So, I´ve been progressing my character rather smoothly in these 10 or so hours I´ve been playing. Despite hundreds of hours played on PS3 I still have a ton of fun with this game. It´s just brilliantly designed. There are so many options in how you can approach this adventure, with multiple paths, builds and weapons at your service. Miyazaki and his team really knocked it out of the park when it comes to map design, variety in playstyles, bosses, story and general gameplay execution.
I´m building towards a sort of "stealth/melee sorcerer"- kinda of type, but right now it´s more of a "giant axe smashed in your head"-brute. I´ve acquired the Gargoyle Tail Axe and upgraded it to +9 and it fuckin reks faces left to right. The bizarre weapons you can find in this game is one of the major reasons why I love this series. It´s just so absurd to be swinging a tail formed as an axe that you cut off from a stone gargoyle that came to life. I love how it bends when you go for strong attacks. I also got the Balder Side Sword, and the grind wasn´t bad at all. I got it on my 15th try, with the help of some humanities to bump up my item discovery.
I´ve just reached the bonfire at The Depths and the layout is very confusing. The curse frogs are a pain in the ass but I believe there are some nice rings in here. Later on it´s Blighttown so I can reach the Shadow Set, which is one of three sets I will be upgrading for this character. I´m really looking forward to the Tracers and MGS, but I also want to have some options for ranged attacks. I´m thinking of combining bows and arrows with dark magic, since Artorias of the Abyss introduced some cool new spells.
As for the remaster, it´s nice with the 60 fps upgrade. It makes the game a lot easier, especially parrying is a real treat now that the game doesn´t run at 5 fps. The graphics are pretty good too, with some fire effects looking real sharp. There are however some QoL-changes that Bamco seems to have forgot, like not being able to slide down ladders is bullshit. How can one not implement such a thing? Omni-directional rolling is also sorely missing, since I like to play without shields, but here it´s just better not to lock on to enemies. The messaging system could also have been revamped because it is pure shite in this game. From made some good improvements in 2 and 3, so why not stick with those? Not sure if anything has been done to twinking in Burg, only been invaded once but he didn´t really fit the profile for a griever. Co-op on the other hand is great. Been having lots of fun with multiplayer. The forest is gonna be a blast.