Hmmm, maybe I suck at games? Well, maybe I do, because there is a bucketload of aimless wandering in Darksiders. The levels all look good, but half the time you're forced to traipse around on foot through identical-looking sewers and tunnels and broken highways in search of item X, Y or Z. In my opinion, a few sections of Darksiders are boring and unfocussed. But no, it's easier for you to blindly defend the game and decide that I probably suck.
Plus, the game's map system is dodgy and the late game fetch quest is SO UTTERLY DULL AND PROTRACTED it beggars belief. Late game fetch quests should be outlawed. Bad game designer, BAD!
However, for all the crap I have given the boss fights, the final real dungeon (the longest and most complicated) was great and the end boss (despite all the criticism in reviews, etc) was pretty terrific.
Overall, it's still weaker than the sum of all its inspirations, but a good time for the most part. Definitely a 7.5 to an 8 out of 10 to me.