham Knight on the PS store and it took 2 or 3 days to download it, I would have been better off buying a retail copy.

IIRC it's fairly small, like 20-25 gigabytes
 
Can't wait to play this game! Bloodborne is probably in my top 5 games of all time, and I just played the first hour or two of Dark Souls II yesterday, that game starts really strong, if it continues like that I'm sure I'll love it.

Played 10 or so hours of the first Dark Souls but it didn't really grab me. Will finish that one eventually, though.
 
This'll be the lowest rated From Soft game in years. 84 on MC so far. I guess the formula has run it's course for critics. I expected this though.

I've never understood this; "It plays really well, but as it's similar to the previous one, we can't give it as high score."
 
I've never understood this; "It plays really well, but as it's similar to the previous one, we can't give it as high score."

Well if this was true every Call of Duty game would still get 9's.People get tired of the same thing. The impact of playing your first Souls game vs your 5th is very different.
 
I've never understood this; "It plays really well, but as it's similar to the previous one, we can't give it as high score."

its like ultra SF4 scoring lower than super dispite having more characters etc

but lets be honest here, 95% of SoulsGaf doesnt need a review for DS3 (or for more games, but some in particular) to know they are gonna get it
 
I've never understood this; "It plays really well, but as it's similar to the previous one, we can't give it as high score."

Well, reviews are subjective, after all. I don't think it's really that weird. Some people might, for example, think a sequel should do much more than the game preceding it, which is fine, a valid opinion. Some people don't.
 
I'm surprised Kevin from GS didn't review it. pretty sure he reviewed the rest of the series.

was really anticipating his core/thoughts on it.
 
Damn, at 90 right now. I feel like it might drop, but overall it's killin' it. With the way outlets score these days I feel like high 80's are what low 90's used to be.
 
It actually keeps going back and forth. Merristation gave it 10/10 and every other time I refresh, it appears and the meta goes to 90... then disappears and goes to 89 lmao.

indicative of the thoughts that go through people's minds when theyre comparing to DS1? lol
 
I'm surprised Kevin from GS didn't review it. pretty sure he reviewed the rest of the series.

was really anticipating his core/thoughts on it.

He's not at Gamespot anymore, he's a writer on an MMO I think. Too bad, I enjoyed his reviews as well, I started playing Demon's Souls because of Gamespot giving it GOTY.
 
Well if this was true every Call of Duty game would still get 9's.People get tired of the same thing. The impact of playing your first Souls game vs your 5th is very different.

This is very true if the Souls games were mediocre, or getting worse. I'm not saying DS3 is the best, but it's of the same caliber as the best ones. No reason to say "well it's old hat now" when it still gives the same feelings of reward and wonder.
 
indicative of the thoughts that go through people's minds when theyre comparing to DS1? lol

Hmm possibly
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:D
 
GameCentral:

In Short: A fitting end to the Dark Souls trilogy, that eventually overcomes the feeling of overfamiliarity with some daring new features and classic boss battles.

Pros: The best combat yet in a Dark Souls title, along with many of the best boss battles. Sumptuous graphics and art design. Expanded online options and Weapon Skills work well.

Cons: The first several hours will prove worryingly familiar to series veterans. Level design is never quite as clever as previous titles.

Score: 9/10

http://metro.co.uk/2016/04/04/dark-souls-iii-review-prepare-to-praise-5793475/
 
dont worry guys, Gianbomb's 80
4/5
will bump it down to the 80s :3
 
FROM has perfected the souls formula to a T now. So many tried and failed to replicate the magic.

Lords of the Fallen failed miserably, Salt & Sanctuary did just fine with their own twist on it, but the gameplay never reaches the same heights, and obviously neither does the compelling feeling of the world.

But yes, it's so much harder than it seems to actually get that magic into a game.
 
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