The Librarian
Banned
Then I must be doing something wrong.Infamypack said:I upgraded my Scorpion Plasma Cutter, Line Gun and Force Gun and it unlocked. One Gun unlocked with the Scorpion Plasma Cutter as well.
Then I must be doing something wrong.Infamypack said:I upgraded my Scorpion Plasma Cutter, Line Gun and Force Gun and it unlocked. One Gun unlocked with the Scorpion Plasma Cutter as well.
Which DLC pack are you using?Dax01 said:Then I must be doing something wrong.
Troidal said:Beat Chapter 5 and 6.
5 was pretty good, reminded me of Resident Evil 3 a lot, it felt very familiar :-Dwith the Tyrant-like monster chasing you around
6 not so good. It felt too much of a fetch-a-ton having to go throughMeh.8 different posion pods then killing the Leviathan.
Hope it picks up again...it is getting a bit dull imo.
McBacon said:I've just hit Chapter 5's scary chasey man and I don't think I can go on. I can't do being chased in videogames, not being able to look over my shoulder just makes me far too tense!
Please say something to help me go on, GAF.
kinggroin said:Grow a pair, and...
...go on.
McBacon said:That really didn't help!
McBacon said:So he only attacks in certain areas right? Like right now I'm safe, he's not gonna suddenly come in and surprise me, right?
Highlight at own risk.McBacon said:I've just hit Chapter 5's scary chasey man and I don't think I can go on. I can't do being chased in videogames, not being able to look over my shoulder just makes me far too tense!
Please say something to help me go on, GAF.
McBacon said:So he only attacks in certain areas right?
This is the first game in a long time that's made me jump in my seat. I usually don't scare easy in games, but with this game I've jumped a couple of times! :lol I'm at Chapter 12robut said:I picked it back up last night and for the second time was shaken to the core. I stayed up 3 hours past my bedtime:lol
faceless007 said:I'm really trying to get into this on my PC, but the damn mouse lag is so distracting. Yes, I have V-sync off, and I've fiddled around with a bunch of Nvidia settings like Triple-buffering, Number of frames to render ahead and V-sync, but I can't seem to get it quicker than about half a second. I can make it worse than that, but not better.
Anyone have any ideas?
McBacon said:I've just hit Chapter 5's scary chasey man and I don't think I can go on. I can't do being chased in videogames, not being able to look over my shoulder just makes me far too tense!
Please say something to help me go on, GAF.
Infamypack said:Highlight at own risk.
IT comes back in chapter 10 D: TIP regarding this: Before picking up the keycard after you moved the bunk beds, try to memorize the order you moved them in. As soon as you pick up the keycard, DON'T STAND STILL AND LISTEN TO MERCER, but run the hell back to the bunk beds and move them so you can get out ASAP. The Hunter (regenerator) doesn't spawn until Mercer stops talking to you. If you do it as fast as you can it will drop right in front of you as you leave the bunk bed part of the room. Run around it and head straight out and you'll have another lockdown in the next room. Use statis and shoot off its legs as you kill all other necromorphs. Eventually the door opens, and brings you to the narrow hallway with a save station and the door to the elevator. The first thing you'd most likely want to do is using the save station, but it goes on stand-by as Kendra and/or Mercer start talking to you. Head straight into the elevator and ignore the save station, because the Hunter WILL drop in front of you and is likely to rip you apart as it does. After you used the elevator, you won't encounter it until the final battle near the shuttle, in which you will kill it for good.
fps fanatic said:This is the first game in a long time that's made me jump in my seat. I usually don't scare easy in games, but with this game I've jumped a couple of times! :lol I'm at Chapter 12the last chapter I'm afraid. I just found out Nicole was dead the whole time!
Chittagong said:Just started this game on Hard, now at the end of Chapter 2. I like how Hard forces you to think through tactics.
Wondering if this is one of those games where you might end up in a situation with no ammo or health kits and no escape that will force you to restart the game? Had one pretty tight moment already where every shot had to hit.
Chittagong said:Just started this game on Hard, now at the end of Chapter 2. I like how Hard forces you to think through tactics.
Wondering if this is one of those games where you might end up in a situation with no ammo or health kits and no escape that will force you to restart the game? Had one pretty tight moment already where every shot had to hit.
Chittagong said:Wondering if this is one of those games where you might end up in a situation with no ammo or health kits and no escape that will force you to restart the game? Had one pretty tight moment already where every shot had to hit.
Kiriku said:I remember reading somewhere that the game was designed to adapt to how you're doing in the game, to some degree. For example, if you get injured a lot and run out of med packs, the game will give you access to more lockers, which in turn will give you med packs when you really need them. Not sure how true that is, but I kept wondering if it was just my progress that unlocked some of the lockers (and why some of them remained locked for the rest of the game)
BeeDog said:Though I'm pretty sure that the item drops from enemies adapts to a certain degree, depending on the need.
BeeDog said:When it comes to the lockers, I'm pretty sure the lockers that are possible to open are always fixed (but the content inside the lockers is random, so medikits might pop up more often if needed). Since the game relies a lot of backtracking, some lockers are locked in one chapter, but are opened up when you return to the area.
Though I'm pretty sure that the item drops from enemies adapts to a certain degree, depending on the need.
Kiriku said:Absolutely, at least concerning ammo (since you only get ammo for weapons you're actually carrying with you). Or do you mean med packs as well?
I played through on hard first time as well, just using the Plasma Cutter. Single save file. There were a couple of occasions when I didn't have enough ammo to deal with what was coming at me - in those cases the game usually gives you some alternative options, like stasis or kinesis.Chittagong said:Just started this game on Hard, now at the end of Chapter 2. I like how Hard forces you to think through tactics.
Wondering if this is one of those games where you might end up in a situation with no ammo or health kits and no escape that will force you to restart the game? Had one pretty tight moment already where every shot had to hit.
Kiriku said:A funny sidenote (that I'm sure has already been mentioned in this thread), read the first letter of every chapter in order.
That's a good point, I noticed the ammo sells for a high price. I wonder if I should buy it during my hard run just for the drops.K.Jack said:The Contact Beam has slightly disappointed me, but it's paid itself off many times over given the tens of thousands I've made from the Contact Energy I amass while carrying it.
K.Jack said:The Contact Beam has slightly disappointed me, but it's paid itself off many times over given the tens of thousands I've made from the Contact Energy I amass while carrying it.
I think it is pretty scary. It is not as in-your-face scary as Doom 3 was, but if you have the volume up there is always the sound of clanking metal or some other shit going on around you... it builds up a great atmosphere of horror I think. I find myself walking slowly really often, or constantly having my weapon raised at points.neorej said:I have very mixed feelings about this game... I enjoy playing it, it's a lot of fun, never really scary though, but I dunno... once I stop playing, I feel no urge to get back into it.
Solideliquid said:Mind = Blown
kinggroin said:Grow a pair, and...
...go on.
Solideliquid said:Mind = Blown
Sysgen said:My other beef is when I walk up to a save point I just want to press a button to save in a designated slot. Opening the save interface breaks the immersion.
kinggroin said:It's funny, but I know a few folks that, like me, had this game pegged as GOTY up as far as Ch. 5 or 6. Then as things progressed in a very samy, repetitive manner (Doom 3 syndrome), that award went straight out the window.
Good game, but stretched imo, waaaay too thin.