bitbydeath
Gold Member
Going to collate one big list now.
Release Info
Story
Missions
The World
Environment
Weather
Camps
Deacon St. John
Deacons Bike
The Freakers
Hordes
Human Enemies
Animals
Weapons
Release Info
- Single player only
- Releases April 26 2019
- Developer - SIE Bend Studio
- Has been in development for over 6 years
- Days Gone was Bends first idea after making Uncharted Golden Abyss
- Team has more than double in size since 2016 (Over 100 developers)
- Game engine utilises Unreal Engine 4
- Approximately 30 hours length on the golden path (main story only)
- There is only one difficulty setting and it's not easy
- The open world that most influenced the developers was RDR
- You can still play the game after you beat it
- No load times going in and out of buildings or going between regions
- You can turn off the XP pop up on the HUD
Story
- The game takes place only 2 years after the global pandemic
- The game follow 3 stories, Deacon, Deacon's relationship with Boozer and NERO Response Organization that is researching the infection
- Plot is about surviving, not finding a cure
- Freaker Ears are currency of the world
- Freakers will mutate throughout as the story progresses
Missions
- Freaker-ear bounties
- Hunting animals
- Camps to clear
- Flashback missions (where you learn about Deacon's past with Sarah)
- No fetch quests or time trials, everything has context
The World
- Days Gone is set in the state of Oregon
- There are 6 different regions in the game,from dense alpine forest, lush meadows to desert lava fields, ancient lava caves,badlands, and snow fields
- 99% of the buildings are enterable (Or all are, I'm seeing conflicting reports)
- The open world wont be fully available to explore at the beginning as the story progresses areas are unlocked. At some point the whole map will be available
- You dont climb towers to reveal the map you find maps in bunkers, although there are towers you can climb
- Yes the game has fast travel you have to unlock it first by clearing out Freaker nests
- Nero Checkpoints has all kinds of useful stuff for you but first you have to get inside each one is a puzzle
- The game has small/large towns to explore
- You can explore ski lodges, mountain resorts, and golf courses
- Players can collect historical markers spread throughout the map this is bits of lore from Oregon’s pioneer past. This is all real stuff
- The game has real world landmarks for getting around like Mount Bachelor, Mount Washington, and Three Fingered Jack
Environment
- There are over 1200 dynamic events in the world most want to kill you
- You can get hurt by falling
- You can use your environment to do unique melee kills like smashing a freakers head against a saw
- You can use your environment to your advantage like triggering a bomb to let log piles toll on freakers
- Wood bridges can crumble if too many freakers are on it
- You can hide in trash bins
- There is a lot of collectables and loot
- Police cars are like the treasure chest of the world where you can find ammo and health kits (newts are also known to hide in them)
- Cars may be alarmed
Weather
- The game has a day night cycle with different weather patterns such as rain,and snow.
- Living beings are taken shelter while snowing
- While it's snowing and raining visibility is reduced and enhance stealth for the players and enemies
- The bike controls differently while snowing and raining.
- Sounds are reduced while raining
- Camps behave differently according to the weather for example on a sunny day they build a circle and watch two members fight each other and while snowing they are patroling
- The freakers densitiy is higher while raining and you will find more swarms
- While snowing there are less freakers and but are more spread out across the map
Camps
- Deacon can scout camps with binoculars
- Taking out Ambush camps makes that part of the world safer decreasing ambushes
- Relationships are important
Deacon St. John
- Deacon is the enforcer of a biker club called the Mongrels
- Deacon has three main skill trees: ranged combat, melee combat, and survival.
- You can upgrade his Health, stamina and Focus using Nero Tech
- Deacon has "survival vision" which highlights items of interest, can be upgraded to highlight enemies
- You can craft different Health items,traps,explosives you can also craft different bolts for the CrossBow
- You can even make bolt that makes the freakers frenzy and attack each other
- You can get skills like Focus which slows down time
- Deacon changes clothes as the story progress ( you cant change it yourself)
- Deacon flips his cap for reasons in the story as you play
- He can swim but he wont do it, something related to the story
- Deacon the ability to sleep and skip night (unknown if this is only a story related function)
- You can switch shoulders (camera)
- Deacon has a mercenary friend named Boozer
- Deacons stamina, health, time slowdown are upgradable
- Deacon will pinch his nose if the stench is unbearable
- You are more silent in the rain
- There are dialogue choices
Deacons Bike
- The bike breaks down and runs out of gas so you need it fix and refuel it.
- You can upgrade the bike in 20 different categories such as the exhaust system,engine,frame,fuel tank,tires,suspension,storage space,nitrous and others
- You can paint the bike any color you want
- You can store ammo on your bike
- You bike makes alot of noise it will attract enemies
- If you left you bike in the wild you either have to go get it or have someone from one of the camps bring it to you.
- Can increase fuel efficiency and durability, swap out tires based on weather
- The ground on which you drive can wear off the bike to a different degree. (it wears off faster in a forest than driving on the road for example)
- You can add a muffler to your bike to reduce noise output and be more stealthier
The Freakers
- Freaker are infected adults, newts are infected children
- You will encounter several such as the Swamers, Newts who love high places they will only attack if you low on health or are near them,Screamers will alert freakers in the area and of course the Hordes
- Freakers are stronger in the cold and hide when the sun is out,they will come out if its stars raining though
- Freakers can be attracted by gun sound even from a noticable distance
- Freakers are alive, think and need to sleep, drink and eat
- Not all freakers are known, Breaker for example has been mentioned but not seen
- Freakers will eat and attack anything including their own
- You can use Freakers against other enemies like leading to a camp of marauders
- Freakers are drawn to dark places such as tunnels and will make nests
- Freakers hibernate at daytime
- Freaker can run faster than you
Hordes
- There are roaming hordes that can be found anywhere
- A 300 freaker horde is considered small (The E3 2016 demo horde was 500 strong)
- Hordes need to eat, sleep, and drink.
Human Enemies
- These include drifters, marauders, militia and rival bikers
- Rippers are an enemy gang that worships freakers, they will not attack the freakers even if they are being attack by them
- They will set up variety of ambushes, like a clothesline as you driving across the road or pushing cars down hills at him .They even hide in trees to try to snip you.
- They will not call for back or anything like that but the noise can attract Freakers
- Enemies could push cars down on you
Animals
- Not all animals are infected
- Infected animals include Runners which are wolves ,Criers which are crows and Rager which are the bears
- Wolves can outrun your bike
Weapons
- Weapons include handguns, rifles, shotguns, LMG's, crossbows, melee weapons
- Explosive includes gas cans, molotovs, napalm, grenades, proximity mines
- There are different types of bolts for your crossbow like fire or berserker bolts (making enemies turn on each other)
- You can find blueprints for new weapons
- Weapons have different conditions and rarity, weapons found in the open will be worse then weapons you buy from camps.
- Weapons you buy from camps will be added to your locker you can always get them from there.
- Weapons can be upgraded with stuff like extended magazines
- You can get a makeshift silencer from vehicles
- Weapons lockers and safehouses can be used to refill ammo
- There are different types of traps like a bear trap
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