Dead Rising |OT| Chop Till You Drop Remastered

After finishing 1 I decided to buy 2 on PC. I was expecting kind of a dud, not sure why. But dang, why is this game not as well regarded as the first? It's better in every way. Better combat mechanics, fluid animations with no jank, weapon upgrades that are simple and easy to understand, a better overall balance/pace around the time limit. The map/UI is way better to manage too, and they added a bunch of small details like icons to show the survivor is near enough to proceed into the next area. Just more polish all around. You can even use guns with decent, modern controls! I wasn't expecting that.

Is it because of Frank West? Or because you can't take pictures?

The story starts well but sucks hardcore at the end. The game flips a 180 about halfway through with the introduction of a new enemy type that ruins the game completely. The map is too big and can be confusing to navigate. Final boss is LAME AS FUCK, and overtime mode is like 2 fetch quests and no extra story stuff or better ending. It can be beaten in about 20 minutes

Also, no Frank.

Just got the start of overtime mode today in DR1, so good. I tried to keep
zombie Jessie
alive by throwing her into a locked room as I didn't want to kill her, but the throw killed her anyway lol
 

MMaRsu

Gold Member
Although I have to say that playing OTR on 360 right now and the framerate is like.. Like im wading thru shit

Its so slow :(

Coming off DR1 PS4 i dont think I can play otr on 360
 

Grief.exe

Member
I know this is unpopular, but I think DR2 looks better than DR, at least on PC. The main thing the original has, and it's a big one, is the clean look of MT Framework games. But the modeling and texture work is overall better in 2. Not that they both don't have their fair share of crappy textures, but models are all better in 2. Facial animations are also much better in DR2.

MT Framework was in its early days during that time, but you can already see the framework for future releases.

From a PC perspective, I love how MT Framework always uses real time cut scenes. It's always extremely jarring to be playing games at high resolutions and high framerate to see the game drop to 1080p/30, or worse, for a cutscene.

Something like Devil May Cry 4 is where MT Framework really came into its own, with realtime cut scenes with great lip sync and modeling.

Watching some of the cut scenes in Dead Rising, Jessie in particular sticks out as it looks like they awkwardly attached a head to a body, especially when contorting in certain angles.
 

SkylineRKR

Member
Beat the dreaded bombing mission. On foot.

Basically,

Took the motorcycle as the game fucks you with a roadblock. But when I slashed Carlito, I also slashed the motorcycle in 2. Oops. So did the other 4 on foot and its not that hard. Shopping carts are your biggest friend there. Strange that he can't run without them, but understandable. Also managed to take the drunk guy with me but left the sick dude.
 

Ridley327

Member
Argh, what do I need to do with Kent to get him to follow me?
Are you on his second quest? You're supposed to figure out which of the three photos is his weakest one, and then take a photo that exceeds 750 PP in that category.

It's Erotic.
 

chemicals

Member
After finishing 1 I decided to buy 2 on PC. I was expecting kind of a dud, not sure why. But dang, why is this game not as well regarded as the first? It's better in every way. Better combat mechanics, fluid animations with no jank, weapon upgrades that are simple and easy to understand, a better overall balance/pace around the time limit. The map/UI is way better to manage too, and they added a bunch of small details like icons to show the survivor is near enough to proceed into the next area. Just more polish all around. You can even use guns with decent, modern controls! I wasn't expecting that.

Is it because of Frank West? Or because you can't take pictures?

I really love the first game but 2 was even better, for me. Maybe because I enjoyed Case Zero and Case West so much. I hated the final boss though.
 

Murkas

Member
ohhhhhh ffs crapcom.

Thank god I didnt buy them thx for the heads up

Altho kinda bummed :(

I'm playing OTR on PS4 now and I haven't noticed anything too jarring.

What's suppose to be wrong with the ports?

Then again I see remasters as glorified ports....

If it's the same as what I remember, I'm generally all right with them.
 

MMaRsu

Gold Member
I'm playing OTR on PS4 now and I haven't noticed anything too jarring.

What's suppose to be wrong with the ports?

Then again I see remasters as glorified ports....

If it's the same as what I remember, I'm generally all right with them.

Apparantly they hang for 10 minutes on the start screen, and it runs around 45 fps instead of 60
 

Persona7

Banned
OTR does have performance drops but seems to be working well otherwise. Considering the budget hardware in the latest round of systems, I am not surprised on the performance.

OTR has the costume DLC but not the Gamebreaker DLC pack for some reason.
 
427190_20160918231723ier92.png


◉_◉
 
so i tried playing dead rising two with a friend in the past who happens to be overseas and when we were playing co op the frame rate mostly stayed around 10 or 15 frames per second so didnt end up playing for long - is the PS4 port an improvement in anyway ?
 
Still broken. It only loads if you unplug your ethernet cable. So offline only.

And framerate is bad very bad. It's even worse in OTR.
Digital foundry DR2 framerate

DR2 and DR2 OTR are awful ports and still broken. I strongly advise against purchasing both games on PS4.

The devs are looking into it and are making a patch according to Wbacon and the Dead Rising social media manger. Apparently the issue with the games booting up has to do with the user's PSN account.
 

OmegaFax

Member
There's a weird bug in Dead Rising 2: Off the Record.

zDFT4Cr.gif


The game doesn't properly detect how close the player is from the zombie hoard and thinks you're still a distance away. The zombies will ignore you ... you can run through them, and weapons won't work on them.
 
How's DR2's PC port as of present? Thinking of picking it up when I'm through DR1. Played it on 360 but never finished it, feel it might be worth another go.

Or should I just skip DR2 for Off The Record?
 

Ridley327

Member
How's DR2's PC port as of present? Thinking of picking it up when I'm through DR1. Played it on 360 but never finished it, feel it might be worth another go.

Or should I just skip DR2 for Off The Record?

DR2 has always been quite nice on the PC. The downside is since it wasn't re-released, all of the DLC costumes have to be purchased separately, though I'd argue that the game is better off without them since they can break the difficulty with the bonuses that they offer.
 
DR2 has always been quite nice on the PC. The downside is since it wasn't re-released, all of the DLC costumes have to be purchased separately, though I'd argue that the game is better off without them since they can break the difficulty with the bonuses that they offer.

I thought I heard somewhere that the controls are iffy and keys can't be rebound. I take it The Man on the Internet lied to me?
 

pa22word

Member
427190_20160918231723ier92.png


◉_◉

Fun fact: the Shinji character is actually modeled after and based on Shinji Mikami. The other character that is with him is based on Shu Takumi, the director of the Ace Attorney games.

I thought I heard somewhere that the controls are iffy and keys can't be rebound. I take it The Man on the Internet lied to me?

Dead Rising 2 and OTR play amazingly well on a keyboard. So much so that I exclusively use them for the games. Keys are rebindable, but you have to do ini edits to change them.
 

FLD

Member
I thought I heard somewhere that the controls are iffy and keys can't be rebound. I take it The Man on the Internet lied to me?

I don't know about that but I wanted to start it earlier today and gave up because controller support is apparently fucked. According to threads in the Steam hub, they broke it when they patched in support for XO controllers. Now people with both XO and X360 controllers are reporting issues.

All I can say for sure is that it wouldn't detect my Steam controller, though.

edit: Figured I might as well update this. I messed around with it a little bit more just now and I was able to get my Steam controller to work but it's weird as hell. First off, I couldn't get the latest version of x360ce to work on its own. I had to download a fix that included an older version of it along with a couple other .dll files. Then, I had to configure x360ce using my shitty Saitek controller and have it plugged it when launching the game. Then and only then, once the game is running and is properly detecting the Saitek controller as a 360 gamepad, if I turn on the Steam controller the game will also detect it as a 360 pad like it normally should. At that point I can unplug the Saitek one and play normally. So, I need to plug in the Saitek controller every single time I want to play even though I won't actually be using it.

The best part is I used this guide to get the Saitek controller working and found out afterwards that it somehow also got the Steam controller to work. But that guide is actually about how to use x360ce to get an actual Xbox controller to work with the game. I mean, talk about broken...
 

ryan13ts

Member
it's been a while since I've played the game, but have you "dealt with" the poker trio in the Atlantica Casino? I seem to recall that they can hold you up if you're going for survivor achievements.

I finally figured out what the problem was after hours of running around the entire map trying to figure out if I was missing anything or if the game was glitched. After you finish the mission with Snowflake, apparently there was a survivor hidden in a room waiting to be rescued afterwards. The game gives you absolutely no indication there's a survivor around, as it's basically presented as just a boss battle and he's way back in a room where it's name/health bar doesn't show up without actually being in said room.

I've played 2 and OTR a couples times between both games and I never knew there was a survivor in this mission. Probably one of the worst "hidden" survivors in the game.
 
There's a weird bug in Dead Rising 2: Off the Record.

zDFT4Cr.gif


The game doesn't properly detect how close the player is from the zombie hoard and thinks you're still a distance away. The zombies will ignore you ... you can run through them, and weapons won't work on them.

I remember this being an issue on the PC version. If you drive through a horde too quickly with a vehicle, you won't kill every one of them,
 
I have never played a second of any of the Dead Rising games.

Should I start with the first or what? I don't care much about story, I just want some super fun gameplay that will keep me interested!
 

MMaRsu

Gold Member
Which is considered the better game, first or second ?.

Do you want a game that will challenge you but is fair and will allow you to restart and use your honed skills to master a tightly laid out map or

do you want a slightly easier game with a bit more qol improvements then the first but also some stuff that makes it worse since it doesn't feel as rewarding when you do some stuff

I dunno I gotta go with 1
 

Unit24

Member
Do you want a game that will challenge you but is fair and will allow you to restart and use your honed skills to master a tightly laid out map or

do you want a slightly easier game with a bit more qol improvements then the first but also some stuff that makes it worse since it doesn't feel as rewarding when you do some stuff

I dunno I gotta go with 1

I don't know what your definition of fair is, but I wouldn't use it to describe Dead Rising. There are times where luck determines if you succeed or fail. Sometimes bosses can just stunlock you into oblivion, or the survivors will fail to follow you due to bad pathfinding.

Also, if you want to compare the two games, it's important to mention that DR2 works much better as a sandbox, what with the weapon combo system adding more stuff for the player to discover and play around with.
 
second round of 72 hour mode

after having him unlock the shortcut, I caved Greg's head in with a sledgehammer, to the initial shock but ultimate relief of the other three survivors I had with me

feels soooo good
 

MMaRsu

Gold Member
I don't know what your definition of fair is, but I wouldn't use it to describe Dead Rising. There are times where luck determines if you succeed or fails. Sometimes bosses can just stunlock you into oblivion, or the survivors will fail to follow you due to bad pathfinding.

Also, if you want to compare the two games, it's important to mention that DR2 works much better as a sandbox, what with the weapon combo system adding more stuff for the player to discover and play around with.


I dont feel luck entered into my playthrough at all. Granted i used triple stacked chainsaws and restarted once at lvl 11. Took down all psycho's and escorted most survivors
 
I know this is unpopular, but I think DR2 looks better than DR, at least on PC. The main thing the original has, and it's a big one, is the clean look of MT Framework games. But the modeling and texture work is overall better in 2. Not that they both don't have their fair share of crappy textures, but models are all better in 2. Facial animations are also much better in DR2. The thing about DR1 is that for secondary characters it looks like they used photos of real people and slapped them on models. While impressive at the time it looks so awkward now. I think the clean look of the game also makes it look very sterile. Yea that works for the environments but not for the characters. With that said Frank's model holds up fantastic. I also really like the colors and pop of Fortune City.
I should've clarified. Character models are indeed a step up in terms of polygon count and generally being less uneven than DR1's - facial animations are still a wash though - but the environments took a hit due to the bigger location and higher zombie count. Difference in overall aesthetic notwithstanding, even on PC DR2 still looks muddier than the original to me texture-wise, coupled with the washed out lighting (color filters and too much contrast even in sterile rooms) and there's this perpetually hazy look outside whenever you look in the distance. The latter almost resembling light fog, which in turn is exasperated by the repulsive lookin'
poison gas turn-of-events
on day 3. Also missing some finer details like real-time reflections on specific surfaces.

I like Frank just fine, but let's not pretend he isn't also cliché. He's the investigative reporter that wants the story at all costs. I'm only up to case 6, and haven't played the game in 7 years, so maybe I haven't seen him break out yet. I know they set him up as a bit of an everyman, but he's actually a decent looking guy that would have no problems dating.

As for Chuck, I think it's incredible for a video game to feature a Dad that cares so much for his daughter. He's more like John McLane
I didn't claim otherwise that Frank wasn't his own semi-popular cliché, but he wasn't a stereotypical hero like the selfless knight in shining armor they modelled Chuck after. The foundation of him being a middle-aged father figure was fine, but they didn't really develop Chuck beyond his one-note connections and he was much closer to a common action movie-esque bad-ass (who ultimately gets the girl and with comparatively very few personal flaws) than Frank was. Chuck's character quickly stagnated, whereas Frank was given more legroom to grow / change as the storyline went on. Wouldn't say Frank was particularly handsome either, given that his looks were ridiculed on several occasions.

I'll have to beat DR (and DR2) before I can comment, but they more or less felt the same from what I can remember. I'm actually surprised by how easy I'm finding the psychos in DR1. I remembered them being much harder.
Excluding its Overtime, which comparatively doesn't hold up well at all on repeat playthroughs, DR1's overall quest design had some clear peaks and valleys in its timed delivery once you look at the big picture, whereas DR2 opted to flatline this aspect. Not to imply this removed the multi-tasking gameplay component, but it did noticeably lower the difficulty. Individually DR2's quests were fine too for at least half of the campaign even if they are more lenient, but there exist a couple that are time-consuming in an obnoxious fashion (
poker with survivors
and
constantly being sent back-and-forth by the diva
come to mind) and the third act's twist is a disaster as far as I'm concerned.

I'm not quite sure what weighty means here? 2 does feel more arcadey, and I just like that better, plus it doesn't have the hit pause that 1 has.
DR2 had less impactful hit animations, separate from the excluded hit stop. The more arcade-y feel as you put is partially to blame, but the attack animations in general simply didn't carry as much weight behind them by comparison. Similar to what happened between Dark Souls 1 -> DS2 or Resident Evil 5 -> RE6 in my eyes.

Everyone talks about the mini chainsaws and mannequin torsos for DR1. By far the most powerful items in either game. It's crazy the damage mannequin torsos do to psychos. So I don't DR can be defended for it's balance at all.
The key difference here being: a) you actively had to seek out a mini-chainsaw oriented build whilst being constricted by inventory space to pull it off in the early game and b) no one, much less newcomers, would immediately come to the conclusion that mannequin torsos are top-tier items. The items that skew the balance in DR1 are a relative few next to DR2's, because not only are 2's more potent on average than the aforementioned two, they're also frequently handed over to the player on a silver platter. The latter would've been alleviated if the combo weapons that were exclusively found through exploration weren't the minority, plus the only handicap for not possessing any given combination's corresponding card is less PP per kill. In other words: there's less of a balancing act going on in 2 with its strongest weapons whilst these are also flatout more plentiful whether you're a novice or a veteran.

The first game has novelty to it no other entry in the series could have. Even without combo weapons, every sequel would have to feature new weapons and no matter what they were they would be criticized. I love the combo weapons because it's a natural progression to what the first game offered and go is character appropriate for Chuck.
That's not necessarily true. There was still potential for plenty more every-day items that DR1 overlooked being used in a humorous fashion and initially the combo weapons in DR2 weren't overly extravagant either. Hammers plus axes duck-taped together, needles shoved into MMA gloves et cetera were comically rudimentary... but it didn't take long for the game to whip out the more implausible examples like the flash light + gems light saber or the Blanka mask + battery amongst other glaring offenders.

I don't think they put up roadblocks to areas in DR2 at the start like they did in DR. Which really is an artificial way to make the map seem bigger at the start. Although I always appreciate gaining access to any area that I couldn't previously.
I was more under the impression that the roadblocks (which were quickly removed to boot) were put in place as to not overstimulate players the first time around, rather than manipulate the player's perception. It was a concept like no other at the time of release with no prior point-of-reference, a luxury DR2 did enjoy, so in hindsight said blockades appear more like training wheels of sorts before letting the player loose.

I played OTR not that long ago, and for 2 it's been years, but there were still plenty of survivor deaths to be had. Hordes could still overwhelm them.
This is what I've heard about OTR too, which is in stark contrast with the magnitude of survivor competence in vanilla DR2.

So far I'm finding DR1 to have far more overwhelming Zombie packs than 2. Zombies are far more grabby and they can interrupt your attacks in DR1. They also seem to regenerate quicker and at shorter distances. Not to mention Frank has more and longer stunned and tired animations. I'm not sure which I prefer honestly. It gets really annoying at times in DR1, but also seems more honest to what zombie hordes should be like..
I'll paraphrase it differently: you're correct in saying DR1's zombies were more relentless, but unlike 2 it made a concentrated effort to distribute their numbers (both adding and subtracting) in a particular way. Day- and nighttime would be a instantly noticeable difference and the overall zombie density also directly correlated with your progress, both of which (while still present to a degree) were downplayed in 2. DR2 employs a constant 'add more and more!' method, which in turn lead to there being increasingly less open spots for you to weave through, which also entails that DR1 allows for more evasive manoeuvring thanks to that delicate balancing act. The effectiveness of the skateboard's utility between both games highlights this.

Extra save slots are ignoreable (and using them never made much sense to me, your better off restarting the game then loading an old save) but, with the recent remaster, DR1 has more than DR2.
For the record: I'm also not keen on the added save slots for DR1's remaster.
 

Hubble

Member
After finishing 1 I decided to buy 2 on PC. I was expecting kind of a dud, not sure why. But dang, why is this game not as well regarded as the first? It's better in every way. Better combat mechanics, fluid animations with no jank, weapon upgrades that are simple and easy to understand, a better overall balance/pace around the time limit. The map/UI is way better to manage too, and they added a bunch of small details like icons to show the survivor is near enough to proceed into the next area. Just more polish all around. You can even use guns with decent, modern controls! I wasn't expecting that.

Is it because of Frank West? Or because you can't take pictures?

I completrly agree. I loved 2 and maybe more than 1. I was highly impressed and the shortcuts/tricks around the map is really cool and much better than 1.
 
Some tips for new players? (better stick them to the first post)
Don't pay too much attention to the deadlines during your first playthrough. Treat it as a tourist attraction where you explore the mall, try out various weaponry and check out any of the quests that may be in your direct path so you get a feel how the timer influences the game's overarching structure. Then once you feel comfortable (whenever that may be) with the rules of the game, start anew and give it a whack with the knowledge as well as (more importantly) levels that carried over. Even if you do fail at one point to continue the storyline, that's not the end of the world since DR1 includes multiple endings.

Secondly: use the waypoint marker when escorting survivors to the safe house. Makes babysitting them less problematic.
 

Grief.exe

Member
Some tips for new players? (better stick them to the first post)

Best weapon in the game for just starting out is the female mannequin. It's in the warehouse area when you leave the security room on top of the shelves. Pick it up and throw it to break the mannequin, then grab the torso.

One of the highest damage weapons in the game, huge area of attack, and you can pick up the Interior Design book at the shop underneath the Roastmasters in Paradise Plaza that extends its life.
 
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